Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

For me the biggest problem with Elite from an exploration point of view has been the lack of new planet types to land on. They're the games biggest selling point but many have been locked off for a long time. That's been perhaps understandable from a tech point of view, but it's been frustrating to play and not be able to interact with them.

Hopefully we won't have to wait too long to have more in-game.
 
For me the biggest problem with Elite from an exploration point of view has been the lack of new planet types to land on. They're the games biggest selling point but many have been locked off for a long time. That's been perhaps understandable from a tech point of view, but it's been frustrating to play and not be able to interact with them.

Hopefully we won't have to wait too long to have more in-game.
Every star is the same star with difrnt color and size. You can see its just image scaling when comparing ''grains'' of red dwarfs and supergiants
 
For me the biggest problem with Elite from an exploration point of view has been the lack of new planet types to land on. They're the games biggest selling point but many have been locked off for a long time. That's been perhaps understandable from a tech point of view, but it's been frustrating to play and not be able to interact with them.

Hopefully we won't have to wait too long to have more in-game.

And what would have changed if we could land on more planets? I don't see the difference in landing in 10, 20 or 30000000.
 
Because being able to land on, or fly through a variety of different planets is good. I mean, I'm not sure why you think otherwise.

I can understand gas giants with associated gameplay, but more landable planets to do what?, more srv, the same outposts or useless cargo on the ground? shooting rocks?
 
I can understand gas giants with associated gameplay, but more landable planets to do what?, more srv, the same outposts or useless cargo on the ground? shooting rocks?

I like driving around on planets and seeing the views. Doing more of that is fine with me.

So I don't know, what should be on planets to do that is engaging? As always with these things I find suggestions I've seen on here are fine with me, but I get the impression that with many them people would be bored in a short while.

Turns out making a game with billions of planets (sounds cool) is quite hard to fill with unique, engaging non repetitive gameplay for many players....

Edit: I'd plump for missions to retrieve cargo from crashed ships. That would bring together flying somewhere, finding the ship, ground combat with skimmers, NPC Crew and walking inside derelict ships to find stuff where you might have pvp or pve. Of course if you can walk inside other ships but not your own there might be complaints... 🤔
 
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I'd rather have a super well crafted Sol system with lots of mission, lore, cities, gameplay etc. Keep the other gazillion of empty systems for "explorers" (of nothing but nice screenshots) but spend some time on a small section of the game to create actual game play. Currently, the only game play is flying your ship. That feels good. The rest is meh at best.
 
I like driving around on planets and seeing the views. Doing more of that is fine with me.

So I don't know, what should be on planets to do that is engaging? As always with these things I find suggestions I've seen on here are fine with me, but I get the impression that with many them people would be bored in a short while.

Turns out making a game with billions of planets (sounds cool) is quite hard to fill with unique, engaging non repetitive gameplay for many players....

Edit: I'd plump for missions to retrieve cargo from crashed ships. That would bring together flying somewhere, finding the ship, ground combat with skimmers, NPC Crew and walking inside derelict ships to find stuff where you might have pvp or pve. Of course if you can walk inside other ships but not your own there might be complaints... 🤔

I find driving the srv fun, In fact I think is one of the few (only?) things I like of the game, BUT! Theres NOTHING out there aside from some repeated instalations, with 1 gameplay mechanic, the exciting and complex holding a button. Or some useless cargo with dumb drones or rocks which are like the drones but they don't even fire back.

If we could have a probe launcher in our srv to scan great distances (something like the FSS but it should be different of course) so we can filter crap and search for the exciting stuff.

The srv scanner is fine but the gameplay should be way more complex with more things to do and way more sites to find. So for me to have more planets to land is useless since it will be te same experience as we have since 2015.
 
I really do feel not having the ability to walk around your ship, at least the cockpit before you leave is a huge self-inflicted and avoidable error. Especially after all of this time.

Maybe there is an issue with it while in flight? Maybe they don't want people falling through the ship. That's an issue with Star Citizen from the few times I did play it but even with that while landed I'ver never had an issue. I remember spending a LOT of time, back when I originally backed that, just walking around and in my ship. The amount of enjoyment that simple act brought is something that still surprises me and something I think gets discounted a lot while focusing on the bigger actions and things you can do.

Walking around your ship to some degree is what everyone expects or has expected. It would be the simplest things it seems since the ship interiors are there already, at least the cockpits or bridges! The exclusion of them is a situation that doesn't make sense and would be hard to explain I think. If you can't that then how do you expect to sell the other stuff that is suppose to be grander and more complicated!?
 
I really do feel not having the ability to walk around your ship, at least the cockpit before you leave is a huge self-inflicted and avoidable error. Especially after all of this time.

Maybe there is an issue with it while in flight? Maybe they don't want people falling through the ship. That's an issue with Star Citizen from the few times I did play it but even with that while landed I'ver never had an issue. I remember spending a LOT of time, back when I originally backed that, just walking around and in my ship. The amount of enjoyment that simple act brought is something that still surprises me and something I think gets discounted a lot while focusing on the bigger actions and things you can do.

Walking around your ship to some degree is what everyone expects or has expected. It would be the simplest things it seems since the ship interiors are there already, at least the cockpits or bridges! The exclusion of them is a situation that doesn't make sense and would be hard to explain I think. If you can't that then how do you expect to sell the other stuff that is suppose to be grander and more complicated!?
If the ship moving is an issue, they could set a simple rule that you can't rise from your chair unless your docked or landed...
Even if it could still be an issue on a planet surface if someone ram you...
 
Every star is the same star with difrnt color and size. You can see its just image scaling when comparing ''grains'' of red dwarfs and supergiants
You mean the same textures scaled up? That's not the case, on a smaller star the texture - the rolling almost liquid effect - is quite large, on a large star the texture is much smaller. I would guess although I don't know for sure that the texture IS correctly the same size no matter what star you look at.

edit - that's my impression though, i could be wrong. I need to go and check lol
 
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Viajero

Volunteer Moderator
you refuse to demonstrate what the exploration gameplay loop is
here this is the combat game play loop:

Leave station
go to combat zone
fight
leave combat zone
return to station

thats how simple it is
According to your example all examples previously provided are also gameplay loops.
 
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