Sorry, but disagreeing to most of this part because
allowing players to own the space increases options for a few group of players not all players. Therefore it will rip the galaxy apart rather than have the effects you want to have.
(nevertheless a station manager game I proposed qutie some time ago that is linked to the universe. Don't expect to have it happen this decade.)
Allowing factions to take charge in politics is already possible by BGS, Missioning, Powerplay... Ok if you have control of a station I already admitted in the past you should have some
switches that gives an overall direction to this station. But prerequisite will be to have the option ot pledge on any minor faction. (Maybe one day... earlier than the station game)
Bigger ships for pilots are limited because they will not be able to land at starports. Hence you will need NPC fleet to manage shipload, switch ships, repair, restock, etc.
You will need in a lot of things the game is not designed for today which will last in a total different game. Hense mostly unlikely to happen somewhen.
Regards,
Miklos
Allowing Players to Own Stations in this massive Size Universe would not do all that much to be Honest.
Dont see a Problem with that. Especially because it would be in the best Interest of Players to not close these Stations to other Players if they dont want Run a Negative with the Upkeeps they would cost.
And I would not want this as an Extra Game. But as an actual Feature of this Game.
Lol no. Seriously BGS allows you to do nothing. Because lets face a Fact here.
Nothing really changes from it. So you manage to make Factions go to war by putting weeks of work into it. Then they go to War and well. Fact is you got no Influence on the other Faction. So even if it Wins nothing really changed.
In effect the BGS only allows you to switch some Names around. But thats about it.
You dont really affect anything in the Big Picture.
Even more True for Powerplay. Cause well yeah you can Conquer a System for your Powerplay Faction. And lets be honest. Nobody Cares. Its been 2 Years that I even bothered checking which Power Controls the System I am usually staying in.
Because it makes no difference either ways.
And thats a Minor problem Mate.
No Offense but even I. And seriously Even I cause I SUCK at GFX Works... Could Model this in a few Hours.
Its not that hard to have External Docking Ports.
Seriously? Play X-Wing from 25 years ago...
You can't envisage trying to protect/attack a convoy of ships travelling through an asteroid field? You can't imagine doing this as a Wing, or with NPC wingmen who you can give instructions to (defend this or attack that)? You can't envisage larger scale missions for multi-crew with half a dozen or more fighters (eg: Vipers) to control and for a crew member to have a dedicated tactical view to achieve this? You can't imagine a station being blockaded (requiring a longer flight to the station) with ships having to be escorted in against ships trying to carry out the blockade? You can't envisage all these mechanics working togethor in anyway they can, where ever they can (eg: against the Thargoid when they arrive)?
And then, CQC should have been fighter based missions/tasks/CGs in the game using similar scenarios again where possible. You undertake a mission/task to pilot a fighter for a period of time to achieve a goal (eg: defend a location against other fighters). Or the sort of scenarios above. Imagine a CG offering fighter based combat. Imagine how much more popular that would have been than CQC itself?
And you really cannot envisage anything more interesting for missions/tasks/CGs to offer than we have now?
The last think I want is yet more ships to do the same vapid alpha/beta gameplay we currently have, or yet more weapons/modules to balance (the current ones are in a mess currently thanks to The Engineers)... We need more interesting things to do first...
Once we have more interesting/varied combat scenarios then by all means see if large/alternative ships can bring yet more interest/variety. But please, let's not just bring in bigger ships to farm the current vapid/thin mechanics with.
1.
Nope. Because it would make no Sense.
Why would a Convoy try to Travel an Asteroid Belt in a Game where they can just Jump into Range of a Station ?
Even if its an Asteroid Station the Asteroid Rings etc are so Thin that its not a problem to just land right at them.
2.1
Nope that neither. Cause allowing a Player to take Control of Several Ships and use a Tactical Interface would not only Require massive Changes to the Game and massive Improvements to the AI. But would also never happen cause this type of thing just is too much to Handle for a Server Sided System.
2.2
And no I also cant Imagine it with all being Players cause this Game would first need to add Basic Multiplayer Capabilities before we can even think about Bigger stuff like that. And even then chances are nobody would do it. Cause why would you ?
I dont need an Tactical Officer to Coordinate some Fighters lol.
This sort of thing might be interesting if we are talking about Attacking a Capital Ship with some Destroyers.
But for a Fighter Wing I see no reason to make things so Complicated.
Especially when I know that in such MMOs I either got People in Teamspeak thus not needing any extra Interface. Or got Random People which will Ignore Commands anyways lol.
3.
Nope.
Again because we just Jump onto Stations anyways.
Blockading already Exists and is pretty Inefficient.
To begin with it would make no Sense that Ships which stand no Chance against the Station would be able to Run a Blockade.
They cant Threaten the Station itself. So the Station would just call System Security in and would Bash the crab out of the Enemies.
So this would just kill Immersion.
4.
Defend what ?
The Fighters cant really Attack Stations or such stuff. There is no real requirement to Defend things. And no amount of Players can Stand against System Security Forces.
Even if you assume Defends of some Random Location thats not a Station. There would be the Issue of this ultimately not really making any Sense.
CQC was a Deadbirth because most Players dont want PvP in the First Place. Much less Fair PvP. The few PvPers we got are unfortunately more Griefers and Pirates and dont want to Fight but to Raid People.
5.
Oh dont get me Wrong. I could surely Envision tons of more Interesting Things. But they make no Sense in this Game due to this Games System.
The Game being Instanced heavily and generally not having any long Travel Ways in Normal Space were Combat happens. For most Part does not allow for anything beyond what we got now.
Cause Sorry but as I said above. Most of the Ideas you got would simply make no sense and would feel completely Generic and Kill Immersion of the Game.
Unless we Increase the Scale we aint getting anywhere.
It just makes no Sense for mere Small Fry Fighters to Run anything beyond what they are doing now.
You mean like atmospheric planetary landings, gas giants, etc. ? Nothing that will add to the content of the game will require a larger ship.
These are Features already in the Works. They are not new stuff.