Who's the necro?
Sorry... I turned off from your comments - The moment you poo-poo suggestions to improve gameplay depth and variety because of the nit-picking of "reality", in a game which spits in the face of newtonian physics, and where RES zones are as logical a never ending procession of Wanteds turning up just to commit suicide on your lasers, it's hardly worth carrying on is it...1.
Nope. Because it would make no Sense.
Why would a Convoy try to Travel an Asteroid Belt in a Game where they can just Jump into Range of a Station ?
Even if its an Asteroid Station the Asteroid Rings etc are so Thin that its not a problem to just land right at them.
Sorry... I turned off from your comments - The moment you poo-poo suggestions to improve gameplay depth and variety because of the nit-picking of "reality", in a game which spits in the face of newtonian physics, and where RES zones are as logical a never ending procession of Wanteds turning up just to commit suicide on your lasers, it's hardly worth carrying on is it...
The suggestions in question such as NPC wingmen, convoy assault/defense, location assault/defense, station blockading/running, could add a whole range of layers of gameplay across PvE and PvP for missions, CGs and Powerplay. And also, rather importantly, actually give the game some tools to leverage should the thargoids attack - or is your vision there rebadged CZs.... but with some nice big ships to make it (somehow) more interesting?
Personally, the premise of being given a mission to defend a ship being repaired for ten minutes as part of a CMDR Wing, or being assigned 3 NPC Vipers (to give basic commands to), seems more interesting than what we have. And I'd love the idea of turning up to a station to find a full on blockade in progress, with groups of ships (be they CMDRs or NPCs) enforcing it, or trying to break it/run it. It sounds far more interesting than for example our current rather pointless CZs. The notion that these same mechanics could then be leveraged for thargoids for example with a CG to evacuate civilians from a station (or settlement) seems interesting to me at least...
Ultimately I'd much rather have more interesting things to do in the game before simply plumbing in larger ships. Have we not learned this from multi-crew? Great, we can now sit in other peoples ships... and do what? Farm RES?
It's what we can do with our ships that's the interesting bit... The deeper and more involved, the better!
ps: Consider a blockade mechanic being utilised for a CG to evacuate civilians from a station/settlement/asteroid base... Consider CMDRs trying to work togethor to get CMDRs in passenger ships through to the station to load the civilians. Then consider how your proposed larger ships could fit into that scenario... For example to help keep the Thargoid vessels clear of the passenger ship... Doesn't that sound a little more interesting that wondering how these larger ships might be used in farming a RES or CZ?
I got as far as that this (garbled) rhetoric this time......they would need to completely change the way how the entire Game Works.
Wrong game. ED is all about being a small cog in a large machine. You don't get to be an admiral.
If you reach max rank with the feds you do![]()
These are Features already in the Works. They are not new stuff.
I got as far as that this (garbled) rhetoric this time...
Maybe we just enjoy different play styles. Maybe I like the idea of gameplay with bigger/bolder things to do and achieve. The premise of mechanics that can be layered to give variety and challenge for PvE and PvP. That can be leveraged for missions, PP tasks and CGs, and Thargoids?
You seem to prefer the idea of doing what you're currently doing, with bigger ships and bigger modules... Fair enough. Or you're clearly envisaging something very different to me with these sorts of suggestions which for me are game mechanics that could fit very happily in ED, in multiple guises, ideally layered.
I would ask you again though, come Thargoid time, you're happy with rebadged CZs? You can't envisage fun/challenge in trying to protect a ship being repaired maybe with a wing of CMDRs or NPCs? You can't envisage trying to protect a convoy of passenger ships travelling from nav beacon A to B (again with a wing of CMDRs or NPCs)? And layering and chaining these missions? eg: A ship in the convoy you escort is damaged and after the escort mission you're offered the opportunity to go back and protect the damaged one for X minute while repair ships shuttle in/out? You'd really prefer to sit in a rebadged CZ or similar?
I don't understand your point. Are these things in the game? If not, they haven't been completed yet, have they? And as such, they are missing features? They will be new when they do arrive.
Not Really.
Because if you think about it.
How much more and deeper Missions can you actually make with just Fighter Ships?
We could Extend current Missions to have some longer Chains. But thats about it to be Honest. And they would not add any Depth. Just length.
You cant exactly Raid an Pirate Outpost when the Guns and Weapons your Carrying are not going to Penetrate their Shields even if you Attacked with 20 at once.
You wont make much sense to Escort one of the Megaships we got in the Game when neither you nor any of the Enemies available can actually do anything to them in the First Place.
And even with the Cutter assuming you could Load like maybe 10 Marines running an Invasive Action even of some Small Outpost would not make sense either.
Unless we add Bigger Ships. We have more or less exhausted the options for Missions.
It makes no Sense if some Fighter could have any more Influence than they have now in Battles and Missions.
Not Really. The Thing is that the Nations often denied Destroyer Sized Ships the Destroyer Title. Because they Equipped them with Torpedoes instead of Guns. And Named em as Torpedoboats. Even tough their Hulls were Effectively Destroyers.
If I check the WW2 Listings which ED is mostly taking its weapon Setups from.
Corvettes are 50-70m
Frigates are 80-110m
Destroyers 120-140m
Its not a 1 to 1 thing. But I think it does work to a Degree![]()
Not Really.
Most of additional Features would really Require Bigger Ships or very Radical Changes to the Games Mechanics.
Feel Free to name some Features not yet added tough which could be added without including Larger Ships or entirely Reworking Game Mechanics.=?
If we go by that I dont think we would ever go beyond Sidewinder.
The Ships aint supposed to be Balanced anyways.
Why would a Ship that Costs 1000 Credits be as Strong as one that Costs 200 Million ?
Maybe you should assume I'm not making that claim as 'balance'? Because nobody did.
Your the one who made a One liner Statement on it without any explanation to whatever end.
I am not a Seer nor an Psychic. So I can neither predict the Future nor tell what your Thinking.
If it wasnt what you meant pls explain it properly and you.ll get a proper answer![]()
You're the one who made assumptions, not I. You are not a seer, nor psychic, and apparently prone to jump to wild conclusions based on a relatively mild term of balance, which would more reasonably be assumed to mean 'balance with current content and game before adding ships more powerful by a tier or two than what we have already'.
But hey, whatever floats your boat.
The Gas Giants and the Atmospheric Landings as well as Space Legs are Features Announced to come around either this or next Year.
So in short you have no Intention to Explain what you mean. You just drop one line statements which can be interpreted into 15 different things and then complain that others did not take 1 option you wanted.
Given there was one you wanted in the first place.
Mate no Offense. But either tell me what you want or I.ll not bother any further with you.
I dont have time to play quizzes with you.
So in short you have no Intention to Explain what you mean. You just drop one line statements which can be interpreted into 15 different things and then complain that others did not take 1 option you wanted.
Given there was one you wanted in the first place.
Mate no Offense. But either tell me what you want or I.ll not bother any further with you.
I dont have time to play quizzes with you.
Yes it is. The development time they have had so far has given us the game we've got so far. Each update extends the game. You clearly have no idea what is involved in game development if you actually believe your comment.