There are several possible explanations:I see the application for a PMF requires at least 10 players, however I see a lot have less than 5. I've even seen one with 3 and 1 player! How is this possible? Do they apply and defect/leave?
What are you referencing to say a PMF has "less than 10 players"? I'd argue it's impossible for you to accurately get this figure.I see the application for a PMF requires at least 10 players, however I see a lot have less than 5. I've even seen one with 3 and 1 player! How is this possible? Do they apply and defect/leave?
They don't prevent expansion, just insertion of new ones.So returning to this thread after doing more BGS I'm entitled to suggest FDev do a "purge" of PMF's that have no activity and languish at the bottom of their only system they are present in.
I've come across 2 PMF's with little or no activity and this could be preventing expansion from other factions, no?
I've read lots of threads where people claim systems are clogged with PMF's and there is hardly any more real estate. Surely not?!
Do FDev do a periodic purge?
New PMFs can't be added to systems with another PMF already present.I've come across 2 PMF's with little or no activity and this could be preventing expansion from other factions, no?
I've read lots of threads where people claim systems are clogged with PMF's and there is hardly any more real estate. Surely not?!
No. It's hard to tell what criteria they would use for one, either.Do FDev do a periodic purge?
Don't forget, it's technically very difficult (if not impossible) to remove a faction from the game.No. It's hard to tell what criteria they would use for one, either.
I'm pretty confident it's not a question of mechanics, rather, the BGS would bug out if a faction were removed from itfdev could add functionality to remove PMF - maybe a new state 'eradication' that happens if you go below 1% in your home system with no presence in other systems. The if you don't do something something something you get removed. ofc as Ian pointed out that would also remove NPC factions, so would need some thought*. And you just know some player group would devote themselves to destroying others.... and probably not the ones with no support...
* a really obvious one would be removing the factions that give out system permits
Well, as you said yourself - they have (klunky) ways. Is it worthwhile? Probably not, quite a few more important things to fix (like smuggling I hear )I'm pretty confident it's not a question of mechanics, rather, the BGS would bug out if a faction were removed from it
That's a really good point!Honestly though I like abandoned PMFs 'cause it means that I don't have to worry about anyone else deciding they like the look of whatever my home system is right now and getting all up in my grill about what I do to the BGS. It, along with having my carrier parked there, is a nice handy "this system's taken" sign.
Right, but it's impossible to monitor. You won't find the number of people in my group anywhere on the Internet, for example, because we all know each other and talk IRL.If FDev can't monitor human participation in PMF then you could easily lie on your application... Maybe thats why I've come across a few that have very low or limited influence in their native systems and never seem to get ejected.