Poll: Implement Ships and Equipment up to Destroyer Class. C5 Weapons and Tier 10 Modules

Do you want Frigates and Destroyers

  • Yes! I want Frigates, Destroyers and even Cruisers or maybe even more!

    Votes: 100 48.3%
  • Yes! I want Frigates and Destroyers to become Playable.

    Votes: 17 8.2%
  • I could not care less to be Honest lol

    Votes: 16 7.7%
  • I might accept Frigates. But I dont think it should go beyond that.

    Votes: 19 9.2%
  • No! I think Corvettes is as far as it should go!

    Votes: 55 26.6%

  • Total voters
    207
  • Poll closed .

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Unfortunately polls are for the moment not being used on the forum.

Sorry.
 
While I like the idea of expanded ship classes, weapons etc...

Balancing all that to work properly within the game is just not something I can envision turning out well. (based on previous experience with ED and weapons balancing efforts from FD)

So... If the poll was still open, I would be forced to vote NO from a practical point of view. Not because I wouldn't like to see larger ships become playable vehicles within the game.
 
Wrong game. ED is all about being a small cog in a large machine. You don't get to be an admiral.

Well as an independent pilot sure. But lets say you're pledged to a Navy, or a Major Power. You have to stay loyal. You have to do military missions & upkeep weekly. Once you drop out of the military, they take that ship back.
 
Isn't the last rank of the federal navy admiral?

It is. And it has the same significance as the rank of 'King' in the Empire: none to speak of. They hand out titles (and probably medals) to anyone who sucks up to them enough. They don't hand out real positions of power to spaceship drivers.
 
Unfortunately polls are for the moment not being used on the forum.

Sorry.

Oh lol.
That explains something. Guess I missed out on that.
There a reason behind that ???

Well as an independent pilot sure. But lets say you're pledged to a Navy, or a Major Power. You have to stay loyal. You have to do military missions & upkeep weekly. Once you drop out of the military, they take that ship back.

Actually I would say its an Or Question.
If your in the Military. They would Pay the Upkeep for you. But you would need to do a certain amount of Missions each Week to retain your Command of the Ship.
If you actually managed to Rack up the insane amounts of Money it would certainly cost to buy it. You would however also need to Pay the Upkeep Privately out of your own Pocket :p

At least I think that would be in a sense a good Regulation to make sure the Ship is not Flying around everywhere all day.


Imagine a 100 mil rebuy...

Deserved I guess.
It would after all also have Big Shields. An Federal Corvette is already well Shielded. So a Frigate and Destroyer would have even Bigger Shields and would have even more Armor than that.
So a Big Rebuy is deserved if you get Killed.

It is. And it has the same significance as the rank of 'King' in the Empire: none to speak of. They hand out titles (and probably medals) to anyone who sucks up to them enough. They don't hand out real positions of power to spaceship drivers.

Which is honestly said one of the Sad Parts of this Game.
Your Ranks etc all mean pretty much nothing in the Game.
Your effect on the World is so incredible small you dont matter at all. Which is one of the Reasons why People will Flock to Star Citizen like Crazy if it ever comes out.
Leaving ED in the Dust cause nobody wants to remain a small unimportand Goon for his entire Life...
 
Given that many (most?) of us have fleets of ships, up to and including the biggest and most expensive in the game (Cutters, Corvettes) I think the idea of being little insignificant cogs is long gone. Maybe we can have a game with lots and lots of really really big cogs? :)

I'd love to have a little more variety in the 'capital' ships in any case, even if NPC only. Whether it be just different classes (or ship-kits), or some kind of capital ship in the huge gap between Battlecruiser and Corvette (or Interdictor and... Cutter?). I doubt we'll ever see anything player-piloted, but if we could have faction capital ships with minimal control it'd still be interesting. (So jump to system, attack, run away, etc.) How/who would do this, I've no idea!
 
Given that many (most?) of us have fleets of ships, up to and including the biggest and most expensive in the game (Cutters, Corvettes) I think the idea of being little insignificant cogs is long gone. Maybe we can have a game with lots and lots of really really big cogs? :)

I'd love to have a little more variety in the 'capital' ships in any case, even if NPC only. Whether it be just different classes (or ship-kits), or some kind of capital ship in the huge gap between Battlecruiser and Corvette (or Interdictor and... Cutter?). I doubt we'll ever see anything player-piloted, but if we could have faction capital ships with minimal control it'd still be interesting. (So jump to system, attack, run away, etc.) How/who would do this, I've no idea!

Well seeing that we cant really do anything beyond Flying small fry. I think we are still Pretty small ^^
In the First Place I think its Ridiculous how weak current Capital Ships are anyways. They feel like a total Waste :p

But I agree we need more Variety in Big stuff anyways.
I was really Happy that they Introduced Special Big Ships and new Station Types.
Its a good thing if they start adding some more Variety to this Game.

I know its hard to actually Fill a World as Big as the ED Universe.
But right now this game has less Variety of Stations than the X Series Games or Freelancer. And that when its World is Millions of times Bigger xD
 
I voted "no" to all of it because FDev has done a bad job with adding game mechanics for larger ships. Every ship all the way up to something the size of a skyscraper is a single pilot fighter that has beam lasers and multicannons and does loop-de-loops. It's just numbers getting bigger JRPG style and its lazy and dumb. I don't want a single-seater Death Star doing loop-de-loops. It's already dumb with the Corvettes and Anacondas. The only reason anybody wants bigger ships is because the current upper-tier ships feel tiny even though they are in fact MASSIVE.

