Please fix the Alt F4 exploit

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What's going to detect it? the server thats in contro... oh wait, yeah thats right, there ISNT ONE! ROFL HAHAHA

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You can block the other players connection but leave the matchmaking connection always on. Without them hacking into a person's ROUTER there's no way that they can know why the connection isn't working. It's a variant of the same issue people have been having on Xbox Live since it went online with NAT's being either Strict or moderate.

Yeah but that other player will still be communication to Frontiere servers and so will you, so Frontiere servers will be able to see that both still have internet connection both should be communication with each other but aren't the server should immediately become suspicious and the usually conclusion will be that the player that no longer reachable peer to peer is blocking players thus banning them from open player for a period of time should be the logical punishment.

Frontiere has transaction servers and other servers.
 
i tried this 2 days ago it gave me a timer before log of said something about cant log while ship is in danger. i was in a uss on sun jumped in while refueling. was trying to get into super-cruise and i was burning up,
 
Yeah but that other player will still be communication to Frontiere servers and so will you, so Frontiere servers will be able to see that both still have internet connection both should be communication with each other but aren't the server should immediately become suspicious and the usually conclusion will be that the player that no longer reachable peer to peer is blocking players thus banning them from open player for a period of time should be the logical punishment.

Frontiere has transaction servers and other servers.

How do you know which of the players blocked which? Both of their clients will be reportering loss of connection to eachother then. It is also possible to lose connection to parts of the internet without it being your fault.
 
Surely they really depends on how smart Frontiere servers are and what each client is reporting to Frontiere servers. If each client is telling Frontiere servers that it communicating with another 20 clients and it sends each IP address of those clients to the server then suddenly one of those peers is still sending data to Frontiere but not send data peer to peer whilst in open play then you know that a player has interfered with tthe connection, especially if every other player in that instance have maintain contact with that peer.

With peer2peer network, I don't know if you realize it, but things like what you just stated are already happening... There are connections already being rejected by peoples routers as we speak right now... Depending on how the NAT is configured in the router.

It's one of the flaws of peer2peer networking. If you have an Xbox, and oh say play COD... A group of you forms, but theres usally ONE Friend or maybe a couple who have troubles connecting to group or continually get booted etc.. It's due to Strict or Moderate NAT configuration not allowing those connections to be made. This game I guarantee is suffering from it too for the same reason.

It's not like Wow, where the game opens specific ports to their server and ONLy their server so you always have a single connection point that all traffic routes through with "all" information...
 
i tried this 2 days ago it gave me a timer before log of said something about cant log while ship is in danger. i was in a uss on sun jumped in while refueling. was trying to get into super-cruise and i was burning up,

The games UI to some extent will prevent you from escaping dangerous situations like that. It does not account for you going to your task manager and ending the process.
 
Yeah but that other player will still be communication to Frontiere servers and so will you, so Frontiere servers will be able to see that both still have internet connection both should be communication with each other but aren't the server should immediately become suspicious and the usually conclusion will be that the player that no longer reachable peer to peer is blocking players thus banning them from open player for a period of time should be the logical punishment.

Frontiere has transaction servers and other servers.

If a router is set to block traffic, neither will know the cause, just that they lost touch with each other... Its the router blocking not the software it would remain clueless, all it would know is that it can't talk to someone... And the same for the other players software. There's no way to tell why it stopped or where it stopped, just that it stopped (And thats a mighty big iff, I don't think the telemetry is in this software to do what you are saying right now)
 
Have to agree dogoncrook. I guess it boils down to whether this is meant to be just simply a variance of multiplayer or something more massive and persistent (and in the case of exploitation, authentic and within the rules of intended gameplay). Purely out of preference I'd prefer the latter.

I've founded the counter reasons pretty poor TBH, when reasons are actually offered. Still, each to their own.

It for sure is just a variance of multiplayer. Just see other people and that's it. /wave hi or something

No way i can believe they intended this to be persistant, massive sandbox world with any sort of player involvement. If i'm wrong, they did a bad job of portraying it.
 
It for sure is just a variance of multiplayer. Just see other people and that's it. /wave hi or something

No way i can believe they intended this to be persistant, massive sandbox world with any sort of player involvement. If i'm wrong, they did a bad job of portraying it.

