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Ian Phillips

Volunteer Moderator
Second half

4:12 like saturn like jupiter like uranus like Neptune What i imagine to be the case
4:16 particularly with jupiter where you've got a very active very colorful
4:20 atmosphere
4:21 is it there would be touring clouds everywhere
4:24 there would be lightning strikes the world is a very very interesting world and it
4:28 would be beautiful fly-in amongst those clouds with spaceships
4:32 so one of the technologies we've been looking at is how do we do that how do
4:36 we generate really rich clouldscapes
4:39 so it's early days yet but here is an example of such a piece of
4:44 technology
4:46 what we're seeing here is again using procedural techniques generating clouds
4:50 on the fly you can feel yourself flying through them
4:52 we can have layers of these we can change the colors but imagine how great
4:56 that will feel
4:57 visiting a system like Jupiter
5:00 You know it doesn't have to be empty, there can be other people there. People getting gas from
5:03 the system and
5:05 because we've already know in both Elite and Frontier you could uh... scoop
5:08 fuel from the surface
5:10 uh... you know gas giants are actually a very good place to do it because it is not quite as hot
5:13 as the sun
5:14 but also of course these techniques can apply to the surface of stops particularly
5:18 cold stars
5:20 like red giants
5:21 and so I think bringing that sort of richness to the world
5:25 that we just haven't yet seen in games I think is very very exciting what it
5:29 would look like
5:30 at what the world would feel like to fly through and just from a gameplay point of view
5:34 tactically to you can lurk in clouds or maybe people can't see you because there are electrical storms
5:39 which make your scanners not work very well
5:42 you know all of those things I think
5:44 are very exciting going forwards
5:47 Now there are plenty of more things we can do from the layout of planets surfaces all
5:50 that sort of thing
5:51 so I think that
5:53 the richness we can bring to the world with procedure generation
5:56 still as a way of helping what artists can do
5:59 is very exciting. One of the issues in fact
6:02 questions that come up a lot with procedure generation is just how good
6:06 the results will be
6:07 and I think that what's in the back of people's minds is whether it'll feel
6:10 very samey (the same)
6:12 uh... now
6:13 obviously that's very possible and it depends how you use it because one of the
6:16 things that I have been saying with this is
6:18 it is a way of augmenting what artists can do and if you think of the procedural
6:22 generation as essentially following the steps in the recipe
6:26 what the artists are doing is providing the ingredients and if the ingredients
6:29 are varied enough then so is the end result.
6:33 So if you compare for example a national park in the USA like the Joshua
6:37 tree national park where you've got
6:39 slightly weird looking cacti
6:41 big bowlders all
6:43 placed around the place in what looks like a very strange way but incredibly
6:46 beautiful
6:47 compare that with say a national park
6:49 in the UK where you have got mature oak trees
6:53 very very different feel to it different color palette how it works different
6:57 shape of the landscape
6:59 they could both be done by the same technique but look completely different
7:02 and it's the content that comes from the artist that makes it feel different
7:06 that's true however it is done wether it is layouts of planets cloudscapes what's in there
7:11 and so
7:11 I think that is what provides the richness and the range and that's what we
7:15 intend to do here so I think used carefully used well
7:18 the results can be really good
7:20 and that's how we plan to do it
 