If we ever get some depth added to the flight and weapons control model, extensive NPC crews that can be assigned task, FTL-style, and meaningful tactical differences between different classes of ships, THEN and only then would I like to see even bigger ships. Until then heck no.

Yeah, this. Things like the Corvette are already kinda stretching the limits of believability. There's also the completely broken module cost right now (Anaconda: 141M - 8A Powerplant: 162M). Sure, you can have a capital ship for 5 billion. The powerplant will cost 10 billion though, because reasons.

Also, the cynic in me would point out that killing off legitimate polls that objectively quantify player opinion reflects badly on the devs.
 
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Polls!

And then the penny dropped.

Bigger ships require multicrew as standard. Maybe.

The Topic is way older.
Albeit I still consider it Importand.

Because I think ED currently is really limiting itself to an far smaller scale than it should.
With this Gigantic Game World they got. Limiting Players to only Fighter Stuff is somehow making little to no sense. It feels like we are playing a Game which offers the entire Ocean in 1 to 1 Scaling as Map. And we are not allowed to use anything Bigger than a Motorboat.


And well as I said.
Given current AI. I think the Multi Crew will be coming by itself. Simply because the Bigger Guns would not Turn Fast enough for an AI to do anything with them. And as most Weapons Arcs would Converge on the Sides rather than the Front. The Pilot cant use them effectively alone.
So they would be terrible inefficient without using 1 or 2 Gunners.
 
People keep asking for giant ships in a game engine designed for single seat fighters, with a flight model to match. No amount of asking for giant ships is really relevant when the simplistic dogfighter model is in use. The game simply isn't built with this in mind.
 
People keep asking for giant ships in a game engine designed for single seat fighters, with a flight model to match. No amount of asking for giant ships is really relevant when the simplistic dogfighter model is in use. The game simply isn't built with this in mind.

I would ask for Evidence on this claim.
I am just a Modder so I dont claim to be all knowing on Programming. But I do know a thing or two. And I dont see why the COBRA Engine should not be able to run Bigger Ships than the Federal Corvette.

If we are Talking about Running Ships like the Farragut. That might be a different Story. As the Sheer amount Animation required to have several such Ships moving around freely. Would be pretty high. Which might run into Trouble in terms of how good a Computer needs to be for this Game.


But we aint Talking about these. We aint even Talking about Capital Ships right now.
We are Talking about Frigates and Destroyers.
Screening or Escort Ships.
Ships which would be about 3-4 times the Size of an Federal Corvette.
Not 100 times the Size like the Farragut :p


I see no Reason for the Engine to have any Trouble Handling that.
To begin with the Claim that this Engine would be made for Single Seat Fighters with a Flight Model for this to match is entirely ridiculous in my Eyes.
The Flight Model of ED is fairly Realism Bound. And should actually work regardless of Size given that the Ships are Properly Designed for it.
 
I would ask for Evidence on this claim.
I am just a Modder so I dont claim to be all knowing on Programming. But I do know a thing or two. And I dont see why the COBRA Engine should not be able to run Bigger Ships than the Federal Corvette.

If we are Talking about Running Ships like the Farragut. That might be a different Story. As the Sheer amount Animation required to have several such Ships moving around freely. Would be pretty high. Which might run into Trouble in terms of how good a Computer needs to be for this Game.


But we aint Talking about these. We aint even Talking about Capital Ships right now.
We are Talking about Frigates and Destroyers.
Screening or Escort Ships.
Ships which would be about 3-4 times the Size of an Federal Corvette.
Not 100 times the Size like the Farragut :p


I see no Reason for the Engine to have any Trouble Handling that.
To begin with the Claim that this Engine would be made for Single Seat Fighters with a Flight Model for this to match is entirely ridiculous in my Eyes.
The Flight Model of ED is fairly Realism Bound. And should actually work regardless of Size given that the Ships are Properly Designed for it.


just realised, wouldnt the Panther cliper kinda run into the 'Frigate' catagory?
 
Sorry if I'm repeating others here, but my thoughts on all ships above corvette/cutter are as follows:

I want to see a range of ships introduced filling the void between corvettes/cutters and the massive battleships/interdictors. There's interesting art out there for carriers, and written descriptions for ships of frigate and destroyer classes.
Even if these ships are introduced in a non-player way, I think they'd improve on the feel of any military engagement, and the size and number of ships committed would give a sense of urgency or import to the conflict.
If implemented, I think the following should be carefully considered, however.
- Weapon turrets of each given class should be consistently and proportionally balanced for damage potential. Current battleships are armed with lasers and plasma guns that are firing from mounts around class 5 level, but their damage output is a joke. Not to mention the Imperial rail driver, which appears to be no less than class 6 in size, but doesn't hit like one.
- Implement the missile and torpedo armament on the capital ships. Both have the launch tubes modeled in, lets see em in use.
- The current big ships should be scary.
- Capital ships should slowly maneuver if locked in combat with each other.
- There should be a finite number of each class of ship in circulation, like the megaships. The number should directly be tied to the military capacity of each faction.

If capital ships become available to players, I would suggest that this come after spacelegs, as there should be a requirement for minimum crew to fly them. Perhaps they remain out of player ownership and players can opt into crew positions for a time, in return for pay and rank.
 
What class of ship is a Sidewinder? How about a Cobra MkIII? A Cutter... is that a cutter then, and a Clipper a eh... Clipper?

I don't think Elite really does traditional ship classes like sea born navies, and to be honest I don't think it should. I'm opposed to the idea of bigger ships that dock external to stations or only on land however.

Also, three superfluous 'so's in the OP. That may be a new record.
 
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