Poll - UGC / Custom Content

Okay point taken! I do hope it gets done from day one (official launch) I know Angelis cares for this game Joel, like we all do and I sincerely hope that Frontier gives us what we are asking for.

You have breathed some more LIGHT with that pic and of course

Happiness, Happiness, the greatest gift that I possess
I thank the Lord, that Iv'e been blessed.
With more than my share of Happiness.

Ked Dodd, British comedian and still performing live shows at the ripe old age of 85. I saw him in Blackpool two years ago!
 
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I get the concerns of Angelis, he cares for this game! Aren't we all!? [heart]
I think UGC and the 'content library' need to be in the game from day one of release (Frontier could implement it during the early access). This way, if they are doing to do it, it will be integrated into the game in the best possible way.

Away with the dark side. Do not let the dark side in!

Instead, take a look on this beautiful piece of Light and Happiness!


http://s19.postimg.org/euj7ezleb/image.jpg
Yeah I got it Joël !

Sorry, my way of speaking should look like aggressiveness from outside. Sorry if this is the case.

This is not Intentional, I'm just overly passionate [big grin]
And yes, I care about this game (more than I should btw)

[heart]
 
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Joël

Volunteer Moderator
Yeah I got it Joël !

Sorry, my way of speaking should look like aggressiveness from outside. Sorry if this is the case.

This is not Intentional, I'm just overly passionate [big grin]
And yes, I care about this game (more than I should btw)

[heart]

Thanks Angelis, don't worry about it (I know you won't).

I'm extremely passionate too, and online over here more than I care to admit. [noob]

[heart]
 
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Joël

Volunteer Moderator
Yeah, same [rolleyes]
I should work since ... a while now ...

... **couch** me too... [rolleyes]

Also I get too much off topic all the time...

To get back on topic; I have yet another great idea!
Maybe someone can make UGC that, when installed, will crash the game when we are supposed to work. You would need some kind of setup menu so that you can put in times of shifts and such. It would be very helpful to me!

OK, sorry for that. [hotas]
 
To get back on topic; I have yet another great idea!
Maybe someone can make UGC that, when installed, will crash the game when we are supposed to work. You would need some kind of setup menu so that you can put in times of shifts and such. It would be very helpful to me!

OK, sorry for that. [hotas]
ROFL [big grin]

Dudeeeeeee !
 
Planet Coaster uses an advanced version of the Cobra engine. It's possible that they fixed the exploit.

The engine (by the same name but really generations apart now) is not open source, and virtually no one that isn't currently working at Frontier has any working knowledge of it, even if they could 'break it'. That and the distinct possibility of a connection being required to play could very well rule out any the practical possibility of modding the game to make UGC possible. Same as with E:D. That game has a massive community and no modding at all.

I don't think you guys understand how custom content worked in RCT3. I'm not going to go into detail on Frontier's forums out of respect, but assets were stored in files and all you needed was a hex editor, a lot of time, and a lot of experimentation. It's not necessarily a matter of the "exploit" being fixed. This method is used for most games.

And I'm curious where you have the idea that there's a "distinct possibility" of a required internet connection? If you're just basing that off of E:D, I wouldn't be too worried. E:D naturally lends itself to be multiplayer, unlike PC. I think most developer studios have seen the disaster of Sim City. And Sim City 2013 was online only and mods were still being fleshed out.
 
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I don't think you guys understand how custom content worked in RCT3. I'm not going to go into detail on Frontier's forums out of respect, but assets were stored in files and all you needed was a hex editor, a lot of time, and a lot of experimentation. It's not necessarily a matter of the "exploit" being fixed. This method is used for most games.

And I'm curious where you have the idea that there's a "distinct possibility" of a required internet connection? If you're just basing that off of E:D, I wouldn't be too worried. E:D naturally lends itself to be multiplayer, unlike PC. I think most developer studios have seen the disaster of Sim City. And Sim City 2013 was online only and mods were still being fleshed out.

I take back what I said about connection required to play. I still think it is a possibility, but not a 'distinct' one. Certainly, I wouldn't vote for it!!

I do understand how RCT3 was modded. But the fact remains that ED has not been succesfully modded by anyone (last I looked at least).

There is also the issue of feasibility. Whilst I have to accept that by fiddling around in dll's for long enough, it is possible to change the functions of just about any part of any game, it is not always practical to do so. If the developers really don't want modding, they can make certain processes of the game so dependent on other processes running as originally intended, that anyone who successfully makes even relatively small changes ends up with a slightly broken game. Obviously even then it's still possible with enough time to figure it all out... But there really does come a point at which some games are so convoluted in their design that it's just not appealing for anyone to spend the time required. Especially not if your work can be rendered useless at any point the game is updated.

Anyway, the poll results so far are 43 positive for UGC. 5 not bothered. 4 that don't want UGC at all.

So the statistic we have so far, is that for every 1 person that doesn't want UGC in this game, there are 10 that do. On that basis we shouldn't be talking about how it might be possible to do it unoficially, it should just be 'in the game' from day one.

I suspect during early access if people are able to demonstrate limitations to what they build that could be solved with UGC, it would be seriously considered (Or I guess, re-considered) for inclusion. One very good thing about having a long early access period is it does allow time for genuine shortcomings to be raised and addressed.
 