just temporary put here.
Ian Phillips started work with this text =)
0:01 the
0:07 balconies as a leader in distance dari
0:09 things continue to move very fast i say weeks long time about politics well it's
0:13 a long time ago in development to and sweetness portal leaps and bounds is
0:16 very exciting
0:18 also summers here so no jumper on today hopefully you and see any more money if
0:22 mister mbas for awhile sarah let's have the weather holds
0:27 now for seattle and talk about some exciting things going on here
0:30 as back as the leading this want you to be the first to hear so news that would
0:33 directly benefit the game
0:35 as you know we voice but plan to spend much more leading justin was raised by
0:39 the kick start a campaign while we already had this cash
0:42 we're looking to the future to other platforms and to wear where the week
0:46 after the game is released
0:47 so to support our future plans we have taken some investment from a range of
0:51 high caliber investors who share our vision
0:53 in wanting to help us make it leader interest in the te controls behind it
0:57 everything it can and should be
1:00 going onto style ships now some of you would have seen pictures in the
1:04 newsletter
1:05 of feed them
1:07 great big imperial cruises chips
1:09 which i think i'd like to talk a little bit about
1:13 these on china and shapes john warships but they're also embassies if you think
1:18 of the periods in the uh... nineteen twenties and thirties
1:22 when and patronage fruity that towards the british empire
1:27 what actually happened in practices to the cocktail parties meetings happened
1:31 on the ship
1:32 and
1:33 sort of relationships was cemented dignitaries came on board you know the
1:36 couple of the red carpet to treatment
1:39 i'd imagine this sort of thing will happen the empire is well
1:42 where we have the ships which
1:44 our heart
1:45 workmen like warship
1:46 part red carpet
1:48 service and the city
1:50 and its taste testing is taking to the design
1:53 if for example you look at the back of the imperial cruiser does it john in
1:57 circular section
1:59 that we've actually looked at these ships entirely from the function nawab
2:03 it does what
2:04 and the point is that internally rotates and provides artificial gravity which is
2:09 something that i think
2:10 will still be seen as a huge luxury
2:12 in space travel
2:14 we said in elite there is no artificial gravity it's all created or although
2:18 there is nothing that we don't understand today
2:20 it's all created by center people foursquare any rita's something feasible
2:24 to the outside and it'll feel like walking normally
2:28 and so that's
2:29 how we see this ship the ship
2:31 parts of the ship are extrema traded in washington seems like a contradiction
2:37 but there are some of historical precedents that
2:40 okay so now transfer some form questions
2:43 first we have a question from shadow cast
2:46 all the time schedule change and albeit relative to that song
2:51 so the answer is yes
2:53 uh... the but they will orbit in real time so very slight we'll have some way
2:57 of being able to see the ovitz so they will change successively and you will
3:01 get to glorious sunsets necklaces and things like that
3:04 but you'll be carried around with it if you sit in a much as you because you you
3:08 are in practice you know that said
3:10 that went into effect gameplay it would just be something
3:13 that i think is
3:14 exp phone if you like
3:17 so next question from
3:19 slow conveyance
3:21 will only increase if loading screens when talking with space sections for
3:24 example
3:26 package epilogue answer
3:28 that you want in the answer is is is exactly that
3:32 and absolutely not
3:35 that the whole point is that this is the same his it must be seamless
3:40 as you approach the docking bay seems a bit long to you gradually see inside you
3:44 go to see other ships
3:47 the might be from some sources communications were you gonna get
3:50 commissioned coming other places will
3:53 will be much more relaxed and probably much more dangerous
3:56 but the dissension abhi mera loading screens you'll see a landing date we
4:00 have this working in game already by the way so the system that's partly them i'm
4:03 confident about it
4:04 you land on the pad
4:06 and then you may choose to engage in trading or anything like that but they
4:09 will be no leading to the screens or whatever when you're talking
4:13 okay next question from
4:15 mike's knots
4:18 will the ranking system to gain the status be expanded upon from the
4:21 previous games
4:24 so yes the the ranking system to elite status full combat will still be decide
4:30 so we'll have the same ranks bugged at how you get those ranks to be some
4:34 changes which i think to be discussed a little ready to discuss a lot more
4:39 and going forward
4:40 but there will also be other ways to get elite status of the with the concept of
4:44 elite status
4:46 in in other dimension side uh... trading convicting and elite status as a traitor
4:51 and it's related to broaden the courage other skills into the players
4:56 and also them
4:58 delete federation the pilots is a very interesting group
5:02 because we've we've expanded that a little bit in the fiction where
5:07 you know that there there are groups who who conductance because people want
5:10 services in the late violent
5:12 that that's true for a future discussion
5:14 uh... but the whole thing feeds in very very strongly impact factor the whole
5:18 title of the game so i'm not going to
5:21 for a lot of other people on the design formal lesson this already
5:26 exxon's an expressed in from marked
5:28 james
5:30 will we be able to name a ships
5:34 that's so
5:36 yes
5:39 much balance that has frozen beings be something that you can initially
5:43 referred to
5:44 uh... like i don't think you will have a lot of relevance in other words sings
5:48 like ratings all that something you are just going to get rid of by changing the
5:51 name of your ship
5:52 but i think the name of the ship is very important to people who say yes of
5:55 course you will be up to nine
5:58 okay and final question from ancestry d_p_
6:02 frontier had npcs who gave you missions but they were always a while
6:06 will retainers gives you a chance to meet the same npc more than once
6:10 and will you be able to interact in ways that don't involve the bulletin board
6:15 okay so aren't your questions that served first npcs number characters
6:20 uh... yes you'll get them it's an interesting months
6:24 and you'll be able to interact in ways that don't involve the bulletin board
6:28 so going into that little bit more detail to seize it just gives
6:32 that ends up coming all the safest some missions you'll have to return to get
6:35 the reward
6:37 but during that same you inevitably made the same
6:40 catch more than once but also
6:43 are we still quite uncomfortable
6:45 the way in frontier
6:48 that you could just raided a life sentence
6:51 incident through the bulletin board or whatever in the full-sized carpet
6:55 in believe dangerous we want to be uh... so this is a report you get more trusted
7:00 in a place
7:01 and you can build up a reputation in place to be trustworthy trading such
7:05 goods so that they'd like me you know that uh... i think it'll be too i'm sure
7:08 it would be the case uh... linden
7:11 martin times if someone were trading anything illegal
7:13 it you've got to be trusted that you were not to call for tougher
7:16 and said the same will apply here
7:21 ideally you will build up a reputation for that particular
7:24 local faction
7:26 with renewal trading
7:28 year gets reputation that yes you can
7:30 i did i struggle brandon too
7:32 the place where alcohol is illegal
7:34 yeah much like a lot of the transition in the u_s_
7:38 in the contestants
7:41 okay so that's a questions for the forums like everybody to pose questions
7:44 of the more questions coming
7:47 thank you very much for sporting elite dangerous it's big it's a fantastic
7:50 right wave we are really going places
7:53 serra
7:54 hamlet for speaking you on the next step tari
7:57 thank your for the neighborhood
 

Ian Phillips

Volunteer Moderator
I have some time this morning and will do what I can, and post it here.

