One of the issue with that mechanic is that the AI can't anticipate changes. Births, adding new animals, releasing/selling them... the keepers prepare food without knowing what we have in mind for our habitat, and they don't anticipate at all. The second issue is for big habitat, since the zookeepers will just put food near the entrance instead of spreading it in many points in order to let animals get all over the habitat. The third issue is there are still bugs, and these are deathly bugs.
That exactly! The system works a-okay if you have the same amount of animals all the time in a habitat just big enough so they don't feel crowded and nicely round so the food is right in the middle, along with the food enrichments so that no matter where the animal is, it has a short enough way to get to its food IF the keeper finally puts it in.
As ist is now, I do have a huge savannah like enclosure with many different animals, so yes, it's huge. It needs to be, no? But with that my issue is, that an animal might be at the far end of the enclosure and feeling hungry, but now they have to walk all the way to the one food tray that is actually full. IF it is full. What's the point of having the ability to create beautiful, big enclosures for roaming animals, if it results in animals starving or their welfare dropping because they are hungry and the one food item that is currently filles, is too far away.
At least the water issue can be solved. I only put down the tabs that don't need refilling, because I can put those in different spots and the animals can use them no problem. so finally I got rid of the dehydration issue, but food is still an issue.