POLL: Should ED have an Auto Pilot?

Should Elite Dangerous have an autopilot that can only be used for jumping to systems (and be able t

  • YES

    Votes: 242 30.6%
  • NO

    Votes: 550 69.4%

  • Total voters
    792
  • Poll closed .
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I am sure the auto-pilot program-code would be able to follow a routine like: always keep save distance to star, navigate ship around the celestial body to align with jump-destination, jump, reduce speed and navigate away from clestial body upon rentry into normalspace, align with next destination in route, jump...

So a piot with auto-pilot on would not to have to manually avoid the star. The autopilot would do that. Thats the whole point of the auto-pilot, to do the minimalistic navigation to jump from star to star until low on fuel or at the end of the plotted path, when it sets engines to cero and plays a sound to wake commander.

I'm sure it could. My opinion is it shouldn't.
 
I never insulted anyone. I have commented on the validity of an argument. If that insults you, I'm not sure what I can do about that. I have proven my case, as if to a reasonable person, that without a pilot's input, a ship jumping into a new system would indeed dive into the star. What more do I need to do? If an AP would just press the jump key, what benefit would it bring? You'd still have to avoid the star, and any other obstacles.

I have never even mentioned the Docking Computer. It's a cheeky throwback to the original games that I give ground to. An AP I don;t have to. Especially in a discussion thread about if we should have one. If FD were to offer one, I'd get along. But, in this discussion, I don;t have to. And if I can persuade FD not to offer one, all the better.

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You do plunge into the star, and you do risk Damage and/or destruction. Little semantic arguments don't remove the fact that there are risks surrounding dropping into a star. Some not at all about the primary star in the system.

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I don;t have to just accept your opinion, just like you don;t have to accept mine. Dismissing them, like this, will only satisfy you, not the argument.

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Without input that drop into the star's influence will destroy a ship. That;s the single point I'm making. The input required to avoid that fate should have to come from the pilot. Not an AP. My opinion.

You have a very "special" and unique way of looking at things.
 
Oh my god. Again?
Whats next auto trader? Auto combat?
And the argument: you dont need to buy it if its not your thing is invalid.
what the OP asks for is REDICULOUS.
This entire game is about flying around YOURSELF!
dont like it? Go play x3 where you can SETA and autopilot.
Now please stop making rediculous polls and go drive your car or bike....oh no wait you need to do stuff then..nevermind let those groceries be delivered.

Apologies in advance but these topics reaaly grinds my gears.
 
I think this whole No discussion is systematic of a wider problem which put simply is that a large chunk of the forum users just want ED in general to be much harder and tougher than it is today. I'd agree with that I count myself as part of that group of opinion now I've settled into the game more, but I am not so desperate to get there that I cannot see the difference between hard that is risk, danger and skill based vs. hard that is a test of one's patience.

So when an autopilot-like feature comes to ED, and it is coming imho, ask yourself 2 questions:

Does it really make the game easier for pilots who choose to use it or just more enjoyable... maybe not for you but for them?

What sort of changes do you really want to see that makes ED dangerous and a challenge?

My message to FDev is therefore when you look a QoL improvements to the game consider adding some danger and challenge that is skill based to offset the perception that somehow the game got easier.
 
... there are risks in dropping in on a star. That ease of avoidance doesn't negate the fact that it's there. If it wasn't, you wouldn't have to do a thing. That's what you're asking for. To be relieved of some of the risk of travel by installing an Autopilot Module. I argue against that choice. A commander should have to control their ship as they cross the galaxy. My opinion.

Pretty much agree with this statement. There are definite risks when dropping in on a star, and you have to have your wits about you especially when fuel scooping with orbital lines switched off. Scary stuff at times, all it takes is a bit of complacency, then bang oops.

Am I against an AP module? Not really, at the end of the day it's about choice. It would have to fill a high internal slot (not utility), for obvious reasons: aim toward the destination, activate HP, exit HP, slow down to minimum SC speed, manouevre (and speed up) so your next desitnation isn't hidden by the star. It will then have to calculate how far from the star it has to manouevre to avoid the ship taking heat damage before entering HP again, while also avoiding the star's altitude proximity (so that the ship doesn't exit SC, or take structural damage if you are traveling faster than the safe SC disengage speed).

Would I want to use AP? Not really, it would take my fun and risk out of exploration, and an internal module slot from my ship. Are FD likely to implement it? Well I think they have more important things to do than waste time on it ATM. Like you, Mohrgan, I believe that a commander should have to control their ship across the galaxy, not rely on a module to do your work for you. Seriously, where's the fun in that? :)
 
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I am sure the auto-pilot program-code would be able to follow a routine like: always keep save distance to star, navigate ship around the celestial body to align with jump-destination, jump, reduce speed and navigate away from clestial body, align with next destination in route, jump...

So a pilot with auto-pilot on would not to have to manually avoid the star. The autopilot would do that. Thats the whole point of the auto-pilot, to do the minimalistic navigation to jump from star to star until low on fuel or at the end of the plotted path, when it sets engines to cero and plays a sound to wake commander.

I disagree. The auto pilot should behave the same way traveling in Elite has been mockingly typified in this thread. Point to exit, press button. After all, it is repeated often in this thread that's the way you travel in Elite. The argument is made this simple mechanic is boring and can be replaced by an auto pilot.

So give these people what they want I say. An auto pilot that points to exit and jumps. No matter what. If you end up dropping out of SC, you get yourself out, and re-engage the auto pilot.
 
I'd even pay a small price in the frontier shop to have access to a reasonable well functioning auto-pilot feature (using up a bobble-head slot!) that takes me from A to B over serveral jumps without to much of a hassle.