Finished! Having a starter text to correct really speeds up the process :D

0:01 *Music*
0:07 Welcome to this Elite Dangerous Dev Diary.
0:09 Things continue to move very fast, they say a week is a long time in politics well it's
0:13 a long time ago in game development too and we have moved forward in leaps and bounds. It's
0:16 very exciting.
0:18 Also summer is here so no jumper on today hopefully you and see any more of my
0:22 infamous jumpers for awhile so let's hope the weather holds.
0:27 Now firstly I'd like to talk about some exciting things going on here
0:30 as backers of Elite Dangerous we want you to be the first to hear the news that will
0:33 directly benefit the game.
0:35 as you know we have always planned to spend much more on Elite Dangerous than was raised by
0:39 the Kickstarter campaign. While we already had this cash
0:42 we're looking to the future to other platforms and to were do we go
0:46 after the game is released.
0:47 So to support our future plans we have taken some investment from a range of
0:51 high caliber investors who share our vision
0:53 in wanting to help us make Elite Dangerous and the tech and tools behind it
0:57 everything it can and should be.
1:00 Going on to star ships now some of you will have seen pictures in the
1:04 newsletter
1:05 of the
1:07 great big imperial cruiser ships
1:09 which I think I'd like to talk a little bit about.
1:13 These are giant ships, giant warships but they're also embassies if you think
1:18 of the periods in the uh... nineteen twenties and thirties
1:22 when HMS Hood toured the british empire
1:27 what actually happened in practice is sort of cocktail parties, meetings happened
1:31 on the ship
1:32 and (sort of)
1:33 relationships were cemented. Dignitaries came on board you know they
1:36 got the red carpet to treatment
1:39 I imagine this sort of thing will happen the empire as well
1:42 where we have these ships which
1:44 are part
1:45 workman-like warship
1:46 part red carpet
1:48 (sort of) embassy
1:50 and its this sort of thing that is fed into the design.
1:53 If for example you look at the back of the imperial cruiser thre is a giant
1:57 circular section
1:59 Now, we have actually looked at these ships entirely from the function you know,
2:03 what bit does what
2:04 and the point is that internally rotates and provides artificial gravity which is
2:09 something that I think
2:10 will still be seen as a huge luxury
2:12 in space travel.
2:14 We said in Elite there is no artificial gravity it's all created or rather
2:18 there is nothing that we don't understand today
2:20 it's all created by centrifugal force where when you rotate something things are pulled
2:24 to the outside and it wil feel like walking normally
2:28 and so that's
2:29 how we see this ship, the ship -
2:31 parts of the ship are extreme luxury but in a warship that seems like a contradiction
2:37 but there are sort of historical precedents for that.
2:40 Okay so now to answer some forum questions
2:43 Firstly we have a question from Shadowcat
2:46 "Are the planets going to rotate and orbit relative to thier sun?"
2:51 So, the answer is yes
2:53 but they will orbit in real time so very slow. We'll have some way
2:57 of being able to see the orbits so they will change successively and you will
3:01 get glorious sunsets and eclipses and things like that
3:04 but you'll be carried around with it if you see what I mean, much as you
3:08 are in practice you know that so it won't particularly
3:10 effect gameplay it would just be something
3:13 that I think is
3:14 lok beutiful if you like.
3:17 So next question from
3:19 Slawkenbergius
3:21 "Will ther be intrusive loading screens when docking with space stations, for
3:24 example."
3:26 Now, I don't know what answer
3:28 you want in the answer is (is is) exactly that
3:32 and absolutely not!
3:35 The whole point with this sort of thing is it must be seamless.
3:40 As you approach the docking bay things will get larger you will gradually see inside, you
3:44 will be able to see other ships
3:47 The might be some sort of communications were you have got to get
3:50 permission to come in. Other places will
3:53 will be much more relaxed and probably much more dangerous
3:56 but essentially there will be no loading screens. You'll see a landing bay, we
4:00 have this working in game already by the way, so thats why I'm
4:03 confident about it
4:04 you land on a pad
4:06 and then you may choose to engage in trading or anything like that but there
4:09 will be no loading to the screens or whatever when you're docking.
4:13 Okay next question from
4:15 Mike Snos
4:18 "Will the ranking system to gain Elite status be expanded upon from the
4:21 previous games?"
4:24 So yes the (the) ranking system to elite status for combat will still be the same
4:30 so we'll have the same ranks but how you get those ranks - there will be some
4:34 changes which I think are being discussed a little already but we discuss a lot more
4:39 going forward
4:40 but there will also be other ways to get elite status. So with the concept of
4:44 elite status
4:46 in other dimensions so uh... trading can get you an elite status as a trader
4:51 and it's really to broaden and encourage other skills into the players
4:56 and also
4:58 the Elite Federation of Pilots is a very interesting group
5:02 because we've expanded that a little bit in the fiction where
5:07 you know they are a group who conduct things because people want the
5:10 services of an Elite pilot
5:12 That's for a future discussion
5:14 uh... but the whole thing feeds in very very strongly in fact into the whole
5:18 title of the game so I'm not going to spoil that.
5:21 A lot of the people on the design formum will know some of this already
5:26 So, excellent. So next question is from
5:28 Markt Jones
5:30 "Will we be able to name our ships?"
5:34 So
5:36 yes
5:39 How much relevance that has other than being something that you can easily
5:43 refer to
5:44 uh... I don't think it will have a lot of relevance in other words things
5:48 like ratings and all that sort of thing you won't be able to just get rid of by changing the
5:51 name of your ship.
5:52 But I think the name of the ship is very important to people so yes of
5:55 course you will be able to name it.
5:58 Okay and the final question from FS3DPete
6:02 "Frontier had NPS's who gave you missions, but they were always one-off.
6:06 Will Elite Dangerous give you a chance to meet the same NPC more than once?
6:10 and will you be able to interact in ways that don't involve the bulletin board?"
6:15 Okay so two questions there so firstly first NPC's, Non Player Characters
6:20 Yes you will be able to meet the same NPC more that once.
6:24 and you'll be able to interact in ways that don't involve the bulletin board.
6:28 So going into that in a little bit more detail, because it is easy just to give that answer
6:32 I mean obviously for some missions you'll have to return to get
6:35 the reward
6:37 for doing that so you would inevitably meet the same
6:40 character more than once but also
6:43 I always felt quite uncomfortable with
6:45 the way in Frontier
6:48 that you could just trade illegal items
6:51 in sort of through the bulletin board or whatever in the full sight of everybody
6:55 In Elite Dangerous we want that to be earned so this is a reward, you get more trusted
7:00 in a place
7:01 and you can build up a reputation in place to be trustworthy trading such
7:05 goods, sort of a bit like, uhm I think it would be - I'm sure
7:08 it would be the case in
7:11 modern times if someone were trading anything illegal here
7:13 you've got to be trusted that you are not a cop (=policeman) or whatever
7:16 and so the same will apply here.
7:21 And ideally you will build up a reputation with a particular
7:24 local faction
7:26 with whom you are trading
7:28 and get a reputation that yes you can
7:30 I don't know, struggle brandy into
7:32 a place where alcohol is illegal
7:34 you know much like a lot of the prohibition in the US
7:38 in the 1930's
7:41 Okay so that's the questions from the forums. Thank youe everybody who posed questions
7:44 There will be more questions coming
7:47 Thank you very much for supporting Elite Dangerous it's a fantastic
7:50 ride we are really going places
7:53 So
7:54 I look forward to speaking you on the next dev diary
7:57 thank you everybody very much
 