This would be amasing for UGC, I'd love to see CTR's (Custom Track Rides), CFR's (Custom Flat Rides), CBM's (Custom Building Materials) CS (Custom Scenery)

The problem is, with the fact that this is a new game, moderators will have an issue at first with figuring out how the game's function and how to be able to create the things they want to create. Honestly, I really do hope they come out with this type of thing, because I love having a big majority of content where I could create what I want and REALLY build a unique theme park!
 
UGC

So I need to say this!
John talked in the q&a about the ugc element. And I really love the way it is done in PC
Personally I am not interested in implementing stuff via 3d-model-program-stuff ... this is not my working ground.
A robust library of decorations etc from the developer himself is what I love. The game has such a great art style,
I just want more official stuff to play with. Of course the library needs to be updated by Frontier on a regurlary base.
Of course there should be also room and possibilitys for those who wants to implement own sets ... but it should not be
a priority. Like lets say rctw does...

What do you think?
 
Does seem to a big fuss over UGC but I never used it in RCT3 and can't see myself using it too much in PC if it is ever implemented down the road. When certain other games are using it as their main selling point that to me is rather concerning ie. indicating what they have produced themselves isn't that great. Sure if Frontier brought this in after a year or two that be more logical to me so long as what they have given us in the base game will keep the majority of us entertained for now [cool] (which does seem to be the case) Dedicate the time up to release for the important stuff, UGC can wait...
 

Vampiro

Volunteer Moderator
So I need to say this!
John talked in the q&a about the ugc element. And I really love the way it is done in PC
Personally I am not interested in implementing stuff via 3d-model-program-stuff ... this is not my working ground.
A robust library of decorations etc from the developer himself is what I love. The game has such a great art style,
I just want more official stuff to play with. Of course the library needs to be updated by Frontier on a regurlary base.
Of course there should be also room and possibilitys for those who wants to implement own sets ... but it should not be
a priority. Like lets say rctw does...

What do you think?

I don't agree with you...

Don't get me wrong, i LOVE the scenery that is made by Frontier and i really believe they will do their best to give us the most amount of scenery as possible.
But the thing is, we can't expect them to give us like 50+ themes, they simply won't have the time for that.

When i look back at RCT3 we had like 7 themes? (not sure) which i think is a fair amount. But over the years the community added like 100 other themes which allowed us to have almost every imaginable theme we ever wanted. (just take a look at ShyGuy's main street themes).

I would agree with you if Frontier could find a benefitial way of supporting the games in years to come, like when they are able to give us like 30 themes. But i don't think thats realistic, most probably we will end up with 5 or 6 themes again. This is no "bashing" towards Frontier, as i really believe they will do their best to give us the maximum of what they can benefitially give us.

All in all i think we really need UGC if we want to have every possible theme possible.
 
I don't agree with you...

Don't get me wrong, i LOVE the scenery that is made by Frontier and i really believe they will do their best to give us the most amount of scenery as possible.
But the thing is, we can't expect them to give us like 50+ themes, they simply won't have the time for that.

When i look back at RCT3 we had like 7 themes? (not sure) which i think is a fair amount. But over the years the community added like 100 other themes which allowed us to have almost every imaginable theme we ever wanted. (just take a look at ShyGuy's main street themes).

I would agree with you if Frontier could find a benefitial way of supporting the games in years to come, like when they are able to give us like 30 themes. But i don't think thats realistic, most probably we will end up with 5 or 6 themes again. This is no "bashing" towards Frontier, as i really believe they will do their best to give us the maximum of what they can benefitially give us.

All in all i think we really need UGC if we want to have every possible theme possible.


No I am with you. ugc ist important, indeed. But it does not need to be there in the game at start. Frontier is building the base, and later on ugc comes to that. my point is that a solid base is very important and i am happe to see that happen :)
 

Vampiro

Volunteer Moderator
No I am with you. ugc ist important, indeed. But it does not need to be there in the game at start. Frontier is building the base, and later on ugc comes to that. my point is that a solid base is very important and i am happe to see that happen :)

Oh we can agree on this one...base game is most important :)

And i won't mind if they add UGC later on. I dont even mind if they DONT support it, but make the file type easy enough so that everyone will be able to create it without it being an "official" feature.
 
I dont see why they shouldnt indclude it and why people wouldnt want it! I just cant believe that frontier can cover all the wishes, also every park would look pretty similiar, so for me its one of the most important things, i dont think its too hard to add this to the game..
 
Oh we can agree on this one...base game is most important :)

And i won't mind if they add UGC later on. I dont even mind if they DONT support it, but make the file type easy enough so that everyone will be able to create it without it being an "official" feature.

Check ;)
 
I think the balance of work at Frontier is just right at the moment.

The focus currently is to give every player the tools and materials in-game to reduce the need for UGC. John did state that they would look into adding tools for importing custom objects; he just did not commit to a timescale.
 
I think the balance of work at Frontier is just right at the moment.

The focus currently is to give every player the tools and materials in-game to reduce the need for UGC. John did state that they would look into adding tools for importing custom objects; he just did not commit to a timescale.

yeah and it´s good that way. Just pointing out :)
 
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