Poll: Implement Ships and Equipment up to Destroyer Class. C5 Weapons and Tier 10 Modules

Do you want Frigates and Destroyers

  • Yes! I want Frigates, Destroyers and even Cruisers or maybe even more!

    Votes: 100 48.3%
  • Yes! I want Frigates and Destroyers to become Playable.

    Votes: 17 8.2%
  • I could not care less to be Honest lol

    Votes: 16 7.7%
  • I might accept Frigates. But I dont think it should go beyond that.

    Votes: 19 9.2%
  • No! I think Corvettes is as far as it should go!

    Votes: 55 26.6%

  • Total voters
    207
  • Poll closed .
Like other people have said: Yes to big ships with big ship mechanics and gameplay. No to even more ridiculously oversized fighters than we already have.

Also, big no to any ships which can't be obtained and operated to their full potential by a single player.
 
1.
Nope. Because it would make no Sense.
Why would a Convoy try to Travel an Asteroid Belt in a Game where they can just Jump into Range of a Station ?
Even if its an Asteroid Station the Asteroid Rings etc are so Thin that its not a problem to just land right at them.
Sorry... I turned off from your comments - The moment you poo-poo suggestions to improve gameplay depth and variety because of the nit-picking of "reality", in a game which spits in the face of newtonian physics, and where RES zones are as logical a never ending procession of Wanteds turning up just to commit suicide on your lasers, it's hardly worth carrying on is it...

The suggestions in question such as NPC wingmen, convoy assault/defense, location assault/defense, station blockading/running, could add a whole range of layers of gameplay across PvE and PvP for missions, CGs and Powerplay. And also, rather importantly, actually give the game some tools to leverage should the thargoids attack - or is your vision there rebadged CZs.... but with some nice big ships to make it (somehow) more interesting?

Personally, the premise of being given a mission to defend a ship being repaired for ten minutes as part of a CMDR Wing, or being assigned 3 NPC Vipers (to give basic commands to), seems more interesting than what we have. And I'd love the idea of turning up to a station to find a full on blockade in progress, with groups of ships (be they CMDRs or NPCs) enforcing it, or trying to break it/run it. It sounds far more interesting than for example our current rather pointless CZs. The notion that these same mechanics could then be leveraged for thargoids for example with a CG to evacuate civilians from a station (or settlement) seems interesting to me at least...

Ultimately I'd much rather have more interesting things to do in the game before simply plumbing in larger ships. Have we not learned this from multi-crew? Great, we can now sit in other peoples ships... and do what? Farm RES?

It's what we can do with our ships that's the interesting bit... The deeper and more involved, the better!



ps: Consider a blockade mechanic being utilised for a CG to evacuate civilians from a station/settlement/asteroid base... Consider CMDRs trying to work togethor to get CMDRs in passenger ships through to the station to load the civilians. Then consider how your proposed larger ships could fit into that scenario... For example to help keep the Thargoid vessels clear of the passenger ship... Doesn't that sound a little more interesting that wondering how these larger ships might be used in farming a RES or CZ?
 
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Sorry... I turned off from your comments - The moment you poo-poo suggestions to improve gameplay depth and variety because of the nit-picking of "reality", in a game which spits in the face of newtonian physics, and where RES zones are as logical a never ending procession of Wanteds turning up just to commit suicide on your lasers, it's hardly worth carrying on is it...

The suggestions in question such as NPC wingmen, convoy assault/defense, location assault/defense, station blockading/running, could add a whole range of layers of gameplay across PvE and PvP for missions, CGs and Powerplay. And also, rather importantly, actually give the game some tools to leverage should the thargoids attack - or is your vision there rebadged CZs.... but with some nice big ships to make it (somehow) more interesting?

