Please reduce travel times in the bubble

*most people then. Can’t help those that would want to fly blind or people looking for glitches.

The trade lanes should be established routes to stations that avoid gravity wells. Being in one would grant like 2x bonus to accelerating in SC. By having visible lanes pirates can see where theoretically the traffic will be, and security can patrol it.

Those not interested can use the SC assist or just travel off the route like normal.

This would allow faster SC transit times in the bubble while adding the opportunity for emergent game play and not taking anything out of the game
I'm still finding it ironic that going almost 1,000 times the speed of light still isn't fast enough for some people......
 
You know I not the best at combat. Even with NPC. It is not that hard to Discard a Missions if you find your Foe is too hard. It the same thing with distance and a mission. If you don't want the 15 minutes of wait time. Time vs Price = Is it worth it? If so continue if not Discard.
You do have a point, it is just some people may be obsessive compulsive about completing missions regardless of any post-acceptance wrinkles. That does not include me, but I do wonder if it applies to those that seem to be complaining about travel times on the whole.
 
I've tried stacking missions, taking higher ranked missions and going to low security systems, but I just don't get interdicted very often. Admittedly, I have quite a low combat rank as I have a habit of resetting my save out of boredom, and I know that combat rank is tied into how often you're interdicted... I just think it'd be better if the initial rate of interdiction was a tad higher. In the original game it was about 1 in 3 trips would see some sort of combat, in this game it's about 1 in 20 trips... I think it needs to be about 1 in 10.

The game would be a lot less boring, and long journeys less dull, if NPC's were more of an event...
Now if you want some serious pew pew, go to a system with a compromised travel beacon, supercruise to the beacon and drop out of supercruise when you get the prompt. NB: make sure you have some cargo on board. I did that once. Never again!
 
Most fast travel encompasses time compression. No can do in a multiplayer as time goes out of sync for everyone.
I believe this has already been pointed out. :)

The only way to do faster travel in the bubble is to
  • ...
None of which is technically infeasible.
The real question is whether faster travel time than is currently feasible is either warranted or necessary, arguably neither is the case.

It's just a matter of how the FD wants to make the game accessible.
Travel times have nothing to do with how "accessible" ED is, but it is a natural consequence of their main design decisions.
 
You do have a point, it is just some people may be obsessive compulsive about completing missions regardless of any post-acceptance wrinkles. That does not include me, but I do wonder if it applies to those that seem to be complaining about travel times on the whole.

In my case (and I suspect the case of many others), it's not that. It's the annoyance of having to ditch the mission through no fault of our own. Because to perform it from that point would be very dull. It's pretty simple.

We failed at no aspect of gameplay execution, yet got gifted a package holiday to Siberia's pockmarked backside.

(I highlight the gameplay execution because Lestat is still peddling his poor 'failed at combat, had to flee' analogy, as if the two scenarios were identical)
 
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In my case (and I suspect the case of many others), it's not that. It's the annoyance of having to ditch the mission through no fault of our own. Because to perform it from that point would be very dull. It's pretty simple.

We failed at no aspect of gameplay execution, yet got gifted a package holiday to Siberia's pockmarked backside.

(I highlight the gameplay execution because Lestat is still peddling his poor 'failed at combat, had to flee' analogy, as if the two scenarios were identical)
I think Lestat is right. It two instance where a user has to decide on what to do in regards of Distance or Combat. In your case distance is a issue. His case combat issue. But the one Big thing I notice. Lestat is not making Treads asking to Nerf combat. But I bet if Combat was too hard for you. I bet your group would make topics asking to nerf combat.
 
When I was starting out they were sometimes a bit too much of an event! Then I watched the "git gud @ trading" video and then I at least knew how to escape. Btw, you've mentioned boredom twice in the above post, gets me wondering if something with a bit more action would be more your cuppa tea. ED's not an action game, sure it happens sometimes, but it's also about trading, missions, exploration etc. There are tons of pure action games out there, but ED's very different from them in that it explores ALL of the realms of the game, not just action.

I think the problem I have with ED is I came to this game having previously played Elite '84, Amiga Elite, Elite+ on PC, FE2 and FFE, and been around this forum since 2008 I have a very good idea of what Elite is actually about... So forgive me for thinking that the latest game in the series should follow the pattern of the previous games. I mostly play as a trader, but the problem I have with ED is it's a bit too much like European Truck Simulator in space with nothing much happening between (well you do get to stop for traffic lights in ETS2 which is more than happens in ED) leaving the station and docking at the next one.

Is it too much to ask, as someone who was a huge fan of the older games, for the new one to be a bit more like them? There's only so many times you can go from one station to the next before it becomes dull. I know there is combat in the game if I go looking for it, but I really don't understand the "opt-in" nature of the combat in ED. It seems a very odd way to design a game to me (and I've been a developer for a number of years), a bit like making Pac-Man but you don't see any ghosts unless you really go looking for them, or having a dungeon crawler where the enemies only spawn in certain places but not near your main goal, enabling you to complete each level very easily because you can breeze through it without any danger. It'll be fun for a few minutes, but ultimately will be very shallow and unfulfilling.

I don't want a full on pew-pew-pew action space shooter, but I also don't want to fall asleep every time I play the game either... If I wanted someting where you just fly in a straight line for ages and only get to do something fun when you're about to land, I'd play Microsoft Flight Simulator. There has to be a better balance than we have at the moment. if I go into a low security system with a war happening, I want it to mean something. I want it to be a risk. I want the chance of being interdicted to be higher... I don't want to be wandering in there thinking that something might happen and then docking and leaving with a feeling of disappointment because nothing did.

