Its only an issue for the 'pure' PvP crowd. They think that online Solo gives their opponents an advantage. As if they couldnt do the same themselves...Open/solo play issue? I wasn't aware there was an issue? :S
It has happened as you describe before. When Ultima Online split all the shards and made trammel you could go back and forth between the PvP and carebear mirrors. The PvP shards were empty. But I don't think it will happen like that here. I think the majority will play in all players, hauler or not. Elite will provide more room for players than any game previously. I think that will make a big difference in the PvP equation. We have a new situation here.
Its only an issue for the 'pure' PvP crowd. They think that online Solo gives their opponents an advantage. As if they couldnt do the same themselves...
Perfect!I look at ED as an essentially singleplayer experience with added player interaction occasionally. This seems to align relatively closely with what I have read in the DDF and also from DB himself, as others have noted (griefer quote)
Yes they do.Another solution to a none existant problem as solo saves don't carry into multiplayer anyways.
Yes because right now in S.beta nobody is in ALL and everyone is trading using online calculators in solo mode, nearly everyone has 5 million credits and lakon. In fact right now i am alt tabbed trading making 200 units of 3k profit.
I have said this before, and I guess i'll keep saying it until it sinks into some peoples skulls. (thick as they are it may take a while).
100k+ human occupied systems, encompassing (i'm guessing here) 200k-500k stations.
100 BILLION systems occupied by 400 BILLION stars
tens of TRILLIONS of planets with HUNDREDS of TRILLIONS encounters around them.
ALL of this so MAYBE 200k people can play, of which I doubt there will ever be more than 50k online at any given time
There will literally be no difference in solo online play and the "All Group"
the Idea from a PvE'r perspective that there will be a ganker wait outside every station, behind every asteroid and trailing you through every jump is Paranoia at its worst.
The idea from a PvP'rs point of view that they will be doing much else than EXACTLY what the PvE'r is doing is megalomania at best.
I am of course talking about solo (online), if the community is cool with people farming in solo (online) and fighting in open play than there is no problem. I was just expecting a multitude of gameplay experiences in open play, not just a battleground which is without a doubt what open-play will be. If you think haulers are going to be floating around open play you are kidding yourself.
... accustomed ourselves to the open world concept, playing games like EVE, and very much enjoy this type of play. But what is the incentive to do stuff that don't explicitly involve risk-seeking group play in the open mode, if you can do all that solo and then transition?
...Coming up against player blockades or making a run with valuable cargo in dangerous areas was exhilerating in games like EVE.
i've played EVE since '04 and for several years, so i know where you are coming from
to answer the question, for me one incentive is the feeling of a living universe, when i see other players just dokcing, landing whatever, and the potential interaction with them, in what way ever
what else should be the incentive? more power, more wealth, more kills?
really? well, to some extent, but actually this mechanic just blocks people from experiencing the whole galaxy. you cannot fly a hauler into deep-space and expect anything else than being ganked by a 30man blob or even bigger.
it also leads utlimately to not only group play, but to amassing huge numbers of players until it becomes a game of numbers only and exciting engangements are scarce, because this risk-vs-reward-system creates the urge to get a bigger group than your opponent, minimizing the risk. there's the loophole of the EVE sandbox.
(i know there are many people who want small gang warfare, but actually it's very difficult, i've been there, doing PVP mostly in those years)
also, apart from the early beginnings, space never felt big and empty and no exploration possible
in the end, it all gets very serious, and very much not a game, which i agree it is one of the beauties of EVE, but also one of it's biggest flaws
But does it really matter if it doesn't?If you like open world, then that open world should contain all the actions that affect the commanders in it.
Yes because right now in S.beta nobody is in ALL and everyone is trading using online calculators in solo mode, nearly evreyone has 5 million credits and lakon. In fact right now i am alt tabbed trading making 200 units of 3k profit.
Forgive me if this has been suggested before, I couldn't find a similar thread. How would you feel if: Open-play character save files were completely separate from solo and private group character saves.