Last edited:
The fourth fiction diary for Elite: Dangerous
Draft subtitles. I would ask those who can help - handling text =)

0:07 leta michael here for the fourth ainventors fiction barrett
0:11 at into those daria i'm going to talk about reading the empire
0:17 and provided more information that's animals can answer a few more questions
0:22 uh... from the forms
0:24 so starting with uh... as i said i remember on so
0:28 slavery for two more contentious uh... aspects of the empire and overstayed his
0:33 and of negativity associated with the
0:36 into slavery itself
0:39 but intention with the way the restructured is that a isn't as a medium
0:43 energy
0:44 as you might think
0:46 thirty-nine how can that be
0:49 uh... so the first thing is that it's s_i_v_ provides a sixteen x batf
0:54 imperial society
0:55 though that people with that have nowhere nafta missiles
0:59 and because they work for example
1:02 to have the option to set up some themselves into slavery
1:05 so wages things about sunning myself into slavery as an imperial susan
1:09 is that your given months on upto
1:13 and sucked into a problem cells into tequila songs that that can you define
1:17 some way sort of uh... immigration negotiating their way out of it
1:21 obviously for and out of time
1:24 and that there are quite aware to that to the new varna
1:27 and so it
1:29 another of the issues that people communist movement in slavery is the
1:32 fact that all the conditions that they work in
1:35 impair our society ending this way
1:38 has our prestige attached to it
1:40 it also has and enormous uh... responsibility that goes along with it
1:45 and investor what style of for what would you saw today responsibilities
1:50 slave cabins
1:51 that you and sorry in empire
1:53 in new york whites make sure the beautiful effective and very well
1:57 and treatment at properly and they're trying to work with
2:02 it's scene and a session higher up in society that you dead
2:06 uh... that's uh... mystery fuel slaves for not providing them with the rocks
2:10 abate
2:11 you know the they deserve
2:14 uh... this is a horrible loss of privacy and unit has found out about them
2:19 uh... views are those of you kid of inaugural about
2:23 who've generally look down on you because of this
2:26 uh... doesn't mean slave that mistreatment doesn't barrel
2:30 but it tends to happen away from some of the man sentenced in the real power
2:35 and uh... as a size if you get caught assets than it's as usual spice
2:42 so it
2:43 another season about slavery zach
2:46 you can be forced into slavery kyun imperial system
2:49 uh... that's not quite the same as if your site action in battle animals
2:54 assistant
2:55 and you have to choose
2:57 and to become a slight the other side was uh... his reasons for doing so you
3:00 get to have money up front
3:03 uh... this contrasts actually with the and pure maybe
3:06 uh... which so sunny side could be compared to other similar aurora slavery
3:11 and in imperial society
3:13 and impacts it provides a safety net
3:16 uh... those who don't necessarily have anything else today that he joined the
3:20 navy
3:22 and tradition excellent rates either garcia concept
3:26 uh... but there's a difference though is that the uh... in the navy don't get
3:31 your sort of biomass until the end
3:33 uh... overdid it had this interesting thing where vicious sign on to sort of a
3:38 second tort you forty t says st
3:41 installments of ten years
3:43 and the synopsis of the old roman empire then
3:46 they would have more robert kulp colonizing regions
3:49 and where you are not just the sultry olson engineer and helping build up in
3:53 the u
3:54 uh... community and and colin
3:57 and more in the military and uh... and uh... and and and another topic
4:02 uh...
4:05 so uh...
4:07 let's start excitement
4:09 uh...
4:10 so it's time to go on
4:12 uh...
4:13 into cities families are insights
4:17 uh... but then the owner of the uh...
4:20 and we have to make sure that sharp respectful
4:23 and chile serrated agent georgie
4:26 allergies your answer fourteen fifty and then released into society as a as a as
4:31 very pattern
4:32 as for testing
4:33 however and quite often they won't have much to darren star you know it
4:38 arbiter that either pensions themselves the masters or and so themselves into a
4:43 period of slavery all he had joined the military
4:46 or or something so
4:49 and so then it impair our society
4:51 you can't write stories
4:53 although it is the um...
4:55 at that
4:56 the writer and i'm just as you saw this write to someone else
4:59 it wasn't born they have
5:01 at the center of a man as you did
5:03 announces the transportation
5:05 i which is something will be looking into a little bit more independence on
5:09 uh... but within the empire you can't just take a minute carter called freedom
5:13 and transporting
5:15 transformers and petition to head
5:18 uh... process something that one is going to continue all
5:22 and is actually a a topic for the year
5:25 sometime in the future
5:27 assoc for ground down on the side remember
5:30 uh...
5:31 as you told me she permitted s
5:34 and slavery exists i saw the empire are not going to dance too much detail
5:39 um... but four blocked the wells restaurant
5:43 busy empire
5:44 they're expected to follow the sandals
5:46 uh... point inpatient treatment and watch for the stars
5:50 but in other places that there's not much is favorable
5:53 and so it's a basically a very similar uh... overworked mostly
6:00 gia many of you have been asking for at about whether slaves from investors
6:04 and that is different from reagan reputed and then we'll be aditya camera
6:09 topic map in
6:12 uh... site onto the christians from the left
6:16 introspection is from all is well
6:19 worse than the solar system be part of the universe
6:22 and if so is is still have a small an inhabitant
6:26 and so yes the storm system
6:28 that does exist community garcia minister at smu back from the correct
6:33 also
6:34 who stars in lieu of definitive uh... me with all that
6:38 uh...
6:39 it's interesting that sponsors and some require terrible times
6:43 uh... soviet pollution and poison and so forth
6:46 uh... so it is now how miserable
6:50 but it's actually uh... sarong play for the rich shannon
6:53 as it's nowhere near as bad as the population the study it isn't moments
6:58 and also i should become the center of uh... the federation government
7:03 but most of the sort of government buildings and sort of agencies
7:06 approach that
7:09 uh... next question is from
7:12 slight propose most likely pope
7:15 uh... on his volvo their own
7:17 uh... tell me the greatest slaves and will it be various types of sites
7:21 well our chance of a question that interested
7:24 uh... yes every time that you can address rice
7:27 and and obviously that's not considered a positive thing you know
7:31 scientists mad
7:33 indium phosphide reason
7:35 are concerned about ten years old
7:37 uh...
7:39 infection we do have overseas different types of sorry for size
7:44 boris laser com stuff
7:46 of the weather because that's what the some of the game is in the fifties and
7:49 dis determined yet
7:50 and his possible and but we'll discuss that moon when and the digital pics on
7:55 top
7:57 so that i asked her to schindler's moral pressure
7:59 if i replaced late what exactly is about places like indiana dead on things on my
8:04 day that the other wise on my not so much
8:07 as saying that citizens and yes
8:10 and so if if you're in the day in uh... is certainly intended to provide
8:15 pointers
8:16 so if you read news sheet you can get clues as to a new markets future
8:20 exploits
8:21 uh... specialists that he and visits taking that extensive how mazes
8:26 and engineer or provide hints interesting things for people to
8:30 discover and to hunt down themselves
8:32 or also the threat from the authors
8:36 uh... we're going to see what bits from the stories might make sense the zack
8:40 everythin
8:41 uh... including the gunman in some way on-site disinterested might be that you
8:46 consider visits at place where a battle that took place in that
8:51 and one source
8:53 uh... as happened then you can see there's a memorial
8:55 button in advance
8:59 so that's the the christians but uh... thus far
9:02 i think very much for watching futuristic
 
