Perhaps it is worth bearing in mind that the objective is not necessarily to convince each other but to convince FDev a particular argument has merit.
It's okay to disagree![]()
To me the anti-sc-moaners have no merit to their argument, they ignore the various incontrovertible facts that have been repeatedly pointed out to them that highlight the holes in their arguments.Perhaps it is worth bearing in mind that the objective is not necessarily to convince each other but to convince FDev a particular argument has merit.
It's okay to disagree![]()
There were some facts there, then he started speculating. Read his post!Golgot quoted actual FACTS from annual financial reports and Fdev CFO meetings, what more do you want...you must still be in the honeymoon phase with the fresh account and all...welcome to the game seeing as you are the fresh new meat Fdev need.
In this context, if they a system is not populated then travel times are moot in the context of this discussion - it does not matter where a system is if it is unpopulated, the same fundamental rules of thumb about reasons to visit them are essentially the same - exploration or expansion. Just because an unpopulated system happens to be with-in a certain jump range of the capital systems does not change that.I've just played with EDDB, and it seems that 60% of bubble systems with secondary suns are populated. Which means 40% of them are being ignored in a station-only analysis. (The real issue is more complex, IE how many distant bodies are involved in both populated & unpopulated systems etc. But I can't fathom how to do that on my phone right now)
Crikey, I didn't know that Donald Trump was on this forum! Thought you wuz too busy building a wall, or something.....It was my Oppinion, like you your salty oppinion, besides i started asking a question. The facts are in the financial reports for Fdev, go educate yourself newbie, or get CNN fake news to fact check for you...begone.
To me the anti-sc-moaners have no merit to their argument, they ignore the various incontrovertible facts that have been repeatedly pointed out to them that highlight the holes in their arguments.
As of yet - there has not been even one argument in support of reducing super-cruise times that carries any legitimacy - just the usual habitual complaining.
Yep, lots of moaners on this forum. And whiners. Some whingers too! Meanwhile, the rest of us are happily playing EDTo me the anti-sc-moaners have no merit to their argument, they ignore the various incontrovertible facts that have been repeatedly pointed out to them that highlight the holes in their arguments.
As of yet - there has not been even one argument in support of reducing super-cruise times that carries any legitimacy - just the usual habitual complaining.
The problem is that the "boredom" aspect is highly subjective and controversial, it is only the outlier cases of extreme length SC journeys (e.g. Hutton run) that can really become boring in essence but there is no getting around those cases without ruining the experience one way or another. The longer non-extreme length SC journeys still require careful monitoring and management of SC speed/throttle and SC directional vectors in order to ensure the quickest transit while not overshooting the target destination.The argument is simple, they don't like it (principally because it's boring rather than because it takes a long time). They have a point, but so do you. There is some scope to improve the situation without making anything significantly worse for others. The conversation may be more productive if the boundaries of that small region of common ground were fleshed out rather than focusing solely on the downsides of any change.
I disagree that 3.3 has made ED more arcade-ish, though I can see how it can be seen that way with the FSS/DSS kitsch changes. If FD want to target the Arcade crowd, then arguably they should write a separate game specifically for them.OP is right ! Since 3.3, ED is becoming more and more arcade-ish. Let's finish the job and make it totally arcade !!![]()
Nope, most of those kind of sell offs ended up ruining the relevant franchise. You can not get around the fact that in general if you pay peanuts you get monkeys.What FD should do is to sell the franchise to one of these Ukrainian/Russian so creative small teams who build marvels with little $ but tons of love!
In this context, if they a system is not populated then travel times are moot in the context of this discussion - it does not matter where a system is if it is unpopulated, the same fundamental rules of thumb about reasons to visit them are essentially the same - exploration or expansion. Just because an unpopulated system happens to be with-in a certain jump range of the capital systems does not change that.
it is only the outlier cases of extreme length SC journeys (e.g. Hutton run) that can really become boring in essence
I still find my point still holds true.
I wonder if there's so much whining about boredom during flight on aircraft simulator forums.
Or truck simulator forums. Or train simulator forums.
Or sailing simulator forums, like Sailaway, where you can traverse the real sized oceans.
IIRC Hutton Orbital replaced Eden Station which was present in the two prior games, where time acceleration meant that orbital distances from the primary were mostly irrelevant unless you did something stupid like running out of fuel, or missing a mission deadline. Hyperspace arrival was also at the edge of systems rather than at the largest mass.Hutton is a special case. It was likely built to be that far out, just so people who wanted to could do that.
I read that more in terms of consistent and legacy-aware design than any sort of legal obligation. But given how far the game has already drifted from its 2012 concept and its 2013/2014 development plan I don't think FD would be bothered either way. They'll do what they want to do.I've seen some jaw-droppingly bad arguments while campaigning for changes to travel times, but hearing that even 'tweaks' to the existing systems would be tantamount to a breach of the Terms of Service is indeed a flabbergasting new low. Congratulations.
As Golgot and others have pointed out, there are those large systems where missions will occasionally send you. Sometimes to a station, other times to a body that's unknown until you arrive. They are annoying, of that there's no doubt. I've wondered, and possibly even posted here, whether FD could tweak the mission UI to display the overall size of the destination system. This might alleviate some of the problems by allowing players the option of skipping missions that might take them on a long supercruise jaunt. Of course that doesn't account for mission wrinkles that start you off in a small system and divert you to Distant Ice Ball World for shiggles, but then I guess you always have the option to abandon. What's more important, your time or your reputation? If you were being generous to FD you could almost consider this part of the gameplay, although it exists by accident rather than by design.But there are tens of thousands of stations in the Bubble, so why not have a few that are distinctive? What's wrong with a tiny minority that can't be reached in a few minutes? The only thing that distinguishes Hutton is the time it takes to get there... I think that's worth preserving. And as has been pointed out endlessly in these threads, no-one is forcing you to go.
And to establish scale (although as I've said elsewhere I think there's plenty of room for increasing top speeds and acceleration curves without ruining that aspect).The long travel times in Elite serve absolutely no purpose other than to waste people's time. If you don't want to fast travel, don't fast travel.
The only groups that matter are the FD design and development teams. They ultimately choose how we can play.The problem is one group is trying to force their play preferences on another. Why not let the player choose how he wants to play?