So, i admit defeat. Not on the topic of open only. I mean in terms of taking part in PP.
I tried it. I tried it for 3 days. And i just couldn't any more. If there is a more boring mechanic in the game, i'm not aware of it. I have no idea how people can do this week in, week out.
Thanks to the supporters of Torval for letting me onto their Discord for those days. Good luck to you all.
It only served to convince me PP needs to have a massive overhaul, not just open only, or the other smaller proposals of Sandro, but something significant. The core mechanics of PP all revolve around endless grind. Week in, week out, doing exactly the same few things.
PP missions are a start, but i also thing the whole mechanics need to revolve less around grind and more about dangerous situations rewarding results. (and here perhaps i have some sort of concord with Rubbernuke). It doesn't have to be PvP of course, although that could be a factor.
I think Fortification needs massively reducing or even doing away with in some way. Why? Because the first thing every power has to do is fortify their core territories or face penalties. This means the priority for the first few days of PP has to be on a massive A to B grind of deliveries just to maintain a status quo, thereby delaying the actual conflict part of PP. Accepting Torval is not one of the most supported powers, by the end of the weekly cycle they still hadn't fully fortified all their systems, which of course costs them. They did some undermining, but that meant less people fortifying, and they had no expansion prepared. Meaning they spent a whole week effectively doing nothing.
If we compare with the BGS, the BGS allows supporters to take breaks without worry unless involved in some sort of BGS war. It allows a massive variety of activities to support your power, either in terms of "fortification" (ie: keeping up influence in systems you own) or "preparation" (ie: increasing influence in systems where you have a presence but don't control) or "expansion" (ie: moving into systems where you don't have a presence). I think many BGS players would love to have the measure of control that PPers get when it comes to expansion as well. But overall, the BGS is (for me) a much more satisifying experience. I don't feel pressured at any time to do it, no need to grind (except during wars/elections) and when i do it, i can choose to do a vareity of tasks to achieve the goals.
As things stand, i can only say that open only is absoloute irrelevant to my enjoyment of PP (i was in open by the way, didn't see a single other CMDR my whole time there... maybe everyone is in PG/solo.... dirty Feds, hiding in PG/solo!) and even most of Sandro's other proposals won't help. Even PP missions, while providing vareity, won't solve the problem of insane foritification requriements demanding a massive grind before any sort of conflict can be realistically considered.
If PP is mean to be about conflict, get rid of the demand to do relatively safe activities to start with. Push the players into conflict from day 1 of the cycle.
Those are my thoughts.
As things stand, they could make PP open only (as long as they removed all traces of it from PG/solo), they could completely remove PP, they could give all PP supporters 10 billion credits per day, it won't make a blind bit of difference to me. As things stand, the PP mechanics are simply tedious and horrendous.