PLEASE stop the way space stations ROTATE

I want to know why the station rotates until I get inside and the rotation suddenly stops??? Does the field you enter make you start spinning with the station?
....
Or why the landing pad number holograms are readable from either side you view them and not reversed on the other side. Do they orient to face you? What happens if two people are looking from both directions?
....
Or when the paint job for the station's lettering has faded, it is always faded on the same letter (IIRC, it is E) in every station across the galaxy :p
 
I want to know why the station rotates until I get inside and the rotation suddenly stops??? Does the field you enter make you start spinning with the station?
....
Or why the landing pad number holograms are readable from either side you view them and not reversed on the other side. Do they orient to face you? What happens if two people are looking from both directions?
....
Or when the paint job for the station's lettering has faded, it is always faded on the same letter (IIRC, it is E) in every station across the galaxy :p

As far as I know, and I may not know very far ;) your ship is enabled with automatic rotational correction, which you can always turn off if you're feeling particularly adventurous in the right hand UI panel (you'll probably only try this once)

The holograms are magic, or are they displays on your ship's own HUD? I can never remember.

The lettering sadly I've never even noticed. I would simply say that you must be flying too slow to notice this :D

Personally I always assumed that the reason stations faced their host planet at different angles was due to all us commanders bumping into things during our dodgy docking manoeuvres.
 
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As far as I know, and I may not know very far ;) your ship is enabled with automatic rotational correction, which you can always turn off if you're feeling particularly adventurous in the right hand UI panel (you'll probably only try this once)

The holograms are magic, or are they displays on your ship's own HUD? I can never remember.

The lettering sadly I've never even noticed. I would simply say that you must be flying too slow to notice this :D

Personally I always assumed that the reason stations faced their host planet at different angles was due to all us commanders bumping into things during our dodgy docking manoeuvres.

Or maybe its because I am playing on an Oculus Rift, and can see the lettering in magnificent detail as I am lifted slowly out of the hangar :D
 
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Short answer: gin!


For me...its the hydro grown "narcotics" we've been smuggling....has such a soooothing effect;)

Always wondered...who grows this stuff..?

I wonder if its cheech or chong...ive seen those guys flying around in supercruise before...ive always wondered about the source.

I bet they fly in ships made out of the narcotics...built into the ship panels.
One of those jokers was knockin on my ship door on my last smuggling job...he kept on insisting I was "Dave" or someone...lol

[video=youtube;4en77mX6gOI]https://www.youtube.com/watch?v=4en77mX6gOI[/video]
 
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It occurred to me that gyroscopic precession toque could be a good way to keep a rotating station axis oriented orthogonally to the tangent of the planet. In other words, keep it point toward or directly away from the planet.

https://youtu.be/8H98BgRzpOM?t=25s
Take a look at the video if you are curious. I am not sure if the direction of rotation as shown in the game would work, but you end up with a procession. You obviously don't have a string or rope, but the gravity well to keep it at the same radius from the center precession point. Also, it would probably get screwed up in a non-circular orbit.

Here's a little from hyperphysics.
http://hyperphysics.phy-astr.gsu.edu/hbase/rotv2.html

I really want to drop this into Ansys and see what it shows, but I really need to go home soon.

...And I just realized this might be how reaction wheels work in real satellites and space craft.


Also, Gravity gradient stabilization. Perhaps it is integrated into the structure of the stations? A large mass on one end and another large mass on the other. Thin, light materials in the center?

It'd be fun to see a bolo-like stabilized satellite or output. Perhaps as an outpost in orbit of SagA? It hands a mass with sciencey sensors close to the singularity and uses the gradient to stay stable and oriented.
 
I want to know why the station rotates until I get inside and the rotation suddenly stops??? Does the field you enter make you start spinning with the station?
....
Or why the landing pad number holograms are readable from either side you view them and not reversed on the other side. Do they orient to face you? What happens if two people are looking from both directions?
....
Or when the paint job for the station's lettering has faded, it is always faded on the same letter (IIRC, it is E) in every station across the galaxy :p

If you look at the little yellow trucks driving around, or more correctly driving in circles. They are actually standing still. the movement is from the station not by the trucks themselves.
try to turn auto rotation off in your ship, that is really fun inside a station. The bigger and more expensive a ship you own, the more exciting it is.
 
