Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

I think some people wanted the loop to have more consequence- so that exploration we know today acts like a pathfinding operation that guided how the BGS might grow with all those earth like worlds becoming sites for BGS expansion to grow into. Exploration right now is identify, cash in- its a bit abrupt.
Or it's a personal thing. I don't explore for cash or getting my name on stuff, but I get it all the same.

I would like some more deeper and meaningful reasons to go out exploring, that is what would give it some more depth, but I'm not that bothered about complexity, that can just get frustrating and boring, especially if it's like it all the time.
 
I think some people wanted the loop to have more consequence- so that exploration we know today acts like a pathfinding operation that guided how the BGS might grow with all those earth like worlds becoming sites for BGS expansion to grow into. Exploration right now is identify, cash in- its a bit abrupt.

It would be cool if simple summaries of the UC data was published as a tactical overlay to the Galaxy Map showing where expansion would be possible. That could guide CGs. Nobody in particular would be the Hero of the Universe (as games generally likes us to be), but we could see how our collective efforts, coordinated or not, influenced the game world.

:D S
 
It seems that everything I wanted in the "New Era" isnt actually going to be available on Odyssey's launch.

The only thing I can ask myself now is: what are we actually getting at launch? Also: how much later after launch are we going to get those other things?
I'd watch the Dev diaries when they come out. They will give you a rough idea.
 
It would be cool if simple summaries of the UC data was published as a tactical overlay to the Galaxy Map showing where expansion would be possible. That could guide CGs. Nobody in particular would be the Hero of the Universe (as games generally likes us to be), but we could see how our collective efforts, coordinated or not, influenced the game world.

:D S
Nice idea.
 
It would benefit everyone really- the bubble expanding each year would add new systems that act as new space for Powerplay, BGS, players in general.

It could also give another dimension to Powerplay by allowing expansion into unpopulated systems (with FD as referee, of course). Overreaching would be a real danger, and we could end up with a frontier of sparsely populated, low-to-no security systems where superpowers would give equivalents of letters-of-marque to CMDRs.

:D S
 
It could also give another dimension to Powerplay by allowing expansion into unpopulated systems (with FD as referee, of course). Overreaching would be a real danger, and we could end up with a frontier of sparsely populated, low-to-no security systems where superpowers would give equivalents of letters-of-marque to CMDRs.

:D S

It would be lovely indeed. I hope :D FD are going for this more proc gen BGS approach (since I think they want more self contained games with less continual dev authoring) because it would finally make the galaxy 'alive'.
 
It would benefit everyone really- the bubble expanding each year would add new systems that act as new space for Powerplay, BGS, players in general.

With all the carriers traversing the route from the bubble to Colonia and back, it's the ideal time to expand the bubble and also establish another colony beyond Colonia.
 
With all the carriers traversing the route from the bubble to Colonia and back, it's the ideal time to expand the bubble and also establish another colony beyond Colonia.

You'd have:

The bubble "shell" expanding by say 40Ly

"Pocket" areas within investment distance (so beyond the above natural expansion).

It would be fun to be able to springboard outwards given the right amount of work, as well as being able to deny that expansion if required.
 
With all the carriers traversing the route from the bubble to Colonia and back, it's the ideal time to expand the bubble and also establish another colony beyond Colonia.
This was the original plan for the DSSA - to send out the carriers and when base building is a thing use them as the nucleus of new settlements. Now we aren't getting base-building, but with the new FC range changes a lot more are now in resupply range. I'm currently on my way out to mine, 36k Ly out, to top up the Tritium. I could also bring back any mined stuff to make some $$$ selling it (though my DSSA isn't that active, so not much to do there).

With the new range available to FC remote clusters are now possible, though mainly for RP purposes.
 
...holding a button...
...pressing a button
...pressing 1 button for hours
...holding 1 button.
[Facetious mode]

Wow!

You appear to have described every game ever made in just a few succinct words... Just do an action and repeat ad nauseum...

Well done! The level of mastery in pushing buttons you must have achieved to enlighten us is awe-inspiring....

Perhaps gaming isn't for you and you should approach a different, more involved hobby? I hear knitting and crochet are equally repetitive - but you get a nice scarf, jumper or socks for your efforts!

[/Faceitious mode]

I'm fine with the game - it keeps me amused for hours at a time doing all of those things you appear to find tiresome, I'm fortunate, I suppose, as the amount of hours spent playing this game means each hour played has cost pennies against the purchase price, not pounds in comparison to other 'AAA' titles :)
 
One thing that is somehow missing from ED is a class of systems with huge populations but no real space faring capability. Essentially worlds like the one we are on today, but in a galaxy of easy space travel for those on the "inside".

