I HAVE A SPACESHIP WITH FRAMESHIFT AND BIG LASERS
FRONTIER, Y U NO ORBITAL MECHANICS
...really?
Yes, really. You see, inconsistency is the whole point.
I HAVE A SPACESHIP WITH FRAMESHIFT AND BIG LASERS
FRONTIER, Y U NO ORBITAL MECHANICS
...really?
The answer is really damn simple - it's a game and some stuff is cooler the way it is.
My apologies, I didn't make myself clear. I was looking for a real answer, not a pile of specious sophistry.
Now, does anyone actually know the answer to this conundrum?
The game is 1000 years from now. The technology they have would appear to be like magic to you and I. They have found a way to make the stations rotate in the way they do. That's all you and I could ever hope to understand as our brains are just not evolved enough to understand the concept of the technologies involved or the advances in the laws of physics that have been made.
How is the way stations currently rotate cooler than it would be if Frontier wasn't lazy and actually made them rotate around their center of mass rather than the logical object's center?
Yes, I gave it a few pages ago...
Setting their center of mass as the center of rotation wouldn't change the way they are currently rotating.
Time to put a stop to a circular argument... Space Fan, this is 1000 years from now. The technology they have would appear to be like magic to you and I. They have found a way to make the stations rotate in the way they do. That's all you and I could ever hope to understand as our brains are just not evolved enough to understand the concept of the technologies involved or the advances in the laws of physics that have been made.
My apologies, I didn't make myself clear. I was looking for a real answer, not a pile of specious sophistry.
Now, does anyone actually know the answer to this conundrum?
Sorry Bran but your answer isn't adequate. The reason is that FD don't in fact offer 4th millenium technology. They offer 3rd millenium technology (have you looked at the station speakers recently? 2nd millenium.) and call it "realistic".
You're either "realistic" or you're not. FD, in reality, are not. That's why we have this unsatisfying bouillabaise of both/either/neither.
Try being in a station with Flight Assist Off and don't touch the controls. You get shifted about. Now try it with Flight Assist On, but Rotational Correction off. You get flung about.
I suggest the physics inside the station are working just fine. The ship's computer (or you if you're FA-Off) compensates for the motion and the gravity effect.
All rotating station pads have the low-gee warning. It is about 0.1G. It is because it is closer to the axis than the habitation area. Only non rotating station pads should have zero gee warnings.
Low G doesn't mean zero G. The warnings are there for the same reason that we mark edges and drops: watch out! "Gravity" in the station feels less the closer you get to the center, so as you step out of a close quarters environment (a starship, corridor or building) you're reminded that you're in a low G environment because if you jump, trip or otherwise take to the air you will find yourself at a higher altitude than you expected - nevermind the coriolis effect depositing your broken body on the opposite side of the station after you get creamed by an incoming vessel.
It would, because we know full well why they are rotating the way they rotate. And the reason has nothing to do with lore and pseudo thrusters constantly firing. They rotate around the point from which the game calculates your distance to the station. And that point couldn't be at the center of mass for gameplay reasons, since Orbis stations can be very long with the only bit of interest to the player being at the very end, far away from the CoM.
If FD actually used the CoM, instead of a cone-shaped rotation, we'd get an hourglass-shaped one. For the player not much would change since the rotation is very slow on most stations, but for the few stations on very fast orbits it would actually make docking interesting.
And it wouldn't look as stupid as it does now.
Just to say, I'm a student in physics, and everything in the game concerning stations IS CORRECT.
Objects can rotate on more than one axis (as for an example just look at olympic divers). If the rotation is initially properly set, they don't even need thrusters to correct it.
Finally, when inside the station, the ship is only dealing with a weaker form of gravity created by the radial acceleration of the spinning. I assume that 1000 years later they can make a ship stand still in an atmosphere without any trouble.
Oh thank you. An answer that concerns itself with objective (3rd millenium) reality.
Whatever that means.
But making things accord to 3rd millenium technology, and then saying "it's ok, this apparent inconsistency is due to 4th millenium technology" is, well, inconsistent. I mean, if we're talking 4th millenium then why can't we have all kinds of stuff that'd be considered impossible now?
Do you see?
The moon has an entrace?!
If you read carefully, what I only said about 3rd millenium is that they can surely make a ship stand still in a gravity field, just as a helicopter. If a helicopter is able to hover in 1g, they should be able to make ships hover in let's say 0.5G in 1000 years.
Read it all carefully becore disclaiming please.
If you read carefully, what I only said about 3rd millenium is that they can surely make a ship stand still in a gravity field, just as a helicopter. If a helicopter is able to hover in 1g, they should be able to make ships hover in let's say 0.5G in 1000 years.
Read it all carefully becore disclaiming please.
If you mean anti-grav hovering then even in the 10th or 100th centuries it still may not be possible. There is no logical reason to assume that this (or any kind of FTL either) is actually possible regardless of how long you wait.
If you mean hover like a helicopter or vtol plane then we can do it already in 1g. Lower g would make it easier.
You can't have space stations rotate like they do AND have the entrance point in the general direction of the planet they're orbiting.![]()