You missed the tm from soon. 
This is a major issue at the moment and needs addressing asap! With a fuel scoop i can practically go anywhere, being told i'm restricted in my flight plan by my ships computer (route unavaliable) is utterly ridiculous!
I hope so.
Being unable to plot the distance route only because it is limited by fuel tank is one thing, but if you got fuelscoop it should be ignored.
Disagree. From a lore perspective, navigation is THE most important system for space travel (once you get past the pressure/oxygen/heat hurdles, of course). From a gaming perspective, you can already do what you want by just routing one system at a time. Expanding navigation capabilities doesn't change that for you while enabling those of us who don't want to play like you do.I think an advanced route plotter should be an internal ship module (existing system comes as standard in the ship's computer so takes no space). Because, as an explorer, part of the fun is in not entirely knowing if you'll ever be able to reach your destination. Modifying your route jump by jump, having to backtrack and find an alternate path, etc. The more advanced the galaxy map route plotter gets, the bigger the distance it covers, the more it diminishes that fun for me.
So, I'd like it as a ship module. If you want to use it, great, but you're taking up a slot which could otherwise be used for something else. So, basically, an equivalent to having a docking computer.
Disagree. From a lore perspective, navigation is THE most important system for space travel (once you get past the pressure/oxygen/heat hurdles, of course). From a gaming perspective, you can already do what you want by just routing one system at a time. Expanding navigation capabilities doesn't change that for you while enabling those of us who don't want to play like you do.
Ummm, my 21st Century laptop can plot those distances now, even if it takes 5 minutes. Why wouldn't a 34th century computer be able to do it? Moore's Law, eh?So from a lore perspective it makes sense that you can route plan 1,000s LYs through hundreds of systems marked as "unexplored"? Your ship computer in a pokey little vessel comes equipped with a database containing 400 billion star systems with which it can pretty much plot any point A to point B path? By all means plot a path through known and populated systems. The rest of the galaxy? A 500 LY computed radius seems reasonable to me, without an additional ship module specific to the task.
Ummm, my 21st Century laptop can plot those distances now, even if it takes 5 minutes. Why wouldn't a 34th century computer be able to do it? Moore's Law, eh?
I think people misunderstand what "Unknown" means. It means that we don't know what orbits the stars, but we certainly know where the stars are! We know it, like, now in Real LifeTM.
If you did just a little research you would find that it is indeed being addressed. Soon.
I'm hoping it'll be addressed by fundamentally changing the way it works.
If I want to plot a route from A->B, why does the map need to show all the possible routes from A->C,D,E,F,...,X,Z,Y,etc.
This is the part that seems to take ages ... waiting for the spider nest of possible jumps to grow.
I'm only interested in how to get from A->B, so really you should only need to calculate that single path.
Of course, it's nice to see *locally* where I can jump from my current position, but only 2 or 3 jumps away ... so maybe just keep the spider nest for (say) a number of hops, rather than a distance ?
My point still stands about docking. 34th century ships which don't autodock at stations with one little letterbox entry / exit point? You'd expect in real future life, this entire process would be automated. But that would be less fun. So in-game, you can buy a docking computer but by default, that process is entirely manual. I really don't see what's so unreasonable about an additional module specific to the task of long-range route plotting.