A bobble-head co-pilot if you so want. It could have the desing of a car-navigation-pad we use today - a phone to tuck on the canopy or such ;)
 
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Is there any particular reason that the moderators of these forums are allowing certain members to get away with passive-aggressive behaviour, causing arguments not directly connected to the subject topic? It makes people such as me reluctant to get involved with discussions, and I imagine I'm not alone.

Discussing the pros and cons of the topic is what we should be doing. Not trying to impose some sort of ego of righteousness.
 
YES!

i can't understand having no autopilot in year 3xxx in a hightech spaceship. that's an extreme immersion-break to me.
it's like buying a porsche, but needing a cow to move it!
an autopilot doesn't change the "dangerousness" of elite. if you don't like it, just don't use it!


i would like to see something like an extended/upgraded autopilot /landing computer i.e. :
"mark 1 - landing conputer"
"mark 2 - landing and jumping autopilot up to 200ly"
"mark 3 - landing and jumping autopilot up to 500ly"

simple function with turn and jump. stops and alarm at danger or 20% fuel. cruising in blue speed.


fly save
 

rootsrat

Volunteer Moderator
I voted no. While I'm not one of them, there are many people complaining about boredom in Elite already, I think the forums would explode if Frontier introduced even more boredom.
 
I voted no. While I'm not one of them, there are many people complaining about boredom in Elite already, I think the forums would explode if Frontier introduced even more boredom.

I definitely agree boredom from traveling is a problem. I would also say performing simple repetitive tasks over and over again adds to that boredom. A solution to help with both problems would be nice, but i don't think a solution to one of those problems will necessarily solve the other.
 
We sort of have an auto-pilot for SC mode. If it's a long distance, the npc's leave you alone until you get near your destination.
As for one for H-jump, I'd say no thanks,

..... but it might be nice if the GalNav system recognised your FSD boost capability and factored that in when plotting your route. Would be handy in next release (2.2/1.7) as you can get an FSD boost from 'scooping' neutron stars.
 
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I definitely agree boredom from traveling is a problem. I would also say performing simple repetitive tasks over and over again adds to that boredom. A solution to help with both problems would be nice, but i don't think a solution to one of those problems will necessarily solve the other.

Removing content - even simplistic, repetitive content - doesn't decrease boredom, it increases it. If the problem is that the content is simplistic and repetitive due to excess automation the solution is to increase it's complexity and depth, not to remove it in favour of more automation.
 
Removing content - even simplistic, repetitive content - doesn't decrease boredom, it increases it. If the problem is that the content is simplistic and repetitive due to excess automation the solution is to increase it's complexity and depth, not to remove it in favour of more automation.

...from your point of view perhaps. Shouldn't that be the players choice? I for one would find it far more interesting to watch my ship in 3rd person doing menial travel tasks. I'd be focused on the beauty of the game and chilling out or doing something else like preparing what to do when I arrive at my destination. Likewise I'd be equally happy to take manual control when there is something interesting to do like a charged jump of a Neutron star. I agree that new CMDRs should be forced to manually fly everything and the autopilot should be earned imho, but lets face it after you've done it a few hundred times the only real risk is drink driving :D
 
I agree that new CMDRs should be forced to manually fly everything and the autopilot should be earned imho, but lets face it after you've done it a few hundred times the only real risk is drink driving :D

Or nodding off at the stick. I have done that once or twice and proximitied the star.
 
...from your point of view perhaps. Shouldn't that be the players choice? I for one would find it far more interesting to watch my ship in 3rd person doing menial travel tasks. I'd be focused on the beauty of the game and chilling out or doing something else like preparing what to do when I arrive at my destination. Likewise I'd be equally happy to take manual control when there is something interesting to do like a charged jump of a Neutron star. I agree that new CMDRs should be forced to manually fly everything and the autopilot should be earned imho, but lets face it after you've done it a few hundred times the only real risk is drink driving :D

No, it should NOT be the "player's choice". If you want to make that sort of choice go design your own game. This is game designer's choice, not yours. It's not a democracy. The fact that you're desiring a 3rd person view of an automated ship just shows that you and a small minority want a different game to that which is being made. You don't get to demand it be changed to suit you. The "player's choice" you talk about is whether to play this game or that one, not to demand that the designers completely change the fundamental design of something they've worked on for five or more years and which the majority of players approve of.
 
No, it should NOT be the "player's choice". If you want to make that sort of choice go design your own game. This is game designer's choice, not yours. It's not a democracy. The fact that you're desiring a 3rd person view of an automated ship just shows that you and a small minority want a different game to that which is being made. You don't get to demand it be changed to suit you. The "player's choice" you talk about is whether to play this game or that one, not to demand that the designers completely change the fundamental design of something they've worked on for five or more years and which the majority of players approve of.

You're right it is not a democracy, its free speech and the right to air ones opinion. It is possible to like the game as-is and want a simple autopilot the two aren't mutually exclusive are they? I'm not a huge fan of the orange hud does that mean I'm not allowed to say anything and should go play Star Citizen cos its blue? No of course not, what a load of old cobblers.
 
You're right it is not a democracy, its free speech and the right to air ones opinion. It is possible to like the game as-is and want a simple autopilot the two aren't mutually exclusive are they? I'm not a huge fan of the orange hud does that mean I'm not allowed to say anything and should go play Star Citizen cos its blue? No of course not, what a load of old cobblers.

Did I say we couldn't talk about it? I was responding to "Shouldn't that be the player's choice?" (Re removing/increasing complexity). Talk about whatever you like.
 
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