In the game, they would be systems with earth-likes but no stations or outposts. If such structure was to be built in such system and trade was opened to the surface, growth of influence of such system could be very fast - even catastrophic. That could have huge impact on the BGS and on Powerplay.

:D S
 
One thing that is somehow missing from ED is a class of systems with huge populations but no real space faring capability. Essentially worlds like the one we are on today, but in a galaxy of easy space travel for those on the "inside".

In the game, they would be systems with earth-likes but no stations or outposts. If such structure was to be built in such system and trade was opened to the surface, growth of influence of such system could be very fast - even catastrophic. That could have huge impact on the BGS and on Powerplay.

:D S

Imagine it: like the B5 episode Deconstruction of Falling Stars...


After all that, the spiky ship comes down......and I step out.
 
They probably think otherwise because according to the Polygon article, Frontier do not yet know how atmospheric handling will work, or how we will transition from our pilot seats to the ground. Those seem like pretty fundamental aspects which should have been figured out a long time ago.
As others have said, I think these were locked down until the backlash started with no flight model changes needed due to tenuous atmos and fade to black just like the SRV.
And with this, I've unsubscribed from the newsletter, and I think my time with Elite is absolutely done.
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You only say something even as a vaguely negative as "It won't be there at launch" if that feature absolutely isn't in official development. An individual developer may be kicking something similar around in their free time, there might even be a vague R&D department testing new ideas, but if publicly in an official statement it's said to not be coming, that means that from the top down, no in house support is being given to the idea.
...
Great essay!
Reminds me of when Braben in one of the kickstarter video's saying how the game engine was created in a modular state so it would be easy to add in new game elements at a later date - but they can't even change UI colour elements 'cause everything is baked in...
Which also made me realise there had been no core rewrite / improvement of the Cobra engine because sure as hell is hot they'd have made the UI colours optional but they're still rocking the orange in the Odyssey video.
...
they already confirmed planet tech, light atmo, plants (maybe animals based on the one interview in a gaming mag), meeting in FPS mode in social spaces (where ganking won't be allowed), shops, walking around planetary outposts, FPS gameplay, and a huge plus for me just seeing NPCs walking around inhabited areas to really bring them to life.
All that is a huge amount of work. It isn't like the Devs haven't produced what we already have. They are capable.
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The planetary tech they've been working on since they talked about ice planet upgrade (The Beyond updates Feb 2018). Tenuous atmospheres looks to be just colour shading, so the last two years x 100 devs has been about first person gameplay - which admittedly might be mind blowingly executed (and whilst I agree NPCs in game will be nice they've had that in Planet Coaster since 2016 - not that much work to port them over and plants can be knocked up in 30 mins in 3DMax).

Things to hope for in Odyssey: You're far out in the black and drop out of cruise to do some mining and no pirate shows up to complain about your empty hold. Comets are finally implemented. Nebula and Black Holes are redone. Piracy is given a proper makeover. Anarchy vs High security systems are actually different. They show some love to Powerplay. Naval progression has its own story and quest lines. NPC vehicles near planetary bases to show some life. An updated Orrery (personal want) and VR (Needful Things)...
 
It could also give another dimension to Powerplay by allowing expansion into unpopulated systems (with FD as referee, of course). Overreaching would be a real danger, and we could end up with a frontier of sparsely populated, low-to-no security systems where superpowers would give equivalents of letters-of-marque to CMDRs.

:D S
That would be great. Getting the community involved in expansion of the bubble. If only there was a mechanic where the community could work together towards a goal....
 
That would be great. Getting the community involved in expansion of the bubble. If only there was a mechanic where the community could work together towards a goal....

I'm sure there are "completionists" on consoles out there who are furious they can't get the achievement for participating in a CG. :D
 
Overreaching would be a real danger
The problem is - with the exception of allowing PMFs to expand without conflict, which isn't necessarily a desirable goal anyway - the bubble is already far too large for the number of active players. If there was any requirement to "maintain" systems with even a token minimum activity level to avoid collapse, then the existing bubble would probably lose a good 10-20% in size fairly quickly ... at a requirement above "token" it'd probably lose 75% of its size.
 
You really seem to have an issue with buttons! 😋

Seriously though, saying Exploration in Elite is just pressing a button for hours is as narrow as saying that the king of games, chess, is just moving pieces from tile A to tile B for hours. Or that rock climbing is just moving limbs from rock A to rock B for hours. Boring! Narrow!

No, there is indeed tons of gameplay and depth in Elite's Exploration, but if that is your definition then it simply means that you just do not like most of the actual Exploration gameplay (which is fine) or that it just eludes your personal and too narrow definition.

Where is that gameplay and vast depth? The map is just a tiny fraction of exploration, is no different than minecraft.
 
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