This is probably the key. Long travel times were mitigated in FE2 by time compression, and because it was a standalone game.
But Long travel times is/was acceptable in that game, as it made you plan your journeys, and especially those missions where you had to time yourself to intercept a target and kill him when he entered a certain system LYs away.
It made sense then. But we got around that time sink nonsense with time compression so we didn't waste minutes or hours of our life commuting.
I dunno man.... Long, non-compressible travel times look good for retirees...., and maybe the odd kid who loves these kinda games.
But it doesn't make sense for a consumers who are working adults with limited play time.
In Frontier/FFE we also exited witchspace outside the total mass of a given system. How many have had the joy of travelling to the Alpha Centauri system in those games?
Looks like we are moving towards name-calling again. Does it make a difference to the time it takes to travel in-game whether it is compressed time in the game that speeds up things or real 1:1 time with compressed space? Are you implying one needs to be a kid or retired person to enjoy games that take time to play? What do the work situations of consumers have to do with this? Can't children or retirees be consumers? What constitutes limited play time? Who has unlimited playtime?