PLEASE stop the way space stations ROTATE

I can't stand it anymore. It makes me cringe everytime I drop out of SC and see a station. :eek:
THIS DOESN'T WORK!!! :mad::mad::mad:

You can't have space stations rotate like they do AND have the entrance point in the general direction of the planet they're orbiting. :(

It will not work! The entrance will be, after half an orbit, opposite of the planet.
Which would, by the way, not change a thing as when you drop out of SC it's always a gamble where the entrance is - it definitely is NEVER where you expect it.



Solution is simple:
Have them rotate perpendicular to their orbit plane.
And please, for heaven's sake, add a second entrance. Lots of problems solved (except for occasional drafts of space winds with two doors open..).
 
I can't stand it anymore. It makes me cringe everytime I drop out of SC and see a station. :eek:
THIS DOESN'T WORK!!! :mad::mad::mad:

You can't have space stations rotate like they do AND have the entrance point in the general direction of the planet they're orbiting. :(

It will not work! The entrance will be, after half an orbit, opposite of the planet.
Which would, by the way, not change a thing as when you drop out of SC it's always a gamble where the entrance is - it definitely is NEVER where you expect it.



Solution is simple:
Have them rotate perpendicular to their orbit plane.
And please, for heaven's sake, add a second entrance. Lots of problems solved (except for occasional drafts of space winds with two doors open..).

Is this a joke thread or are you serious?
 
Perhaps when they set the rotation they also gave the station a carefully calculated amount of "top spin" to make sure it did always face the planet...
 
Target the station and it has arrows on the icon. It does not bother me nor most that it may be slightly off axis to the planet. Some do not have a planet at all. Just learn to fly ;)
I fancy having optional pads around other parts of Coriolis stations but not the square ones.
 
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THIS DOESN'T WORK!!! :mad::mad::mad:

You can't have space stations rotate like they do AND have the entrance point in the general direction of the planet they're orbiting. :(

Wow, never though about it. But from a physics standpoint you are correct :)

They do it like this because the original did it like that :)

- - - Updated - - -

Perhaps when they set the rotation they also gave the station a carefully calculated amount of "top spin" to make sure it did always face the planet...

That doesn't work when it's already spinning on some other axis.
 
I did think this before having played Kerbal Space Program quite a lot, but the red faces on your post don't really help...

I'd be in favour of space stations with varied entry points and orbital mechanics provided the hologram when targeting from supercruise also rotated so you could align your drop out.

Edit: Although I don't think this is the most pressing issue in the game at the moment.
 
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Orbit and rotation can be set independent of one another. It is trivial to ensure that you have an rotation that always faces the same way relative to the surface below. You know, like all the sattelites we have where they msut remain pointed at Earth (telco, weather, military, GPS...etc)...

Also, I wouldn't want the entrance pointed at open space...who knows what might come flying in...at least with it generally pointed at the planet your are physically and gravitationally protecting the opening.
 
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The Moon does it. Why can't a space station?

The moon isn't spinning along the axis that intersects it and the earth as well, so there isn't a 1:1 comparison here. (I am a chemist, not a physicist so forgive any misunderstanding of the laws of motion, it has been a few years.)
 
Are you implying that if an object is rotating around its X axis I can't apply force to it and create a rotation around the Z axis as well?

Because that's very much possible.
 
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