0:01 *Music*
0:07 Welcome to this Elite Dangerous Dev Diary.
0:09 Things continue to move very fast, they say a week is a long time in politics well it's
0:13 a long time ago in game development too and we have moved forward in leaps and bounds. It's
0:16 very exciting.
0:18 Also summer is here so no jumper on today hopefully you and see any more of my
0:22 infamous jumpers for awhile so let's hope the weather holds.
0:27 Now firstly I'd like to talk about some exciting things going on here
0:30 as backers of Elite Dangerous we want you to be the first to hear the news that will
0:33 directly benefit the game.
0:35 as you know we have always planned to spend much more on Elite Dangerous than was raised by
0:39 the Kickstarter campaign. While we already had this cash
0:42 we're looking to the future to other platforms and to were do we go
0:46 after the game is released.
0:47 So to support our future plans we have taken some investment from a range of
0:51 high caliber investors who share our vision
0:53 in wanting to help us make Elite Dangerous and the tech and tools behind it
0:57 everything it can and should be.
1:00 Going on to star ships now some of you will have seen pictures in the
1:04 newsletter
1:05 of the
1:07 great big imperial cruiser ships
1:09 which I think I'd like to talk a little bit about.
1:13 These are giant ships, giant warships but they're also embassies if you think
1:18 of the periods in the uh... nineteen twenties and thirties
1:22 when HMS Hood toured the british empire
1:27 what actually happened in practice is sort of cocktail parties, meetings happened
1:31 on the ship
1:32 and (sort of)
1:33 relationships were cemented. Dignitaries came on board you know they
1:36 got the red carpet to treatment
1:39 I imagine this sort of thing will happen the empire as well
1:42 where we have these ships which
1:44 are part
1:45 workman-like warship
1:46 part red carpet
1:48 (sort of) embassy
1:50 and its this sort of thing that is fed into the design.
1:53 If for example you look at the back of the imperial cruiser thre is a giant
1:57 circular section
1:59 Now, we have actually looked at these ships entirely from the function you know,
2:03 what bit does what
2:04 and the point is that internally rotates and provides artificial gravity which is
2:09 something that I think
2:10 will still be seen as a huge luxury
2:12 in space travel.
2:14 We said in Elite there is no artificial gravity it's all created or rather
2:18 there is nothing that we don't understand today
2:20 it's all created by centrifugal force where when you rotate something things are pulled
2:24 to the outside and it wil feel like walking normally
2:28 and so that's
2:29 how we see this ship, the ship -
2:31 parts of the ship are extreme luxury but in a warship that seems like a contradiction
2:37 but there are sort of historical precedents for that.
2:40 Okay so now to answer some forum questions
2:43 Firstly we have a question from Shadowcat
2:46 "Are the planets going to rotate and orbit relative to thier sun?"
2:51 So, the answer is yes
2:53 but they will orbit in real time so very slow. We'll have some way
2:57 of being able to see the orbits so they will change successively and you will
3:01 get glorious sunsets and eclipses and things like that
3:04 but you'll be carried around with it if you see what I mean, much as you
3:08 are in practice you know that so it won't particularly
3:10 effect gameplay it would just be something
3:13 that I think is
3:14 lok beutiful if you like.
3:17 So next question from
3:19 Slawkenbergius
3:21 "Will ther be intrusive loading screens when docking with space stations, for
3:24 example."
3:26 Now, I don't know what answer
3:28 you want in the answer is (is is) exactly that
3:32 and absolutely not!
3:35 The whole point with this sort of thing is it must be seamless.
3:40 As you approach the docking bay things will get larger you will gradually see inside, you
3:44 will be able to see other ships
3:47 The might be some sort of communications were you have got to get
3:50 permission to come in. Other places will
3:53 will be much more relaxed and probably much more dangerous
3:56 but essentially there will be no loading screens. You'll see a landing bay, we
4:00 have this working in game already by the way, so thats why I'm
4:03 confident about it
4:04 you land on a pad
4:06 and then you may choose to engage in trading or anything like that but there
4:09 will be no loading to the screens or whatever when you're docking.
4:13 Okay next question from
4:15 Mike Snos
4:18 "Will the ranking system to gain Elite status be expanded upon from the
4:21 previous games?"
4:24 So yes the (the) ranking system to elite status for combat will still be the same
4:30 so we'll have the same ranks but how you get those ranks - there will be some
4:34 changes which I think are being discussed a little already but we discuss a lot more
4:39 going forward
4:40 but there will also be other ways to get elite status. So with the concept of
4:44 elite status
4:46 in other dimensions so uh... trading can get you an elite status as a trader
4:51 and it's really to broaden and encourage other skills into the players
4:56 and also
4:58 the Elite Federation of Pilots is a very interesting group
5:02 because we've expanded that a little bit in the fiction where
5:07 you know they are a group who conduct things because people want the
5:10 services of an Elite pilot
5:12 That's for a future discussion
5:14 uh... but the whole thing feeds in very very strongly in fact into the whole
5:18 title of the game so I'm not going to spoil that.
5:21 A lot of the people on the design formum will know some of this already
5:26 So, excellent. So next question is from
5:28 Markt Jones
5:30 "Will we be able to name our ships?"
5:34 So
5:36 yes
5:39 How much relevance that has other than being something that you can easily
5:43 refer to
5:44 uh... I don't think it will have a lot of relevance in other words things
5:48 like ratings and all that sort of thing you won't be able to just get rid of by changing the
5:51 name of your ship.
5:52 But I think the name of the ship is very important to people so yes of
5:55 course you will be able to name it.
5:58 Okay and the final question from FS3DPete
6:02 "Frontier had NPS's who gave you missions, but they were always one-off.
6:06 Will Elite Dangerous give you a chance to meet the same NPC more than once?
6:10 and will you be able to interact in ways that don't involve the bulletin board?"
6:15 Okay so two questions there so firstly first NPC's, Non Player Characters
6:20 Yes you will be able to meet the same NPC more that once.
6:24 and you'll be able to interact in ways that don't involve the bulletin board.
6:28 So going into that in a little bit more detail, because it is easy just to give that answer
6:32 I mean obviously for some missions you'll have to return to get
6:35 the reward
6:37 for doing that so you would inevitably meet the same
6:40 character more than once but also
6:43 I always felt quite uncomfortable with
6:45 the way in Frontier
6:48 that you could just trade illegal items
6:51 in sort of through the bulletin board or whatever in the full sight of everybody
6:55 In Elite Dangerous we want that to be earned so this is a reward, you get more trusted
7:00 in a place
7:01 and you can build up a reputation in place to be trustworthy trading such
7:05 goods, sort of a bit like, uhm I think it would be - I'm sure
7:08 it would be the case in
7:11 modern times if someone were trading anything illegal here
7:13 you've got to be trusted that you are not a cop (=policeman) or whatever
7:16 and so the same will apply here.
7:21 And ideally you will build up a reputation with a particular
7:24 local faction
7:26 with whom you are trading
7:28 and get a reputation that yes you can
7:30 I don't know, struggle brandy into
7:32 a place where alcohol is illegal
7:34 you know much like a lot of the prohibition in the US
7:38 in the 1930's
7:41 Okay so that's the questions from the forums. Thank youe everybody who posed questions
7:44 There will be more questions coming
7:47 Thank you very much for supporting Elite Dangerous it's a fantastic
7:50 ride we are really going places
7:53 So
7:54 I look forward to speaking you on the next dev diary
7:57 thank you everybody very much