PLEASE MAKE POWERPLAY IN "OPEN ONLY"

Merit decay is a problem for some.

To my mind, instead of decay, there might be some option to trade merits for bonuses rather than getting the bonuses automatically and suffering the decay... although i can easily imagine that could lead to some exploits. I'm sure better minds than mine could think of something though.
I would like to see a second type of currency specifically made for powerplay. That would remove the exploity features. Merits could be it.
 
I would agree merit decay is an issue and dearly love for it to be changed, but these days maintaining is not as onerous as it used to be. My biggest complaint is the clickclickclickclcickciclcickiclcickcickclckcicklclk of having to load things (which might have changed recently- that and having to buy your own cargo or wait 30 minutes for the free stuff).

For example:

750 merits (rank 3, the tier for the modules)

7.5 million credits of fort materials or 1 tubby Cutter / T-9 load (always always help that Power if shopping via discord) - to buy outright is one or two high paying Allied cargo mission(s)

7.5 million credits of prep materials (always always help that Power if shopping via discord and ask (if anywhere) needs prepping) - to buy outright is one or two high paying Allied cargo mission(s)

25 UM targets (with anywhere between 3 - 6 at each Nav instance or singularly in SC @ 30 merits each) cost: free (but you get a Power bounty)

75 combat expansion kills (@ 10 merits each) which is a bit of a grind on your own, but simplicity in a wing)- free

The other aspect is that at 10,000 merits (rank 5) the credit reward for the week (50 million) buys the amount of merits needed to keep rank 5 (i.e. you lose roughly 5K merits but can buy 5K). Thats 7 tubby T-9s worth of trips. Some powers R5 bonuses are lovely too and well worth the outlay.

In my fantasy I'd love to be able to 'buy' Power specific perks from my merit hoard (maybe the favours Sandro hinted at?) that could be experimentals, rank perks etc.
 
I would agree merit decay is an issue and dearly love for it to be changed, but these days maintaining is not as onerous as it used to be. My biggest complaint is the clickclickclickclcickciclcickiclcickcickclckcicklclk of having to load things (which might have changed recently- that and having to buy your own cargo or wait 30 minutes for the free stuff).

For example:

750 merits (rank 3, the tier for the modules)

7.5 million credits of fort materials or 1 tubby Cutter / T-9 load (always always help that Power if shopping via discord) - to buy outright is one or two high paying Allied cargo mission(s)

7.5 million credits of prep materials (always always help that Power if shopping via discord and ask (if anywhere) needs prepping) - to buy outright is one or two high paying Allied cargo mission(s)

25 UM targets (with anywhere between 3 - 6 at each Nav instance or singularly in SC @ 30 merits each) cost: free (but you get a Power bounty)

75 combat expansion kills (@ 10 merits each) which is a bit of a grind on your own, but simplicity in a wing)- free

The other aspect is that at 10,000 merits (rank 5) the credit reward for the week (50 million) buys the amount of merits needed to keep rank 5 (i.e. you lose roughly 5K merits but can buy 5K). Thats 7 tubby T-9s worth of trips. Some powers R5 bonuses are lovely too and well worth the outlay.

In my fantasy I'd love to be able to 'buy' Power specific perks from my merit hoard (maybe the favours Sandro hinted at?) that could be experimentals, rank perks etc.

Hah, yes, the interface could do with a bit of a rework to allow mass purchase.
 
I remember when an enemy power was expanding into our neighboring system. They were using trade Cutters non stop.

So I took a combat Cutter and a few friends took their ships and we winged up to try to blockade the system.

We destroyed one of the Cutters and they came back in a wing. Fun ensued and it really felt like a war for a time.

But people got tired of it. They went solo in their trade Cutters to continue expanding and that was when I knew. PowerPlay needs to be Open Only to work.

Problem is, that group we were fignting can just block us and continue on in Open without ever seeing us again.
 
This is where Solo mode comes in handy. It a group of idiots block a landing pad and you get tired of waiting. You can go into solo mode.

True, although in Open Only merits cease to be if you swap, hence the need to go straight into the hanger and de-instance to free the pad.
 

Robert Maynard

Volunteer Moderator
This is where Solo mode comes in handy.
Of course - however pad blocking in Open has been an issue since the beginning.

It could be argued, of course, that in an Open only scenario pad blocking of a station is simply another means of enforcing a blockade.
 
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Lestat

Banned
Of course - however pad blocking in Open has been an issue since the beginning.
Bad thing is even if it requires movement to prevent a station from destroying you or logging you off. It is so easy to make programs act like a player. Like looking at Menus, Items for sale or going into missions bulletin board. It one area that needs to be addressed or Open only Power play should never be added.
 

Robert Maynard

Volunteer Moderator
Bad thing is even if it requires movement to prevent a station from destroying you or logging you off. It is so easy to make programs act like a player. Like looking at Menus, Items for sale or going into missions bulletin board.
It would seem that it is - and moving between HUD menus would be a trivial thing to accomplish - a keyboard macro could achieve that without much effort - and third party applications like Voice Attack offer sound initiated automation options that would not require a keyboard macro.
 
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As I've got to the point in E: D where I'm getting burnt out on the solo player game play so I'm starting to lookfor something for something more community based gameplay. However, when asked about PowerPlay on last night's livestream, Will said that they had nothing to say. So, my guess is that nothing will be done about PP in the next update (Q2, which is more beginner stuff I think) or even the update after that (maybe that's the one where we get fleet carriers?).

Is it worth joining in with PP when it's so obviously broken? or should I find a BGS Squadron and try that?
 
