Plot Long Route - Short Jump Distance For 10th to 15th Jump - Anyone Else?

So for a long time when out in the black and plotting long jump routes (100 or more jumps in the route) on the 10th to 15th jump of the route the jump distance is really short.

As an example I plot a route of 229 jumps and my AspX has a jump distance of 66.4 LY's. On jump 214 the distance of the plotted jump is only 17.3 LY's.

This consistently happens every time I use the galaxy map route function and plot a route of any length and this has been going for a long time (4 years minimum).

Has any other Explorer's noticed this anomaly when plotting long distance routes?
 
maybe this area simply hasn't high enough density, so you have to jump 17ly, the closest (for previous jump) stars are at distance 17 ly, and after it at distance of 80/lys?
Or it is jump to neutron star, which can be used to boosts
Without more data (example your location, filters, route settings) we can only guess.
 
maybe this area simply hasn't high enough density, so you have to jump 17ly, the closest (for previous jump) stars are at distance 17 ly, and after it at distance of 80/lys?
Or it is jump to neutron star, which can be used to boosts
Without more data (example your location, filters, route settings) we can only guess.
This happens in the center of the galaxy so it is not because of star density.
 
The route plotter plots in chunks of 1000ly (which was the original limit of the plotter) which has the effect that you'll have a short jump every so often as it takes you to the last star in a chunk.
Thanks and this makes sense since 1,000 / 66 is 15 and it happens right at 15 jumps in my 66.4 LY range AspX.
 
The route plotter plots in chunks of 1000ly (which was the original limit of the plotter) which has the effect that you'll have a short jump every so often as it takes you to the last star in a chunk.
Interesting reason. But I really think they should fix that. (Not that an occasional short jump is a huge problem, but still... it's a defect if not outright a bug by some definition.)
 
Interesting reason. But I really think they should fix that. (Not that an occasional short jump is a huge problem, but still... it's a defect if not outright a bug by some definition.)
It's an efficiency thing as I understand it. Without it the route plotter would take considerably longer to finish and depending on the playstyle of the person flying the ship, there's a reasonable chance they might be replotting before the 1000ly are up (if they're stopping to hunt bios along the way, for instance, they might not get 15 jumps done in a single play session)
 
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