Hello,
Just started on my trip to Sag A*, and man is the constant engage jump, wait to get through witchspace tunnel, throttle to zero before hitting star, honk, scan, fuel scoop, target next system, jump, rinse and repeat, getting to me. My biggest gripe at the moment is how long it takes to do a DSS of a planet/star.
Having gotten that off my chest, there is no way I would want some navigation computer doing that for me. I would rather do those jumps manually than having them automated.
To me that's part of the exploration game play. It's tedious, repetitive and does not really require much skill. However, what is does require is patience, a bit of fore thought and some planning. This type of "gameplay" is not really everyone's cup of tea. I listen to youtube music videos while exploring now, others watch movies while others play other games. Which means that this part of the ED gameplay is the portion where you take it nice and easy, and pretty much do other things while "playing" the game. I like it. If I want to be constantly at my controls dodging NPCs, killing NPCs, smuggling stuff, doing trade runs looking for new stations and new routes while trying to fend of intradictions, I can do those too.
If there was ever a navigation computer that would take up an internal slot like a DSS or ADS, then my suggestion would be that the nav comp have to following properties:
1. It cannot do fuel scooping.
2. It can only do as many jumps as the ships fuel stores allow. (Obviously)
3. It can only plot navigation routes using systems which you've already explored or a known:
a. Systems in which you have used the Discovery scanner and scanned the main star.
b. Systems in which you have scanned the Nav beacon.
c. Well known systems which already have system information available in the GalMap.
4. It's a star to star navigation system. Not a station to station navigation system. To me this kind of makes sense as I can see where the stars are on the Galmap and then don't really move, but there have been times when I've hit a system and the target planet is nowhere near where it was shown on the system map.
5. It takes a class 1 module slot and weighs the same as an ADS.
6. It does not zero throttle when intradicted.
7. Upon entering normal space it immediately zeros throttle. Either due to intradiction or some celestial event such as being too close to planetary/solar bodies.
That's just my opinion.