I'll try transcribing the words for you ... one moment
EDIT: This is taking longer than I thought ... I've done 2 minutes of the video so far ... I keep checking I've got the words correct
 
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So I've done up to 04:13 so far:

0:07 Hi There, Michael here for the fourth Elite Dangerous Fiction Diary
0:11 In today's diary I'm going to talk about slavery in the Empire
0:17 and provide a bit more information on that and I'm also going to answer a few more questions from the DDF forum
0:24 so starting with slavery in the empire... So, slavery is probably one of the more contentious aspects of the empire and obviously
0:33 there's a lot of negativity associated with the
0:36 act of slavery itself
0:39 but intention with the way that we structured it is that it isn't as immeadiately
0:43 negetive
0:44 as you might think
0:46 how can that be?
0:49 so the first thing is that slavery provides a safety net from
0:54 imperial society
0:55 so that people that have no way of looking after themselves
0:59 and but can still work, for example
1:02 do have the option to selling themselves into slavery
1:05 so one of the interesting things about selling yourself into slavery as an Imperial citizen
1:09 is that you're given a lump sum up front
1:13 aso that people who have gotten themselves into ridiculous sums of debt can usually find some way
1:17 negotiating their way out of it
1:21 obviously for an amount of time
1:24 and that they are required to work to their new owner
1:27 and so
1:29 another of the issues that people commonly raise with slavery is the
1:32 fact that of the conditions that they work in
1:35 Imperial society owning a slave
1:38 has a lot of prestige attached to it
1:40 it also has a lot of responsibility that goes along with it
1:45 so rights kind of flows upwards in soicety but responsibilities
1:50 flows downwards
1:51 but if you own a slave in empire
1:53 then you are required to make sure you look after them very well
1:57 treat them properly and don't overwork them
2:02 it's seen especially the higher up in society you go
2:06 that mistreating your slaves or not providing them with the rights
2:11 they deserve
2:14 it seems a horrible loss of pride if it's found out about then
2:19 others of your peer or above
2:23 will generally look down on you because of this
2:26 doesn't mean say that mistreatment doesn't go
2:30 but it tends to happen away from some of the main centres of Imperial power
2:35 then as I say if you get caught at it than it's a huge loss of face
2:42 so
2:43 another interesting thing about slavery is that
2:46 you can't be forced into slavery if you're in an Imperial system
2:49 that's not quite the same as if you're caputred in battle and you're
2:54 not a citizen
2:55 and you have to choose
2:57 to become a slave but as I say there's reasons for doing so you
3:00 get to have money up front
3:03 this contrasts actually with the Imperial Navy
3:06 which to a similar extent could be compared to a similar role
3:11 in imperial society
3:13 in that it provides a safety net
3:16 for those who don't necessarily have anything else to do they can join the
3:20 navy
3:22 and traditionally learn a trade, see the galaxy, that kind of stuff
3:26 but interesting difference there is that in the navy you don't get
3:31 your bonus until the end
3:33 although they do have this interesting thing where if you sign on for your
3:38 second tour
3:41 each tour being ten years
3:43 but similar to old Roman empire then
3:46 they would have what are called colonising legions
3:49 where you're not just a soldier but your'e also an engineer and you're helping to build up a
3:53 new
3:54 uh... community and colony
3:57 anyway more on the military in another topic
4:02 uh...
4:05 so uh...
4:07 going back to slavery
4:09 uh...
4:10 slaves can be born
4:12 uh...
4:13 into families that are enslaved
4:17 uh... but then the owner of the uh...
4:20 and we have to make sure that sharp respectful
4:23 and chile serrated agent georgie
4:26 allergies your answer fourteen fifty and then released into society as a as a as
4:31 very pattern
4:32 as for testing
4:33 however and quite often they won't have much to darren star you know it
4:38 arbiter that either pensions themselves the masters or and so themselves into a
4:43 period of slavery all he had joined the military
4:46 or or something so
4:49 and so then it impair our society
4:51 you can't write stories
4:53 although it is the um...
4:55 at that
4:56 the writer and i'm just as you saw this write to someone else
4:59 it wasn't born they have
5:01 at the center of a man as you did
5:03 announces the transportation
5:05 i which is something will be looking into a little bit more independence on
5:09 uh... but within the empire you can't just take a minute carter called freedom
5:13 and transporting
5:15 transformers and petition to head
5:18 uh... process something that one is going to continue all
5:22 and is actually a a topic for the year
5:25 sometime in the future
5:27 assoc for ground down on the side remember
5:30 uh...
5:31 as you told me she permitted s
5:34 and slavery exists i saw the empire are not going to dance too much detail
5:39 um... but four blocked the wells restaurant
5:43 busy empire
5:44 they're expected to follow the sandals
5:46 uh... point inpatient treatment and watch for the stars
5:50 but in other places that there's not much is favorable
5:53 and so it's a basically a very similar uh... overworked mostly
6:00 gia many of you have been asking for at about whether slaves from investors
6:04 and that is different from reagan reputed and then we'll be aditya camera
6:09 topic map in
