Ever since special effects were removed from NPC's a substantial portion of the player base has continued to believe that NPC's use special effects because of the redundant legacy special effect warnings that are triggered by the inherent properties of certain weapons, to my knowledge plasma accelerators, rail guns and enforcer cannons, i.e.:
- Player is shot by NPC with plasma. Player receives audible "thermal attack" warning because plasma inherently raises temperature by trivial degree, hence player thinks under attack by a thermal shock/cascade weapon
- As above with rail guns or enforcer cannons, player receives audible warning intended for force shell cannons because of inherent trivial momentum effect
This misinformation has been raised in countless forum threads, see today:
https://forums.frontier.co.uk/showthread.php/346913-Are-NPC-s-engineered?p=5428306#post5428306
These warnings are achieving absolutely nothing except to "cry wolf" and confuse the player base. Please remove these redundant legacy special effect warnings from the inherent properties of weapons and confine them to when a player is really being struck by a special effect.
Thanks!
- Player is shot by NPC with plasma. Player receives audible "thermal attack" warning because plasma inherently raises temperature by trivial degree, hence player thinks under attack by a thermal shock/cascade weapon
- As above with rail guns or enforcer cannons, player receives audible warning intended for force shell cannons because of inherent trivial momentum effect
This misinformation has been raised in countless forum threads, see today:
https://forums.frontier.co.uk/showthread.php/346913-Are-NPC-s-engineered?p=5428306#post5428306
These warnings are achieving absolutely nothing except to "cry wolf" and confuse the player base. Please remove these redundant legacy special effect warnings from the inherent properties of weapons and confine them to when a player is really being struck by a special effect.
Thanks!