Personally, the premise of being given a mission to defend a ship being repaired for ten minutes as part of a CMDR Wing, or being assigned 3 NPC Vipers (to give basic commands to), seems more interesting than what we have. And I'd love the idea of turning up to a station to find a full on blockade in progress, with groups of ships (be they CMDRs or NPCs) enforcing it, or trying to break it/run it. It sounds far more interesting than for example our current rather pointless CZs. The notion that these same mechanics could then be leveraged for thargoids for example with a CG to evacuate civilians from a station (or settlement) seems interesting to me at least...

Ultimately I'd much rather have more interesting things to do in the game before simply plumbing in larger ships. Have we not learned this from multi-crew? Great, we can now sit in other peoples ships... and do what? Farm RES?

It's what we can do with our ships that's the interesting bit... The deeper and more involved, the better!



ps: Consider a blockade mechanic being utilised for a CG to evacuate civilians from a station/settlement/asteroid base... Consider CMDRs trying to work togethor to get CMDRs in passenger ships through to the station to load the civilians. Then consider how your proposed larger ships could fit into that scenario... For example to help keep the Thargoid vessels clear of the passenger ship... Doesn't that sound a little more interesting that wondering how these larger ships might be used in farming a RES or CZ?

Lol your choice. I wont force you to read my comments.
Facts dont change from that tough.

And this Fact is that these Suggestions would simply not work.
The Asteroid Fields in the Game are never so vast that they can put a Station far enough in to not be approachable in Supercruise.
So it makes no sense.
Moreover it would feel super idiotic cause the Fields are so thin that you can constantly see the outside. So anyone would instantly wonder.
Why the yack didnt we just Supercruise the Station. Why the hell dont we just fly 1km up in the 3 seconds it would take an Supercruise to the Station.

Suggestions for which they would need to completely change the way how the entire Game Works. Are never going to pass. So sorry but they are not good alternatives.

This aint Freelancer where you got Gigantic Nebulae and Asterlid Fields. Which you have to travel through in Normal Space due to the Station being deep within.
To run this Suggestion they would first need to change the entire way how the Universe works.
To create Nebulae and Asteroid Fields which are at the very least 500km far in each Direction thus not allowing to just SC to the Station.
And since we generally dont travel in normal Space this would cause alot of problems for everyone else that wants to get to the Station.
Its just not fitting into the Game....
 
...they would need to completely change the way how the entire Game Works.
I got as far as that this (garbled) rhetoric this time...



Maybe we just enjoy different play styles. Maybe I like the idea of gameplay with bigger/bolder things to do and achieve. The premise of mechanics that can be layered to give variety and challenge for PvE and PvP. That can be leveraged for missions, PP tasks and CGs, and Thargoids?

You seem to prefer the idea of doing what you're currently doing, with bigger ships and bigger modules... Fair enough. Or you're clearly envisaging something very different to me with these sorts of suggestions which for me are game mechanics that could fit very happily in ED, in multiple guises, ideally layered.

I would ask you again though, come Thargoid time, you're happy with rebadged CZs? You can't envisage fun/challenge in trying to protect a ship being repaired maybe with a wing of CMDRs or NPCs? You can't envisage trying to protect a convoy of passenger ships travelling from nav beacon A to B (again with a wing of CMDRs or NPCs)? And layering and chaining these missions? eg: A ship in the convoy you escort is damaged and after the escort mission you're offered the opportunity to go back and protect the damaged one for X minute while repair ships shuttle in/out? You'd really prefer to sit in a rebadged CZ or similar?
 
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I got as far as that this (garbled) rhetoric this time...



Maybe we just enjoy different play styles. Maybe I like the idea of gameplay with bigger/bolder things to do and achieve. The premise of mechanics that can be layered to give variety and challenge for PvE and PvP. That can be leveraged for missions, PP tasks and CGs, and Thargoids?

You seem to prefer the idea of doing what you're currently doing, with bigger ships and bigger modules... Fair enough. Or you're clearly envisaging something very different to me with these sorts of suggestions which for me are game mechanics that could fit very happily in ED, in multiple guises, ideally layered.