6:12 uh... site onto the christians from the left
6:16 introspection is from all is well
6:19 worse than the solar system be part of the universe
6:22 and if so is is still have a small an inhabitant
6:26 and so yes the storm system
6:28 that does exist community garcia minister at smu back from the correct
6:33 also
6:34 who stars in lieu of definitive uh... me with all that
6:38 uh...
6:39 it's interesting that sponsors and some require terrible times
6:43 uh... soviet pollution and poison and so forth
6:46 uh... so it is now how miserable
6:50 but it's actually uh... sarong play for the rich shannon
6:53 as it's nowhere near as bad as the population the study it isn't moments
6:58 and also i should become the center of uh... the federation government
7:03 but most of the sort of government buildings and sort of agencies
7:06 approach that
7:09 uh... next question is from
7:12 slight propose most likely pope
7:15 uh... on his volvo their own
7:17 uh... tell me the greatest slaves and will it be various types of sites
7:21 well our chance of a question that interested
7:24 uh... yes every time that you can address rice
7:27 and and obviously that's not considered a positive thing you know
7:31 scientists mad
7:33 indium phosphide reason
7:35 are concerned about ten years old
7:37 uh...
7:39 infection we do have overseas different types of sorry for size
7:44 boris laser com stuff
7:46 of the weather because that's what the some of the game is in the fifties and
7:49 dis determined yet
7:50 and his possible and but we'll discuss that moon when and the digital pics on
7:55 top
7:57 so that i asked her to schindler's moral pressure
7:59 if i replaced late what exactly is about places like indiana dead on things on my
8:04 day that the other wise on my not so much
8:07 as saying that citizens and yes
8:10 and so if if you're in the day in uh... is certainly intended to provide
8:15 pointers
8:16 so if you read news sheet you can get clues as to a new markets future
8:20 exploits
8:21 uh... specialists that he and visits taking that extensive how mazes
8:26 and engineer or provide hints interesting things for people to
8:30 discover and to hunt down themselves
8:32 or also the threat from the authors
8:36 uh... we're going to see what bits from the stories might make sense the zack
8:40 everythin
8:41 uh... including the gunman in some way on-site disinterested might be that you
8:46 consider visits at place where a battle that took place in that
8:51 and one source
8:53 uh... as happened then you can see there's a memorial
8:55 button in advance
8:59 so that's the the christians but uh... thus far
9:02 i think very much for watching futuristic

Here is the rest of what Michael said, it just needs copy & pasting over what you have:

so going back to slavery, slaves can be born into families that are enslaved but then the owner of the family has to make sure the child is properly cared for until they reach the age of majority which is usually around 14 or 15 and then are released into society as a free person however quite often they won't have much to go in so it's quite regular they'll apprentice themselves to their masters or sell themselves into a period of slavery or join the military or something siliar.

So again in Imperial society you can trade slaves although the rights remain, just because you sold a slave to someone else the person who bought them has to take the same care of them just as you did and the includes the transportation and that is something we'll be looking into a little bit more in the game design but within the Empire you can't just stick them in a cargo pod, freeze them and transport them, you have transport them with a decent level of care but as I say that is something that is going to be looked into more and is actually a topic for the DDF sometime in the future.

So that was a quick run down on slavery in the Empire, as you can tell or probably guessed, slavery exists outside the Empire, I'm not really going to into that in too much detail but for worlds that are aligned with the Empire you're expected to follow the same laws and provide decent treatment and rights for the slaves but in other places it's not quite so favourable slaves are basically an overworked commodity many of you have been asking if slaves can be resued that is definitely something we're going to be looking into and again will be a DDF topic coming up soon

OK, So onto the questions from the DDF so the first question is from Ollieclark "Will Earth (and the solar system) be part of the Eliteverse and if so is it still habitable/inahbited?" So yes the solar system does exist in the galaxy, it is modelled after the Milky Way after all so all the stars we are familiar are there it's (mumble) to think Earth has gone through some terrible times severe pollution and poisoning and so forth so it is now habitable but it's actually an enclave for the rich it's nowhere near as densely populated as it is at the memoent Mars has actually become the centre of the Federation government though most of the government and agency buildings are based there

Next question is from Psykokow "can we liberate slaves and will there be various types of slaves?" Well I actually answered that question about two minutes ago but yes we intend that you can liberate slaves and obviously that's not considered a positive thing in all societies in the Empire slavery isn't considered a bad thing at all in the fiction we do have different types of slaves body slaves warrior slaves that kind of stuff but whether we go to that kind of detail in the game isn't determind yet, it's possible but we'll discuss that more when the DDF topic comes up

