As title says...
The netcode needs a rework, or we need a server that relays the data from each CMDR to the CMDRs in the same instance so we can get rid of the annoying shadow rams or double rams due to packet loss between two ships fighting eachother.
P2P is the worst kind of connection when it comes to PvP gameplay and there is a reason that nobody uses it in games that include some type of PvP interaction.
As it stands, any time two ships pass eachother within a 500m range, the game supposes there is a ram happening, so it distributes the damage to both ships or one of the ships.
It can't be that fights are won or lost due to a random data-loss or desync.
Please look into it Frontier...
The netcode needs a rework, or we need a server that relays the data from each CMDR to the CMDRs in the same instance so we can get rid of the annoying shadow rams or double rams due to packet loss between two ships fighting eachother.
P2P is the worst kind of connection when it comes to PvP gameplay and there is a reason that nobody uses it in games that include some type of PvP interaction.
As it stands, any time two ships pass eachother within a 500m range, the game supposes there is a ram happening, so it distributes the damage to both ships or one of the ships.
It can't be that fights are won or lost due to a random data-loss or desync.
Please look into it Frontier...