Yeah, to do what it would have required it be client/server, not p2p.

WELL, in all honestly the WORLD is persistent, the commodities/factions, etc, its just the player base that doesn't really matter beyond the scope of delivering those said commodities from a to b OR doing the faction missions... The world itself persists, its just the playerbase is so tiny in scope to things the so called "Flys" in the ointment.
 
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If a router is set to block traffic, neither will know the cause, just that they lost touch with each other... Its the router blocking not the software it would remain clueless, all it would know is that it can't talk to someone... And the same for the other players software. There's no way to tell why it stopped or where it stopped, just that it stopped (And thats a mighty big iff, I don't think the telemetry is in this software to do what you are saying right now)

All they need to do is monitor how your connection is lost. You think they can't do that lol, they never would have got the game working in the first place. Establish a trend because we all know you don't have self control and there you go.

The fact that you can't figure it out doesn't mean it can't be done or that it's even hard to do lol.
 
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All they need to do is monitor how your connection is lost. You think they can't do that lol, they never would have got the game working in the first place. Establish a trend because we all know you don't have self control and there you go.

The fact that you can't figure it out doesn't mean it can't be done or that it's even hard to do lol.

Ok :) /wink
 
All they need to do is monitor how your connection is lost. You think they can't do that lol, they never would have got the game working in the first place. Establish a trend because we all know you don't have self control and there you go.

The fact that you can't figure it out doesn't mean it can't be done or that it's even hard to do lol.

Griefers, prentending that they know what they are talking about when in fact they don't :) Connection you say? Is there a connection for UDP traffic they use?
 
The client not being able to talk to the server because of [real hardware issue] or [deliberate yank of the chain by player] is sort of besides the point. You simply can't measure intent.

You'd want to see whether it's continually done to the point where it's more than a coincidence, or it's done when the player is on the losing side. You can use the existing P2P and a central server to validate what's happened.

Offer suggestions, solutions or reasons why not to bother. Just saying "can't be done" is worthless.
 

Says the guy that thinks a firewall rule that blocks players is any different then playing in solo anyways. Your willing to tear up your tos and risk infractions with no discernable difference than just playing solo. Your opinion on this matter is less than useless your a hostile customer to fd.
 
Says the guy that thinks a firewall rule that blocks players is any different then playing in solo anyways. Your willing to tear up your tos and risk infractions with no discernable difference than just playing solo. Your opinion on this matter is less than useless your a hostile customer to fd.

Not players.. Player, you block em one IP at a time. Though as you add more than 1 it does indeed become player'S... I digress. I've just stated the obvious about how things work or don't work IRL. /shrug I'm not hostile to FD, I love the game, I don't honestly think the p2p network decision was wise, but I'm not hostile to them over it. Honestly I don't have enough interest in my body to even rate "care" let alone "hostile" to griefers.
 
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Griefers, prentending that they know what they are talking about when in fact they don't :) Connection you say? Is there a connection for UDP traffic they use?

It doesn't work that way and I know you know that nice try though. Care to explain why they cannot establish a history?
 
Care to explain why they cannot establish a history?

FD doesn't want to pay for servers so they use p2p, doing investigations on people who drop from the game would cost man hours cost which == money.

They have a pile of support tickets that appears to be growing faster than what they can process.
 
Not players.. Player, you block em one IP at a time. Though as you add more than 1 it does indeed become player'S... I digress. I've just stated the obvious about how things work or don't work IRL. /shrug I'm not hostile to FD, I love the game, I don't honestly think the p2p network decision was wise, but I'm not hostile to them over it. Honestly I don't have enough interest in my body to even rate "care" let alone "hostile" to griefers.

You do that, next time you get attacked block that IP real quick lol. What your talking about isn't even combat logging so block away, but it's pretty clear you don't know what you are talking about.
 
FD doesn't want to pay for servers so they use p2p, doing investigations on people who drop from the game would cost man hours cost which == money.

They have a pile of support tickets that appears to be growing faster than what they can process.

If that's case this game will have short life and it's all moot anyways. This solid foundation with years of updates is farce.
 
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