So the last question is from RobFisher "If I read closely, will I pick up clues about places I can visit in game and things I might do there, that otherwise I might not have discovered?" So the answer to this is a resounding yes So the fiction within the game is certainly intended to provide pointers so if you read newsfeeds you can get clues as to new markets for you to exploit specialists you can visit so you can get that extra power from your lasers and generally we want to provide hints for interesting things for people to discover and hunt down for themselves

What we're also doing is working with the authors we're going to see what from the stories where it makes sense to do so we can include in the game in some way so at it's simplest it might be that you can visit a place where a battle took place in one of the stories has happened and you can see there is a memorial to that event so that's the questions for this diary so thank you very much for watching and I'll speak to you again soon.
I hope this helps
Alien
 
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Hi friends!
Again I need your help in creating subtitles for fresh production video!
0:01 Ron
0:04 welcome to this elite dangerous dev diary
0:10 today like talk about passengers now passengers something that featured in
0:14 and Frontier before but they were its as an alternative essentially to carrying
0:19 cargo
0:19 and the way I mentioned it workes like on a present-day cargo ship
0:24 where you can choose to fit some passenger cabins
0:27 but it's still you know you're looking in with the crew it's not a luxurious
0:31 experience
0:32 and those cabins are you know that the they're not
0:36 the Sawtooth features you'd expect to see in a modern day ya toria
0:40 and for that matter on a a cruise ship or line
0:43 so that is and an additional thing we looking
0:46 fairly dangerous to add so we have a new class of ships which is passenger ships
0:51 that mean ships that
0:52 dedicated to being passenger ships if you think them as assertive large yachts
0:56 or small linus they carry
0:58 a relatively small number of passengers in extreme luxury
1:01 you have I'm large lounge is that they can
1:05 serve poetry lounge around in and also
1:08 if you think you've all the things that you might see on a ferry you know
1:10 duty-free & Leicester thing
1:12 I'm so the point to the ship's
1:15 is that beautiful are optimized for if a different things they've generally fast
1:20 that comfortable they may carry a little bit cargo bits incidental
1:24 to their main and today main task and the other think that we want to do we
1:28 look at is always thought of passengers being
1:30 and essentially very interesting things to carry
1:34 I think in in front heroes felt uncomfortable that you wouldn't expect a
1:38 dignitary to track travel on
1:39 be enough for cargo ship whereas if it's a luxury looking York to you absolutely
1:44 would expect it
1:45 and i sposed one of the key things about passengers is
1:48 they they essentially are up
1:51 they just naturally lead on two missions you know if you're carrying
1:55 a in I hated potentate it's quite possible
1:59 someone trying to sell assassinate them while still carrying them
2:02 I'm you may be carrying a princess I'm
2:05 who United everything from people wanting to take hostages or things like
2:10 that
2:10 you get interesting but I think the other point is the the passengers
2:13 themselves may have things that they want to do
2:15 so them for example
2:18 and this says looking more and more into the future but things like a big game
2:22 hunting where they want to go to
2:24 and out as a you middle of nowhere place do some hunting and bring back
2:28 some rare dinosaur whatever that they're gone hunting from the plant
2:32 or they may want to go on an excursion around a certain named list have plans
2:37 because it might be where one of the early settlers went
2:41 so all those things I think arria is an additional layer richness we can bring
2:45 to the game
2:46 and the ships themselves would be very devote much to speed optimized for
2:50 comfort
2:51 they may well have some weaponry but it's a different balance against a
2:54 different actors taser ship in the same way we have
2:57 the other classes should that we've already talked about now
3:00 am this is a forthcoming DDF topic so
3:04 and for those on the design discussion forums please and join in
3:08 I think the the input has been fantastic so far on other topics
3:11 so I look forward to seeing the results with that
3:14 now also I'd like to answered some questions
3:18 so am to start with from john stabile up
3:22 what would happen in elite dangerous if a pilot attempted to fly their ship
3:25 through Saturn's rings
3:27 now in one of the very early videos I think he saw
3:32 a are the me flying with legal
3:35 through am what we're a planet's rings and so you see that when you see them up
3:40 close
3:40 they will be very very large rocks or mixes sizes
3:44 the point is if you flew very fast through them you might get away with it
3:48 but you might also hit one of those rocks as I think I did the internet
3:52 video
3:52 am so that's essentially what would happen it's not a terribly good idea
3:57 you could aim away from the Rings and that would be the best plan
4:00 I'm so next question
4:04 fan Graham willie NPC capital ships be destroyed will buy players
4:08 single or in a group or are they simply too massive for us to even make a dent
4:13 so am he
4:18 the answer is yes but it will be very very hard
4:21 so it's plausible in a group I'm some other missions may even focus around
4:26 that
4:27 that they're not intended to be something that you were just kill
4:30 like that in fact more likely will be the other way around this will be some
4:33 sort of enforcement ship come in
4:35 after you've done something terrible but the
4:39 the will be I'm times where you might see
4:43 to the ship's actually taking each other on you know that we do expect it to be
4:47 civil wars breaking out we expect to be enforcement actions by
4:51 the Federation by the the Empire
4:54 and also by the Alliance where you might have
4:57 and as system where it the the navy's been taken over by some
5:02 I'm local to give head honcho and there's a battle for the air people can
5:06 turn up and actually can side is one side or the other
5:09 I did mention this during the Kickstarter campaign where we expected
5:13 players could choose to side with whichever side
5:16 am and the balance of the way the players take that I'm
5:20 you need to take that on would determine the outcome in the way that would
5:23 be done visually is you'll see that if them players
5:27 way in one side or another I'm essentially by
5:30 shooting at a big capital ship and its fighters that you will eventually take
5:34 it out
5:34 and that is the way that battle would be one so I think the answer is yes but not
5:38 trivially
5:39 and in general it would be a very bad idea to try it
