Many ture words are written above. I just want to drop some opinion on BGS and Powerplay.
I think the idea how powerplay interacts with BGS was a good one. Powerplay needs those ties to the BGS or it will become an even more useless and flat construct. I know it doesn't work perfectly and there are some inbalances and incongruencys regarding governmetal bonuses and super-power alignments.
I think if powerplay get's an overhaul someday maybe Frontier can deepen those element of powerplay where BGS interaction is important. I would be rather disappointed if powerplays ties to the BGS would be severed totally to make it nothing but an optional PvP playground having nothing to do with the rest of the game.
We already have enough optional and detached elements in the game (Thargoids, PvP, CQC...). I would welcome if the game would grow more organic and the seperate "optional" element would grow together. Everything would maybe get a bit more organic and meaningful-
These days in Elite it seems it's a theme-park of optional littel games we can play. For me this approach makes the game seem smaller then it is.
Today I am rather indifferent if powerplay is open-only or not. I would welcome a design-choice to connecting game-elements so Tharogoid Invasion and Powerplay and Minor Factions all impact the gameworld alike.
exampletime:
Aisling HQ Mission Board:
I think the idea how powerplay interacts with BGS was a good one. Powerplay needs those ties to the BGS or it will become an even more useless and flat construct. I know it doesn't work perfectly and there are some inbalances and incongruencys regarding governmetal bonuses and super-power alignments.
I think if powerplay get's an overhaul someday maybe Frontier can deepen those element of powerplay where BGS interaction is important. I would be rather disappointed if powerplays ties to the BGS would be severed totally to make it nothing but an optional PvP playground having nothing to do with the rest of the game.
We already have enough optional and detached elements in the game (Thargoids, PvP, CQC...). I would welcome if the game would grow more organic and the seperate "optional" element would grow together. Everything would maybe get a bit more organic and meaningful-
These days in Elite it seems it's a theme-park of optional littel games we can play. For me this approach makes the game seem smaller then it is.
Today I am rather indifferent if powerplay is open-only or not. I would welcome a design-choice to connecting game-elements so Tharogoid Invasion and Powerplay and Minor Factions all impact the gameworld alike.
exampletime:
Aisling HQ Mission Board:
- PP/Arena:
Arena fighters making rogue tournaments in Atrimih. Join the CQC Arene near Polansky Holdings and make points for Aisling. We need to show the galaxy who has the top CQC fighter pilots.
Winning matches whilst pledged will give powerplay-merits and give influence to any favoreable factions present (communitst, cooperative, confederacy possibliy empire). - PP/Repair Stations
Haulers helping our damaged starport in Orang have reported heavy pirate attacks and lost critical cargo. Deliver 500 tons of thermo underwear to Orang to help our people. If you can shoot some pirates on the way the better. Bonus goal: collect bounties of pirates in Orang.
Delivering cargo will boost preperation for the Control System Maityan, which is the rulinc Control System for Orang. Whils pledged you will also get merits + extra merits for killing off pirates. - PP/Thargoid Incursion
We have spottet Thargoid Scouts in Theta Octanis. Deploy immediatily to drive the Thargoids out of our control system.
Killing scouts whilst pledged will give merits. Eliminating the Thargoids in the system will stabilize BGS of control system. - PP/Fortification:
Federal undermining spotted. Go to designated system, deliver fortification cargo and shoot wanted Federal ships where you can.
Effect: fortification goes up, unfavorable federal factions lose influence, favorable empire factions gain influence. If pledged: Merits are gained.
Also unpledged commanders may ship fortifications. They can buy them at the market.
Last edited: