Tris or quads? That's one question, I always had right from the beginning. Objects with triangles have mostly some kind of artifacts.
At Frontier probably all game objets are created in Maya. And basically, in Maya (as well as in Blender) all objects are modelled with squares. That's why I'm surprised that in the TMT all objects should be uploaded with triangles.
Maybe that's ONLY such another translation error in the basic guide that became Tris instead of Faces.
Has anyone ever tried to import an object with squares instead of triangles in the TMT? Maybe that works (apart from the fact that the number of polygons would drastically decrease).
At Frontier probably all game objets are created in Maya. And basically, in Maya (as well as in Blender) all objects are modelled with squares. That's why I'm surprised that in the TMT all objects should be uploaded with triangles.
Maybe that's ONLY such another translation error in the basic guide that became Tris instead of Faces.
Has anyone ever tried to import an object with squares instead of triangles in the TMT? Maybe that works (apart from the fact that the number of polygons would drastically decrease).
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