Isn't the last rank of the federal navy admiral?Wrong game. ED is all about being a small cog in a large machine. You don't get to be an admiral.
Wrong game. ED is all about being a small cog in a large machine. You don't get to be an admiral.
Isn't the last rank of the federal navy admiral?
Isn't the last rank of the federal navy admiral?
Unfortunately polls are for the moment not being used on the forum.
Sorry.
Well as an independent pilot sure. But lets say you're pledged to a Navy, or a Major Power. You have to stay loyal. You have to do military missions & upkeep weekly. Once you drop out of the military, they take that ship back.
Imagine a 100 mil rebuy...
It is. And it has the same significance as the rank of 'King' in the Empire: none to speak of. They hand out titles (and probably medals) to anyone who sucks up to them enough. They don't hand out real positions of power to spaceship drivers.
Given that many (most?) of us have fleets of ships, up to and including the biggest and most expensive in the game (Cutters, Corvettes) I think the idea of being little insignificant cogs is long gone. Maybe we can have a game with lots and lots of really really big cogs?
I'd love to have a little more variety in the 'capital' ships in any case, even if NPC only. Whether it be just different classes (or ship-kits), or some kind of capital ship in the huge gap between Battlecruiser and Corvette (or Interdictor and... Cutter?). I doubt we'll ever see anything player-piloted, but if we could have faction capital ships with minimal control it'd still be interesting. (So jump to system, attack, run away, etc.) How/who would do this, I've no idea!
I voted "no" to all of it because FDev has done a bad job with adding game mechanics for larger ships. Every ship all the way up to something the size of a skyscraper is a single pilot fighter that has beam lasers and multicannons and does loop-de-loops. It's just numbers getting bigger JRPG style and its lazy and dumb. I don't want a single-seater Death Star doing loop-de-loops. It's already dumb with the Corvettes and Anacondas. The only reason anybody wants bigger ships is because the current upper-tier ships feel tiny even though they are in fact MASSIVE.
If we ever get some depth added to the flight and weapons control model, extensive NPC crews that can be assigned task, FTL-style, and meaningful tactical differences between different classes of ships, THEN and only then would I like to see even bigger ships. Until then heck no.
Polls!
And then the penny dropped.
Bigger ships require multicrew as standard. Maybe.
People keep asking for giant ships in a game engine designed for single seat fighters, with a flight model to match. No amount of asking for giant ships is really relevant when the simplistic dogfighter model is in use. The game simply isn't built with this in mind.
I would ask for Evidence on this claim.
I am just a Modder so I dont claim to be all knowing on Programming. But I do know a thing or two. And I dont see why the COBRA Engine should not be able to run Bigger Ships than the Federal Corvette.
If we are Talking about Running Ships like the Farragut. That might be a different Story. As the Sheer amount Animation required to have several such Ships moving around freely. Would be pretty high. Which might run into Trouble in terms of how good a Computer needs to be for this Game.
But we aint Talking about these. We aint even Talking about Capital Ships right now.
We are Talking about Frigates and Destroyers.
Screening or Escort Ships.
Ships which would be about 3-4 times the Size of an Federal Corvette.
Not 100 times the Size like the Farragut![]()
I see no Reason for the Engine to have any Trouble Handling that.
To begin with the Claim that this Engine would be made for Single Seat Fighters with a Flight Model for this to match is entirely ridiculous in my Eyes.
The Flight Model of ED is fairly Realism Bound. And should actually work regardless of Size given that the Ships are Properly Designed for it.
I see no Reason for the Engine to have any Trouble Handling that.