Is it worth joining in with PP when it's so obviously broken? or should I find a BGS Squadron and try that?

Try both for yourself, then you'll have an answer from your own experience, rather than having others tell you how to think and what to do in the game. Powerplay is not difficult at all, it just can be a bit ... laborious. (y) I don’t usually bother with Powerplay, but I am currently doing it just for the Prismatic shields. :)
 
Try both for yourself, then you'll have an answer from your own experience, rather than having others tell you how to think and what to do in the game. Powerplay is not difficult at all, it just can be a bit ... laborious. (y) I don’t usually bother with Powerplay, but I am currently doing it just for the Prismatic shields. :)

Indeed, always better to form your own opinions than relying on other people for them.
 
As I've got to the point in E: D where I'm getting burnt out on the solo player game play so I'm starting to lookfor something for something more community based gameplay. However, when asked about PowerPlay on last night's livestream, Will said that they had nothing to say. So, my guess is that nothing will be done about PP in the next update (Q2, which is more beginner stuff I think) or even the update after that (maybe that's the one where we get fleet carriers?).

Is it worth joining in with PP when it's so obviously broken? or should I find a BGS Squadron and try that?

That was me asking that question :D I ask it every stream. Bear in mind that FD (unless leaked like the broad 5 year plan) don't really talk much about updates until they happen. They did say every 4 or so months a new small update would pop up so all is not lost. Remember Sandros proposal as it stands is pure formula tweaks and a few menu adjustments, far less than what we had for the first small update.
 
As I've got to the point in E: D where I'm getting burnt out on the solo player game play so I'm starting to lookfor something for something more community based gameplay. However, when asked about PowerPlay on last night's livestream, Will said that they had nothing to say. So, my guess is that nothing will be done about PP in the next update (Q2, which is more beginner stuff I think) or even the update after that (maybe that's the one where we get fleet carriers?).

Is it worth joining in with PP when it's so obviously broken? or should I find a BGS Squadron and try that?
The issue you have with asking for opinions, is you will rarely get a reply that is balanced, or even objective.

Then there is a mountain of stuff that you can read on the subject; but that will only offer you the 'how to do things' and then a lot of power figure information, that you may feel is, of no use to your own game play.

I would ask: Why are you considering playing power play? You will have your own personal reasons. This is something I am considering starting a thread. Asking just that question.

So why? To interact with other players, or become a part of something? Or just because you want to get the goodies some of the powers, have to offer?

That is your first point of reference. Sort that out and then you can ask away. There are volumes of information, within the minds of many here. Just remember that there are a few, that can't really be objective on the subject. I will say that, as a beginner, try not to take any notice, of those that only want to tell you all about; 'what is wrong with it' and 'how it should be improved', because. If you are doing it, to improve your own game play, you need to work with the here and now and enjoy it from there.

One small thing: Entering into power play, with any of the powers: Will make you game, more dangerous. You will have many more NPCs and players, as potential enemies and although F.D. has toned that down a bit, since it started; it still increases the risk factor, or the thrills; dependent on how you feel about these things.
 
The issue you have with asking for opinions, is you will rarely get a reply that is balanced, or even objective.

Then there is a mountain of stuff that you can read on the subject; but that will only offer you the 'how to do things' and then a lot of power figure information, that you may feel is, of no use to your own game play.

I would ask: Why are you considering playing power play? You will have your own personal reasons. This is something I am considering starting a thread. Asking just that question.

So why? To interact with other players, or become a part of something? Or just because you want to get the goodies some of the powers, have to offer?

That is your first point of reference. Sort that out and then you can ask away. There are volumes of information, within the minds of many here. Just remember that there are a few, that can't really be objective on the subject. I will say that, as a beginner, try not to take any notice, of those that only want to tell you all about; 'what is wrong with it' and 'how it should be improved', because. If you are doing it, to improve your own game play, you need to work with the here and now and enjoy it from there.

One small thing: Entering into power play, with any of the powers: Will make you game, more dangerous. You will have many more NPCs and players, as potential enemies and although F.D. has toned that down a bit, since it started; it still increases the risk faction, or the thrills; dependent on how you feel about these things.

The best way to enjoy Powerplay is via the Discord Groups- if you take a look on Power Reddits (or INARA) they often have invites so take your pick and get involved. On your own Powerplay is very confusing, as a group its great.

Here are the Reddits that have invites or information. Grom is abandoned, but is visible elsewhere on INARA.











 
Of course - however pad blocking in Open has been an issue since the beginning.

It could be argued, of course, that in an Open only scenario pad blocking of a station is simply another means of enforcing a blockade.
You know they could do some phasing here once you're in the station and completely nullify this problem. Also solves pad ramming. I bet you could even set parameters once you're past the mailslot.

Probably thought of long, long ago.
 
Try both for yourself, then you'll have an answer from your own experience, rather than having others tell you how to think and what to do in the game. Powerplay is not difficult at all, it just can be a bit ... laborious. (y) I don’t usually bother with Powerplay, but I am currently doing it just for the Prismatic shields. :)
Having others tell you what to think and what to do in the game is the entire point of PowerPlay; it's supposed to be a massive coordinated group strategy affair. If you're just pledging and schlepping fortification commodities to the nearest control system all on your lonesome without joining a discord or Reddit or something, then you're not really doing PowerPlay.
 
It could be argued, of course, that in an Open only scenario pad blocking of a station is simply another means of enforcing a blockade.

Not really as the people blocking the pads are not playing the game, they're probably in bed asleep or watching TV. Also, from a realism perspective in such a scenario the pad blockers would be forcibly removed by the controlling power.

CMDR Justinian Octavius
 
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