ED is a great technical feat, but in terms of gameplay compared to the older games it's seriously lacking. It feels very empty.

People complain the travelling times are too long and the space flight is boring... Well if there was more going on in terms of NPC interaction that wouldn't really be an issue.
 
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I think Lestat is right. It two instance where a user has to decide on what to do in regards of Distance or Combat. In your case distance is a issue. His case combat issue. But the one Big thing I notice. Lestat is not making Treads asking to Nerf combat. But I bet if Combat was too hard for you. I bet your group would make topics asking to nerf combat.

I'm requesting gameplay for myself, not a nerf of your game style. Click my signature image for an excessive pitch I put together over several months which is designed to do just that. (IE give me gameplay while preserving slow-boating as a valid & competitive playstyle)

So... Nope ;)
 
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I think the problem I have with ED is I came to this game having previously played Elite '84, Amiga Elite, Elite+ on PC, FE2 and FFE, and been around this forum since 2008 I have a very good idea of what Elite is actually about... So forgive me for thinking that the latest game in the series should follow the pattern of the previous games. I mostly play as a trader, but the problem I have with ED is it's a bit too much like European Truck Simulator in space with nothing much happening between (well you do get to stop for traffic lights in ETS2 which is more than happens in ED) leaving the station and docking at the next one.

Is it too much to ask, as someone who was a huge fan of the older games, for the new one to be a bit more like them? There's only so many times you can go from one station to the next before it becomes dull. I know there is combat in the game if I go looking for it, but I really don't understand the "opt-in" nature of the combat in ED. It seems a very odd way to design a game to me (and I've been a developer for a number of years), a bit like making Pac-Man but you don't see any ghosts unless you really go looking for them, or having a dungeon crawler where the enemies only spawn in certain places but not near your main goal, enabling you to complete each level very easily because you can breeze through it without any danger. It'll be fun for a few minutes, but ultimately will be very shallow and unfulfilling.

I don't want a full on pew-pew-pew action space shooter, but I also don't want to fall asleep every time I play the game either... If I wanted someting where you just fly in a straight line for ages and only get to do something fun when you're about to land, I'd play Microsoft Flight Simulator. There has to be a better balance than we have at the moment. if I go into a low security system with a war happening, I want it to mean something. I want it to be a risk. I want the chance of being interdicted to be higher... I don't want to be wandering in there thinking that something might happen and then docking and leaving with a feeling of disappointment because nothing did.

ED is a great technical feat, but in terms of gameplay compared to the older games it's seriously lacking. It feels very empty.

People complain the travelling times are too long and the space flight is boring... Well if there was more going on in terms of NPC interaction that wouldn't really be an issue.
The thing is I have had plenty of pew pew with the Liz Ryder quest, don't want anymore for a while. If I was constantly being interdicted it would just be annoying. I like the way it only happens occasionally, that feels more realistic, I mean I'm space trucking, not flying a bomber over enemy territory! Though I do agree, should be more interdictions in anarchy systems and less in in hi security, that would make sense. Anyhoo, try mission stacking out of Leonard Nimoy station, I got my butt kicked doing that a coupla months ago. Let me know how you go, now I'm engineered I may go back and get my sweet revenge on those sons of maggots!
 
I'm still finding it ironic that going almost 1,000 times the speed of light still isn't fast enough for some people......
Well, aside from the fact that you almost never reach 1,000 times the speed of light in SuperCruise, it’s a pretty glib statement if you don’t know whether 1,000 is a big number in this context or not.

1,000 times the speed of light is fast until you want to travel between star systems - then it’s pretty slow.

Anyway, if FDev increased acceleration rates so that 1,000 times the speed of light could be achieved quickly and easily in SuperCruise, then i’d be ok with that. 👍
 
I think Lestat is right. It two instance where a user has to decide on what to do in regards of Distance or Combat. In your case distance is a issue. His case combat issue. But the one Big thing I notice. Lestat is not making Treads asking to Nerf combat. But I bet if Combat was too hard for you. I bet your group would make topics asking to nerf combat.
That is such a bad analogy it’s hard to know where to start.

Considering the game has been out for over 4 years now and ‘our group’ have never once asked to ‘nerf combat’, i’d say that would be a bad bet.
 
I'm still finding it ironic that going almost 1,000 times the speed of light still isn't fast enough for some people......

Perhaps it’s ironic that the forums don’t move at all and you’re still not keeping up.

The issue is acceleration, not speed. To get to 1000c it takes 10 minutes (just did it in my conda). Considering you have to speed up and slow down to get places, it has to be a proper SC trip to get to max speed which takes over 20 min.

If acceleration was beefed up it would make a big difference. However, it might also make it more difficult to interdict, so having set lanes for faster travel would make sense.
 
Counter-proposal,

Since travel times have already been greatly reduced since pre-2.1, gradually expand the bubble instead. The stagnation of human colonization bugs me for some reason.
 

dxm55

Banned
Counter-proposal,

Since travel times have already been greatly reduced since pre-2.1, gradually expand the bubble instead. The stagnation of human colonization bugs me for some reason.

Meh. I would prefer Hourly shuttle services from Bubble to Colonia. Just for the heck of it. 🤣
OK let's be nicer. Daily will do too. Thank you very much.

Maybe Sag A too.
 
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