While I haven't been completely bothered by the ride aging system, it has another flaw that hasn't been discussed.
While I believe this mechanic was brought in to make the game harder, it is only temporary.
This was brought in, because many, many, many people complained the game was too easy, even on "hard" challenge parks.
Then, the "hard" challenge was only hard until you got your third flat ride in, then you started rolling in cash.
While I have enjoyed the new "harder" challenge park, it is only hard until your rides start become "classic".
Then, soon, you are rolling in dough, and the difficulty is completely lost
So, the only solution I think might be acceptable to the majority of players is as follows:
-The rides still age, but no more "revival" and "classic" status.
-Aging should take a little longer. Longest for "easy" challenges, and shortest for "hardest" challenges.
-Once a ride is old, it should still be popular, and popularity could still vary according to "prestige". Prestige should drop a little over time, but perhaps adding scenery can bring it back up some. This means we should still see full queues of peeps for all our rides, regardless of age. I think this currently is the biggest bummer for people.
-Old rides should never be cash machines ever again. Even with full queues, they should not be cash cows. They should operate at a small loss, or a small profit. Flat rides should not be profitable, but coasters should. Coasters are the centerpieces for parks. They are why the majority of people come to the park. Old coasters are still popular, but may no longer be the headline, so they should not rake in the cash. After 10 years, peeps should only be willing to pay $1-$2 for the Tea Cup ride, or the Zipper, or the Whirly Rig, or the Carousel... The flat rides should break even, lose $30 a month, or profit no more than $30 a month (scenery/prestige dependent)
I disagree with the people who think there should be some metric or action that can be done to make old rides profitable again, such as refurbishing.
Nothing should make an old ride profitable again. Refurbishing should make rides more reliable, which comes at a cost.
BUT, the rides should ALWAYS have riders.
As your park grows, the draw to your park is no longer that one special flat ride, or that one old coaster. The draw to an old park is EVERYTHING it offers. Your park ride rating draws the peeps. Sure that new flat ride, and new coasters are draws. They should be profitable for a while. But nothing lasts forever, and parks keep having to do new things to maintain crowds. If Cedar Point, or Alton Towers never put another new ride in, how long would they be profitable? Why did Geauga Lake go out of business?
While I believe this mechanic was brought in to make the game harder, it is only temporary.
This was brought in, because many, many, many people complained the game was too easy, even on "hard" challenge parks.
Then, the "hard" challenge was only hard until you got your third flat ride in, then you started rolling in cash.
While I have enjoyed the new "harder" challenge park, it is only hard until your rides start become "classic".
Then, soon, you are rolling in dough, and the difficulty is completely lost
So, the only solution I think might be acceptable to the majority of players is as follows:
-The rides still age, but no more "revival" and "classic" status.
-Aging should take a little longer. Longest for "easy" challenges, and shortest for "hardest" challenges.
-Once a ride is old, it should still be popular, and popularity could still vary according to "prestige". Prestige should drop a little over time, but perhaps adding scenery can bring it back up some. This means we should still see full queues of peeps for all our rides, regardless of age. I think this currently is the biggest bummer for people.
-Old rides should never be cash machines ever again. Even with full queues, they should not be cash cows. They should operate at a small loss, or a small profit. Flat rides should not be profitable, but coasters should. Coasters are the centerpieces for parks. They are why the majority of people come to the park. Old coasters are still popular, but may no longer be the headline, so they should not rake in the cash. After 10 years, peeps should only be willing to pay $1-$2 for the Tea Cup ride, or the Zipper, or the Whirly Rig, or the Carousel... The flat rides should break even, lose $30 a month, or profit no more than $30 a month (scenery/prestige dependent)
I disagree with the people who think there should be some metric or action that can be done to make old rides profitable again, such as refurbishing.
Nothing should make an old ride profitable again. Refurbishing should make rides more reliable, which comes at a cost.
BUT, the rides should ALWAYS have riders.
As your park grows, the draw to your park is no longer that one special flat ride, or that one old coaster. The draw to an old park is EVERYTHING it offers. Your park ride rating draws the peeps. Sure that new flat ride, and new coasters are draws. They should be profitable for a while. But nothing lasts forever, and parks keep having to do new things to maintain crowds. If Cedar Point, or Alton Towers never put another new ride in, how long would they be profitable? Why did Geauga Lake go out of business?
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