Can we brainstorm ways of fixing it then? No offense but it's not very constructive to just say I'm vaguely right, but still all wrong without offering any solutions you could live with. You may not like this idea but at least it's an idea.
I'm reluctant to ever complain about the game. I think FD have made an amazing game and are probably wonderful human beings. Even if nothing changes, I'll continue to play. But, travel as it is now is possibly the most skilless, tedious mechanic I've ever seen in a video game. And personally, I feel it's the 30-40 seconds of forced down time per 5 seconds of focus and effort to go anywhere. Not just long range travel, any kind of travel anywhere has this screeching gap in user input.
Sure, would love to, and have on several occasions.
The problem with flight is that's it's boring and repetitive. That's coz once learned it has a difficulty rating just over that of peeling a banana, and because the galaxy itself is predictable, unchanging, and non-threatening. Now compare in game flight with sailing across an ocean or driving across the country today. While there are a bunch of times these can be boring there's also a bunch of times they're not. Things like weather, natural and unnatural hazards, mechanical breakdowns and failures, navigation challenges and errors, and the use of pilotting/driving skills all present challenges to be overcome.
Now, compare sailing a small yacht across the ocean with sailing a supertanker. With the yacht you're using your skills and remaining aware.at all times. Sure, once you're at sea you have to do less than in harbour, but you still have to be
engaged with the sailing. It's challenging, and it's fun. With the supertanker however the tug pushes you out, the harbour pilot takes you out to sea, then the computer takes you the rest of the way till another pilot and tug take over. That's BORING. ED already bas too much supertanker.and not enough yacht, and this thread is asking for MORE supertanker!
If you want to make flight interesting you need random events, a changing challenging galaxy, less automation, more choices (meaningful ones) to make more often, and so on. You need to be
engaged with the flight, whereas an autopilot will further remove you from it. Right now the "gps" finds you the best route... maybe it should find you the three best, each with different problems? Maybe it should be unreliable, or inefficient? Flight is a case of "point and press" - it's brain dead. Ever flown a light aircraft? It's exciting because it's all hands on, you're battling cross winds, thermals, etc while trying to navigate. Maybe the ED galaxy could have solar winds, em radition fields, mine fields, gravity wells, mutant space goats and so on which would require you to actually FLY the ship instead of pointing and pressing.
Basically, the more you have to do and learn, and the more advantage you get from using skills you've developed the more fun a game is. Gaming is ALL ABOUT overcoming challenges. ED right now has a bunch too much "arcade" and needs an injection of "simulator" to provide some real engagement.
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There are two types participating in this thread:
1. Those that are pro-choice/pro-freedom and believe in options for everyone
2. Those that are anti-choice/anti-freedom and believe the correct choice is their choice and therefore must be correct for all others whether they like it or not
Which one are you?
I'm pro adding content, and.anti removing content. Which one are you?