Please make animals seek out areas of desired temperature

This is especially difficult in very large habitats where I either need to carpet the place in heaters or inevitably have "Dead" spots. I find it silly that an animal will sit in one of these dead spots and moan about the temperature when they could just move to a warmer spot, especially since all the shelters have have heaters and would provide cover from the snow.
 
To be perfectly honest, I'd like either a researched feature or just something to get rid of the wonky heaters and coolers and just give the whole exhibit a thermostat so you can maintain the temperature uniformly. Sure, it doesn't make a whole lot of sense in outdoor enclosures... but then... neither does a single cooler bringing the temperature from 40 degrees to snowy... so I think we can suspend our disbelief enough to deal with this... and those who can't? well... you can build your enclosure inside like a penguin house if you need that level of realism.
 
To be perfectly honest, I'd like either a researched feature or just something to get rid of the wonky heaters and coolers and just give the whole exhibit a thermostat so you can maintain the temperature uniformly. Sure, it doesn't make a whole lot of sense in outdoor enclosures... but then... neither does a single cooler bringing the temperature from 40 degrees to snowy... so I think we can suspend our disbelief enough to deal with this... and those who can't? well... you can build your enclosure inside like a penguin house if you need that level of realism.
I agree. The mechanic of putting heaters/coolers with circular influence around a usually squarish habitat is annoying. Even in the smaller ones.
 
That, and/or give us the ability to use some kind of animal gates that allow us to call in, and then lock, animals into a specific area in their enclosure. Such as locking them in a heated indoor area for the winter months or whatever.

Just from PC alone it's clear how many players of these games actually really care about making things realistic, so I know a lot of people dislike the idea of heaters/coolers outside. Would be nice to manage this somehow so we can have more realistic enclosures. And obv it's not required so more casual players could do as they wish.
 
That, and/or give us the ability to use some kind of animal gates that allow us to call in, and then lock, animals into a specific area in their enclosure. Such as locking them in a heated indoor area for the winter months or whatever.

Just from PC alone it's clear how many players of these games actually really care about making things realistic, so I know a lot of people dislike the idea of heaters/coolers outside. Would be nice to manage this somehow so we can have more realistic enclosures. And obv it's not required so more casual players could do as they wish.

Yeah the ability to build "indoor" heated/cooled areas like in real zoos, with doors that lead out into the outside habitat would be great. Of course the game mechanics don't really allow it due to the huge space requirements. IE right now I could "manually" build something like this and move them to the smaller indoor heated place, but then their welfare would probably drop even more from the lack of space than from the cold.
 
I think the entire environment needs should be based on total area needed not percentage of entire enclosure. So if you don't they don't like the ground texture in one area they just don't hang out there. If it's a super huge area it makes no sense the 1% area next to the fence that is incorrect would bother them.
 
I think it's also the rate at which their needs drop that is a big issue for me.

For a while my aardvarks literally could not leave their shelter because their stress would drop to 0% in only a few seconds. I'm sorry but that's ridiculous. They should only be that stressed if they're in an overcrowded area for at least a few minutes.

So similar issue with the heat/cool. The second they step outside their comfort zone they have 0% welfare which, again, makes no sense. So by the time the animal is done with its wandering/sitting/laying down animation, it's already so unhappy with life and you have protestors knocking down your gates.
 
I second the idea of being able to control the temp of an entire enclosure. Having heaters/coolers littered across the habitat looks dumb and they barely cover enough area. I was holding out hope that maybe bigger machines could be unlocked through research, but it sounds like that isn’t the case...
with how quickly the weather changes the temperature control is frustrating anyway because I only need the heater for 1 second and the next the snow is gone. If snow was around for more irl time I’d at least be able to enjoy the mechanic, even though I’d still hate having twenty toasters thrown around my environment...
 
I thought that this was the whole idea (as in: animals responding to the weather, seeking shelter when it's raining/snowing, etc) so it's a bit annoying when their welfare drops like that even though there are plenty of heated indoor areas available to them. :(
 
I thought that this was the whole idea (as in: animals responding to the weather, seeking shelter when it's raining/snowing, etc) so it's a bit annoying when their welfare drops like that even though there are plenty of heated indoor areas available to them. :(
Yeah that's part of the annoyance. Its snowing, they have a shelter, and its heated. Yet the animal just stays outside anyway and complains.
 
They already do that, some animals are just slow to react.

They sort of do. But by the time they do that at least a few days have probably passed since time moves so quickly and in the meantime you get X popups saying that animal Y has low welfare because of 'temperature'. Sometimes by the time they're finally on their way to find shelter the snow or rain has already stopped.

Even if you have heaters covering almost the entire habitat and there's one small spot that isn't heated and they happen to be standing there suddenly their welfare is low.

This also makes me wonder: would this also affect protesters entering the park?
 
They sort of do. But by the time they do that at least a few days have probably passed since time moves so quickly and in the meantime you get X popups saying that animal Y has low welfare because of 'temperature'. Sometimes by the time they're finally on their way to find shelter the snow or rain has already stopped.

Even if you have heaters covering almost the entire habitat and there's one small spot that isn't heated and they happen to be standing there suddenly their welfare is low.

This also makes me wonder: would this also affect protesters entering the park?
Yes, it does unfortunately. ><; I had this problem with a turtle lol. I get a lot of protestors that instantly leave because of shy animals that don't seek shelter right away, too =/
 
I've seen no evidence that they do. "slow to react" doesn't explain an animal just lying there in the cold the entire time its snowing.

I could show you a circle of my tortoise, living in a small heater circle in the snow of Canada.
If everything they need is in the heated area, they will very rarely leave it at all.
 
Back
Top Bottom