I would ask you again though, come Thargoid time, you're happy with rebadged CZs? You can't envisage fun/challenge in trying to protect a ship being repaired maybe with a wing of CMDRs or NPCs? You can't envisage trying to protect a convoy of passenger ships travelling from nav beacon A to B (again with a wing of CMDRs or NPCs)? And layering and chaining these missions? eg: A ship in the convoy you escort is damaged and after the escort mission you're offered the opportunity to go back and protect the damaged one for X minute while repair ships shuttle in/out? You'd really prefer to sit in a rebadged CZ or similar?

Mate did you actually Read a Word I said in this Topic ?
I am fine with Deeper Gameplay. Heck I would Love to have actual Normal Space Travel and Giant Nebulae and Asteroids Fields were you can Sniff out Pirate Bases to Destroy or Escort Convoys etc etc.
But Mate the Simple Fact is that this is not Possible in this Game without completely changing the entire way the Universe and the Mechanics Work.

I mean at least now I realize why you guys assume it should only come in 10 years or so. If you seriously expect them to pretty much Trash and Reprogram the whole thing anew then this Timeframe would make sense.
But they wont do it Mate.
They aint going to change the way SC Works nor will they change the way the entire Universe Works. J
Your Ideas can be as Deep as they want. If they dont work within the Games World then they wont happen.

You could just as well ask if we could get to Play Admiral. Effectivley Commanding Fleets into Missions in an New Interface. (Well actually someone did)
And know what. Sure I would love that as well. I am RTS Player. So just my Thing.
But thats just not going to happen. Because that would pretty much Require to Change so much that it would be an entirely Different Game.

Is it so hard to understand that they wont pull a Total Conversion of the Game just to add such Suggestions ????
You can at me for that all day. But thats simple Fact which will not Change.


I don't understand your point. Are these things in the game? If not, they haven't been completed yet, have they? And as such, they are missing features? They will be new when they do arrive.

The Original Comment was that Bigger Ships should not be a Priority for like another 10 Years. Because they first should add alot of other Features to the Game.
(Now seeing above that some people actually expect a total Conversion of the entire Game that timeframe even makes sense)

The Gas Giants and the Atmospheric Landings as well as Space Legs are Features Announced to come around either this or next Year.
So I am counting them as Exhausted Options because they ARE already being Implemented. :)
 
Not Really.
Because if you think about it.
How much more and deeper Missions can you actually make with just Fighter Ships?

We could Extend current Missions to have some longer Chains. But thats about it to be Honest. And they would not add any Depth. Just length.
You cant exactly Raid an Pirate Outpost when the Guns and Weapons your Carrying are not going to Penetrate their Shields even if you Attacked with 20 at once.
You wont make much sense to Escort one of the Megaships we got in the Game when neither you nor any of the Enemies available can actually do anything to them in the First Place.
And even with the Cutter assuming you could Load like maybe 10 Marines running an Invasive Action even of some Small Outpost would not make sense either.

Unless we add Bigger Ships. We have more or less exhausted the options for Missions.
It makes no Sense if some Fighter could have any more Influence than they have now in Battles and Missions.





Not Really. The Thing is that the Nations often denied Destroyer Sized Ships the Destroyer Title. Because they Equipped them with Torpedoes instead of Guns. And Named em as Torpedoboats. Even tough their Hulls were Effectively Destroyers.
If I check the WW2 Listings which ED is mostly taking its weapon Setups from.
Corvettes are 50-70m
Frigates are 80-110m
Destroyers 120-140m

Its not a 1 to 1 thing. But I think it does work to a Degree :)




Not Really.
Most of additional Features would really Require Bigger Ships or very Radical Changes to the Games Mechanics.
Feel Free to name some Features not yet added tough which could be added without including Larger Ships or entirely Reworking Game Mechanics. :) =?



