Currently station drop zones are tiny - you drop inside them and are instantly protected by the stations guns. This totally negates the 'no mans land' that exists around the station and the gameplay it would generate- for example Powerplay NPCs and players could attack in this space, pirates (both player and NPC).
The idea is that rather than being fixed, this drop zone expands or contracts based on the BGS sliders and state of that system- its a bit like compromised nav beacons that appear and dissapear based on the BGS. So:
In general, the higher the happiness the more lax the zone, and the higher the security status the more police are about.
High civil liberty: large zone, police need space to scan incoming traffic. If the security slider is high there are more police scanning.
Lockdown: small zone (like present size)
Pirate attack: small zone (like present)- station wishes to protect incoming traders from known pirates in system.
Outbreak: large zone, police need time to scan and organise / quarantine ships
Thargoid / terrorist attack: small zone
...and so on.
This would allow more room for Powerplay NPCs to be something (they can hang around and cause problems like gangs), pirates can intercept and have a window of opportunity, and makes smuggling more / less difficult. It would also make engineering more important, with greed being balanced with robustness (i.e. engine speed, thruster integrity, powerplant etc) and that player groups who roleplay as police a place to do it
The idea is that rather than being fixed, this drop zone expands or contracts based on the BGS sliders and state of that system- its a bit like compromised nav beacons that appear and dissapear based on the BGS. So:
In general, the higher the happiness the more lax the zone, and the higher the security status the more police are about.
High civil liberty: large zone, police need space to scan incoming traffic. If the security slider is high there are more police scanning.
Lockdown: small zone (like present size)
Pirate attack: small zone (like present)- station wishes to protect incoming traders from known pirates in system.
Outbreak: large zone, police need time to scan and organise / quarantine ships
Thargoid / terrorist attack: small zone
...and so on.
This would allow more room for Powerplay NPCs to be something (they can hang around and cause problems like gangs), pirates can intercept and have a window of opportunity, and makes smuggling more / less difficult. It would also make engineering more important, with greed being balanced with robustness (i.e. engine speed, thruster integrity, powerplant etc) and that player groups who roleplay as police a place to do it