5:43 okay next question from no by trying to cater for everyone's taste do you
5:48 think that may be an issue with making the game too complicated for its own
5:51 good
5:53 well come first the I absolutely agree with the question
5:56 is something that with with all games and very very concerned about its very
6:00 very easy
6:01 to try and I'm you what we often called to have kitchen fixing
6:06 game designers oh yes but I think that in and you end up with something that is
6:10 just a mishmash
6:11 so it's not just the complexity that compose problem it's
6:14 it's making it so that you try and make appeal to all audiences in actually it
6:19 doesn't appeal to any audience probably
6:21 I'm with the dangerous to try and address that when we set out we are
6:25 making the game
6:26 for %ah cells to some value over Celso actually that means we got a very clean
6:30 way
6:31 %uh judging whether something is is is additive or not
6:34 the other thing that we said is am from the point of view said
6:38 has a kitchen sink and going to going between the future
6:42 is there are a lot of things that we do want to add but we will add them
6:45 gradually over time
6:46 and that's the way to to gradually build am
6:49 build on the substantially solid foundation and to build something that
6:52 is great
6:53 where we would initially roll out new features
6:56 am to it a select group and gradually it bring them into the game
7:01 and then they will be things that people can opt into to doing
7:04 so I I think overall yes it is a big concern
7:08 and we aren't looking very carefully at it
7:11 you know we will do our best not to do it but I think it would be
7:15 over the arrogance i doing the elements where we'll get it wrong but we will
7:18 improve with time
7:20 but because we got such a clear focus if you are aiming for I E
7:23 ourselves that I'm I think that will help usually
7:26 in okay
7:29 another one from Philip coops my kids a desperate to get a cat
7:34 so they're getting for their birthday and I any idea for a good name
7:37 well into the space the relevant to the game
7:41 but some I space it has to be jamison
7:45 and then next one flavio
7:49 we we have maintenance for construction yards for us to talk apt
7:52 if we need to upgrade fix will sell a ship or will that still be done at the
7:56 port
7:57 in okay so
8:00 and yes we will they
8:03 may be connected in one in big seduced big orbital structures
8:07 you'll even be able to see ships during construction that's how we you can you
8:10 can tell it's a shipyard
8:12 am simple maintenance camp could be just done in the docking bay
8:15 we that's something we we currently looking at what exactly the bounces
8:19 but certainly in terms of buying new ships news that you have to go to a
8:22 special place
8:23 and and that's how we'll be done I'm
8:26 within the docking bay there are areas for upgrade simple upgrade
8:30 you might do maintenance that it's done in city just because I think it would be
8:33 too irritating to have to
8:35 continue to go to other places but yes it will be done as a special place
8:41 now finally from 0123
8:45 video games have come a long way since leading from here games in general more
8:48 intuitive in casual than they ever were before
8:51 that is especially true for john is that have been traditionally hardcore
8:54 how do you see the dangers fitting in these new standards
8:59 well I think this sort of touches on No these questions well
9:03 I'm firstly I think there there are two different
9:07 and aspects of it there is the the quality of the game hopefully
9:11 your you see you saying that that it will be am
9:14 up there in terms of quality is a game with everything out for satin and
9:18 hopefully
9:19 but if leading it in terms of the and quality of the game
9:23 am turns like foreign
9:26 hardcore and casual are also
9:29 them there things that often frustrate me because they did take actual city
9:34 used for
9:35 different kinds gameplay styles different audiences
9:38 without really regard to which of those things that
9:41 that people mean and you known also how easy game is
9:46 you know how much attention due to expected to play it while watching
9:49 television whatever
9:51 and so tickets go back to to my answer to
9:54 am to make this is Christian get the clothing is still in it is still an
9:58 important one
9:59 the game will I think by a lot of people be considered
10:03 fairly call because we said we're right in the game for ourselves
10:07 in but in the sense
10:10 of the audience are a lot of the audience will be Gaiman's
10:14 just because of the nature I've the game
10:17 that we making what we not trying to do
10:20 is dumb it down but we are trying to do is make it approachable
10:24 because there's another aspect to this is how accessible is a game
10:27 when you sit sit down in front of it in front the game
10:30 do you have to do a huge amount learning even if you recall game to be able to
10:35 play it
10:36 I'm and it's that versus the difficulty of the task when you're there
10:40 and often those two are are combined their love games out there that have
10:44 really hard learning curves I'm just because there's so much to be able to
10:48 get anything decent active the game
10:50 before you feel you can't really participate what we're hoping is you
10:54 be ok to get into the game very quickly but then and
10:57 build on the richness particularly because you got a beginning ship
11:00 when you first start the game to will be actually a lot less you can do
11:04 then later on in the game but it is something we we are going to keep an eye
11:08 on
11:09 and I'm I'm sure all the people who
11:12 I'm very kindly I'm dated to Kickstarter and
11:16 are part of the forums now movie part to the beater
11:19 will keepers on installment so from yes we will it is something that we have to
11:24 beware of that's true for all games and it's something that is very very
11:27 important
11:29 thank you very much for watching this certainly dangerous Dave diary
11:32 and will speak again soon as you see no jumper it's great it's a
11:36 30 degrees outside now and courseware head down
11:39 working only dangerous making a fantastic game true very very excited
11:43 about
11:44 and speak again soon and thank you
11:58 in
 
Dobrij, what do you use to get the transcript? I ask because after I tried to help last time, I found it was easier for me to type it all out myself than try to correct the mistakes in your transcript.
 
These subtitles I took from a site YouTube. He is able to recognize the voice from video and convert it into text. But unfortunately, as you rightly said, there are too many errors.
 
These subtitles I took from a site YouTube. He is able to recognize the voice from video and convert it into text. But unfortunately, as you rightly said, there are too many errors.

Yes I can confirm. The subtitle in the YouTube video are not worth a "гривня"

:D
 
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