If we go by that I dont think we would ever go beyond Sidewinder.
The Ships aint supposed to be Balanced anyways.
Why would a Ship that Costs 1000 Credits be as Strong as one that Costs 200 Million ?

Maybe you should assume I'm not making that claim as 'balance'? Because nobody did.
 
Voting yes for frigates and destroyer class ships as player owned vessels. There are a ton of things that can be introduced with them. Obviously this would be an expansion level addition and most assuredly paid for.
Many of the ideas posted so far are actually very feasible and it wouldn't require a complete overhaul of the coding as some in the thread have tried to assert.

I do think having ships bigger then capable of landing inside a starport wouls be very welcome. Such vessels could carry shuttle type ships like an Adder for ferrying goods or yourself between the port and your ship.

Jump range should be about 50ly, BUT, the fsd cool down should also be about 3-5 mins.
 
Maybe you should assume I'm not making that claim as 'balance'? Because nobody did.

Your the one who made a One liner Statement on it without any explanation to whatever end.
I am not a Seer nor an Psychic. So I can neither predict the Future nor tell what your Thinking.

If it wasnt what you meant pls explain it properly and you.ll get a proper answer :)
 
Your the one who made a One liner Statement on it without any explanation to whatever end.
I am not a Seer nor an Psychic. So I can neither predict the Future nor tell what your Thinking.

If it wasnt what you meant pls explain it properly and you.ll get a proper answer :)

You're the one who made assumptions, not I. You are not a seer, nor psychic, and apparently prone to jump to wild conclusions based on a relatively mild term of balance, which would more reasonably be assumed to mean 'balance with current content and game before adding ships more powerful by a tier or two than what we have already'.

But hey, whatever floats your boat.
 
You're the one who made assumptions, not I. You are not a seer, nor psychic, and apparently prone to jump to wild conclusions based on a relatively mild term of balance, which would more reasonably be assumed to mean 'balance with current content and game before adding ships more powerful by a tier or two than what we have already'.

But hey, whatever floats your boat.

So in short you have no Intention to Explain what you mean. You just drop one line statements which can be interpreted into 15 different things and then complain that others did not take 1 option you wanted.
Given there was one you wanted in the first place.

Mate no Offense. But either tell me what you want or I.ll not bother any further with you.
I dont have time to play quizzes with you.
 
So in short you have no Intention to Explain what you mean. You just drop one line statements which can be interpreted into 15 different things and then complain that others did not take 1 option you wanted.
Given there was one you wanted in the first place.

Mate no Offense. But either tell me what you want or I.ll not bother any further with you.
I dont have time to play quizzes with you.

Hmm. I would not be so sure.
We might not get Habitable Planets next Year. As these are way more work.
But Atmospheric Landings itself are not such a Big Deal.
Which is also the Bigger Problem with this. Because Atmospheric Landings dont really add much to the Game.
The True Addition would be Planets with actual Vegetation etc. Albeit even that will likely not increase Options too much. As due to Automatic Generation the stuff will be Incredible Limited.
Same for Gas Giants. They are not such an Big Issue to be Added. And dont offer Terribly much in terms of new Options.
Albeit they might at least offer something Dangerous for a Change.
 
So in short you have no Intention to Explain what you mean. You just drop one line statements which can be interpreted into 15 different things and then complain that others did not take 1 option you wanted.
Given there was one you wanted in the first place.

Mate no Offense. But either tell me what you want or I.ll not bother any further with you.
I dont have time to play quizzes with you.

Promise?
 
Yes it is. The development time they have had so far has given us the game we've got so far. Each update extends the game. You clearly have no idea what is involved in game development if you actually believe your comment.

The 'game' we have currently is precisely what I was referring to... useless additions which the time spent developing could have been used in a FAR more productive manner...

Features that were promised but were never delivered, instead choosing to focus on stuff not everyone actually wanted, tells me that the features you're referring to are difficult, if impossible to add in.

Oh and please stop with the ' you clearly have no idea...' cutting remarks. They're so last decade.
 
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