How many read the last thread about this to the end?

https://forums.frontier.co.uk/showthread.php?t=127362&p=1965862&viewfull=1#post1965862

Since the torque provided by forcing a spinning gyroscope to turn depends on the gyro's rotational speed, it is possible to spin up a set of reasonably sized, but really fast revolving reaction wheels so that the rotating stations in Elite are possible. A reasonable amount of computing power and electricity is needed to make them work, but it is within Elite lore to assume that neither of those are in short supply in a space station.

Reaction Wheel

O'Neill cylinder
 
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I can't stand it anymore. It makes me cringe everytime I drop out of SC and see a station. :eek:
THIS DOESN'T WORK!!! :mad::mad::mad:

You can't have space stations rotate like they do AND have the entrance point in the general direction of the planet they're orbiting. :(

It will not work! The entrance will be, after half an orbit, opposite of the planet.
Which would, by the way, not change a thing as when you drop out of SC it's always a gamble where the entrance is - it definitely is NEVER where you expect it.

Solution is simple:
Have them rotate perpendicular to their orbit plane.
And please, for heaven's sake, add a second entrance. Lots of problems solved (except for occasional drafts of space winds with two doors open..).

In the moon's case it's called tidal locking, essentially it rotates as it orbits the planet. Tidal_locking_of_the_Moon_with_the_Earth.gif A lot of moons do this, as do geosynchronous sattelites.

It makes travel to the planet and back easier, assuming there is transport between the two.

However i do agree with the idea of a second access port - it would save the turning around animation and you could just leave, quick and efficient - but that only really applies to the coriolis type.

Votes for toroidal/tubular stations?
 

Space Fan

Banned
Not interested? - go to another thread.

Are interested; contribute, or learn something.

It's a matter of choice.

(Not interested + can't contribute + won't contribute = post: ERRR, WOTS POINT OF THIS, DURRR GO AWAYY, DURR IT IS JUST A GAME - like kids at a school gate. This is the most puzzling aspect of all. Go read something else.)

I would normally write 'Regards,' but in this case, meh.
 
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I want to know why the station rotates until I get inside and the rotation suddenly stops??? Does the field you enter make you start spinning with the station?
....
Or why the landing pad number holograms are readable from either side you view them and not reversed on the other side. Do they orient to face you? What happens if two people are looking from both directions?
....
Or when the paint job for the station's lettering has faded, it is always faded on the same letter (IIRC, it is E) in every station across the galaxy :p

As far as I know, and I may not know very far ;) your ship is enabled with automatic rotational correction, which you can always turn off if you're feeling particularly adventurous in the right hand UI panel (you'll probably only try this once)

The holograms are magic, or are they displays on your ship's own HUD? I can never remember.

The lettering sadly I've never even noticed. I would simply say that you must be flying too slow to notice this :D

Personally I always assumed that the reason stations faced their host planet at different angles was due to all us commanders bumping into things during our dodgy docking manoeuvres.

This.

In a station you are getting a huge amount of help from your ships systems.

If you haven't tried it yet, get into a sidewinder, upgrade the thrusters and then turn off the rotational assistance inside the station - then try to take off and, leave the station, turn around and dock again (without turning the assistance back on). :)
 
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However i do agree with the idea of a second access port - it would save the turning around animation and you could just leave, quick and efficient - but that only really applies to the coriolis type.

Votes for toroidal/tubular stations?

As I'm sure has been mentioned before (not reading the entire thread) stations are the way they are coz DBOBE watched 2001: A Space Odyssey way back when and loved it. They been like that since 1984 and they aint likely to change them now. More likely is some sort of "traffic control" system... but most likely is they'll leave it alone and expect us to be responsible pilots. (HAH! Yeah right!)
 
The OP is right to a point.
Of course a station can be oriented so it both mirrors tidal locking and axial rotation, angular motion with respect to perpendicular axes is independent, you can spin in 3 directions if you want.

But why the same for every large station in the known universe? Like the appearance of the stations themselves, it would be great (and by no means difficult) for FD to show more imagination and variety.
This sort of attention to detail in the design is very sadly lacking, because the focus is on trivial gamey addons. :(
 
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