Please keep BGS and PP 2.0 separate

Dear FDev,

As a BGS player, please, please, make sure that the new "PP 2.0 activities" you mentioned on stream do not affect BGS.
It would be so lovely if us BGSers could just ignore that the new PP 2.0 as a whole, and not get stomped by the PP hordes (of alts and bots) that will inevitibly flock to our systems to mess things up.

Thanks!
 
Thing is, PP1 already affects the BGS, in that having certain governments in charge can help or hinder a power, therefore encouraging PPers to swing systems to a faction that is more favourable to them.

This has caused annoyances in the past for BGS players who don't care about PP.

Personally though, i think the idea of a Fed power (for example) controlling an Imperial controlled (BGS) system to be absurd. On the other hand, if powers can force flip a system, that would annoy a lot of people.

Not sure if there is a "right" way for FD to handle this.
 
PP V2 is the new top layer of the BGS and was always a thing in V1 with flipping systems.

Saying that though BGS groups in V2 have more power to remove powers since each expansion is vulnerable (unlike now where maths and how control bubbles work makes it difficult or impossible).
 
PP V2 is the new top layer of the BGS and was always a thing in V1 with flipping systems.

Saying that though BGS groups in V2 have more power to remove powers since each expansion is vulnerable (unlike now where maths and how control bubbles work makes it difficult or impossible).
I'd prefer if PP V2 was a completely separate layer from BGS, and I could just ignore it. But that is wishful thinking I suppose. If it will affect the BGS, I at least want to be able to undermine PP efforts without having to pledge to a power. Otherwise many BGS bubbles will be completely rekt once the PP hoardes show up.
 
Its hard to say at this point because we need to know if faction gov types (and thus alignment) is required somehow (and consequently changing the faction in charge / kicking it apart) does anything. Even if its not, the unpledged destroying power ships and disrupting activity might work (but again, we need clarification).
 
Devs stated PP can "hear" everything you do. Same is basically true for BGS. There will be different metas for pushing each but we can assume doing PP in a system will push the BGS around too.
 
The difference will be that it will be system by system, not whole bubbles needing to be flipped. And likewise it's easy for the BGSers to push back in individual systems.
 
Devs stated PP can "hear" everything you do. Same is basically true for BGS. There will be different metas for pushing each but we can assume doing PP in a system will push the BGS around too.

Could easily solved by simply having two ways to turn in transactions: you either turn in your transactions at the PP contact, or with the actual faction.

Missions will get a new reward selection: Cash, REP, INF or PP influence; or you get a new mission pool that only affects PP
Bounty vouchers, exo data, and cartography data will have a new PP contact
Trade will either have new commodities that don't move economy and INF, but instead PP influence; or you get a new market for that like the black market contact
Killing power play related ships will move PP but not security slider or INF
and so on, and so on

This way, PP could be nicely contained as its own "thing", without contaminating BGS.
 
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I'm all for Power Play Powers being vulnerable to non-pledged CMDRs. Probably not going to happen though.
This is the thing I most despised about PP1.

When it started I was surrounded by powers I had no interest in; I wanted to push back against all of them. So I looked at my options and discovered...there were none. The only way to fight a power was to join a power which was the exact opposite of what I wanted to do. I couldn't believe it.🤦‍♂️

Was this hubris? Did someone think their concept was so great no one could possibly not want to get involved. Or was it blindness and they simply couldn't see all the ways players would want to interact with this system? Terrible attributes for someone designing game systems.

If PP2 starts off on the same foot then it's already failed for me.
 
PP 2 should have an impact on the BGS, because each power is a bit different and changing a system state should tangibly alter the situation in a system (security, commerce, traffic, population in space and on planets).

If you want to be unaffected by PP 2 you could go to Colonia or 99% of the other unexplored systems.
 
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Did someone think their concept was so great no one could possibly not want to get involved.
"Not get involved" I think was supported - you just don't pledge and largely ignore their (mostly trivial) effects on the galaxy, easy.
"Hate all ten powers so much that you won't even use one as a flag of convenience to attack the other nine closest to you" was certainly outside their expectations, though.
 
I'm hoping that it will be possible for a pmf to take on a power to keep it out of "their" territory, and that everything becomes both more strategic and tactical, and not only a question of how many collective hours are being put in.

I like the whole espionage factor that this opens up. You don't want a particular power messing around in your sqadron's system, get someone on the inside to work against them. Have a squadron with their fingers in several different powers to keep messing them about.
 
I want BGS and PP be tied into each other so tightly that you cannot do anything that affects BGS that also wouldn't affect PP. Opens up avenues to cause a little mischief and minor mayhem with plausible deniability:p

I mean, wherever I go to eg bounty hunt, I leave behind a few systems rife with wars and elections mixed with public holidays, infrastructure failures and economic booms. It's glorious! Want to cause some headache and confusion to these quiche-eating cult members or hawkish police-state fednecks? Just go do some strategic delivery missions, terrorist takedowns and bounty voucher imports and behold the chaos unfolding!
 
I want BGS and PP be tied into each other so tightly that you cannot do anything that affects BGS that also wouldn't affect PP. Opens up avenues to cause a little mischief and minor mayhem with plausible deniability:p
💯

The BGS is meant to be ungovernable... it's just meant i be the backdrop. Things like PP should have radical impact on the bgs to make the background shift in substantial ways.

Unfortunately, pp2.0 looks set to repeat the sins of the father.
 
That would however take away empire building from the PMFs..
... good? The BGS was never wholly and solely the reason people were meant to play (or just happened to be what was appealing)

As someone whose group got a PMF in the early days... factions were never about empire building. Owing to that fact is exactly why we got PP in the first place.

Unfortunately, FD back then, as seems to be leaning towards the case now, didn't really "get it" with their PP implementation.

I mean, I'll wait to see what comes... but I'm not holding my breath yet.
 
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