General Gameplay Potential tweaks and additions to the game

Here are some additions and tweaks I wish to see for sandbox mode and challenge mode if possible. I wish to put them all together in one thread instead of separating them. I will be doing my best to make these tweaks and additions very minimal that do not require a ton of assets or animations, and I will be updating this thread whenever I have any new ideas. Please let me know what you think!

May 14th: I have updated the list to include any general gameplay that could be tweaked as well.

SANDBOX MODE
  • Guest count difficulty (No Guests): This is for a more technical side of things. Players may like to make large sandbox parks that cater to complete guest satisfaction, but wish to not have guests in their parks to make the performance a whole lot better. At least this option could allow for guest needs and satisfaction to be completely taken care of, with the player only working on park layout and dinosaur needs.
  • Herbivore Needs (Default, Thirst only, hunger only, none): This is an option for players to create parks that do not rely on plant feeders. Will help create a large open park with little human interference.
  • Carnivore Needs (Default, Thirst only, hunger only, none): This will be similar to the herbivore needs prior and would help cater to building parks without the worry of animal care. Will also make for combat arenas where factors like food or water is no longer needed.
  • Shortened incubation (on, off): A fix for long incubation periods where all dinosaurs will either have their default incubation speed, or have that time to incubate be similar to that of a struthiomimus. This is to not only speed things up, but allow for ample time for players to cancel their incubation orders if they change their minds.
  • Destructible tornados (off, on): A thought I had in which the tornado that could be summoned have the potential to harm and kill the dinosaurs in the park. Having this be an option would allow for a more traditional effect or have a more deadly effect to your park's dinosaurs.
  • A Placeable JW Operations Center entrance: This may be the only sandbox option prior to making a map in sandbox mode. If players wish to have sandbox be done in the JW era, they also have an option to place the operations center if they wish to go for a new layout in old parks. Another perk is that it also helps align the entrance to that of the park's grid system in the original 6 default maps, as the entrances are slightly rotated to not match the island's togglable grid system.
  • Dinosaur drop in: Similar to the one used in RTJP DLC, this is a toggleable option for players to bring in dinosaurs from outside their map into the park by helicopter. This could be an option for the JP era where we place in orders from the arrival helipad. For the JW era, we may need to have this function assigned to a building if we wish to have a similar effect, I do not know which building. It could very well be the entrance as that is available by default, or a toggleable option from the hammond incubation lab, where the dinosaurs do not leave the laboratory from the gate.
  • Weather length (short, long, indefinite): This is a simple option that follows after choosing rain, light storms, or heavy storms. It should allow for the duration of these weather options to last for a specific amount of time.
CHALLENGE MODE
  • A Placeable JW Operations Center entrance: This is the same as the one mentioned in sandbox mode, an option for players who would like to have the option to place their own entrances in JW era.
  • Dinosaur drop in: Again, similar to the one mentioned in sandbox mode, will have to be a choice when setting up the map. May be JP era exclusive, JW era may need to have the function be assigned to a ready/early built building.
  • Destructible tornados (off, on): A thought I had in which the tornado that could be summoned have the potential to harm and kill the dinosaurs in the park. Having this be an option would allow for a more traditional effect or have a more deadly effect to your park's dinosaurs. Especially in challenge mode where the stakes of maintaining your parks could be tested further if the player is prepared for it.
  • Sand option for Isla Matanceros, Isla Tacano, Tacano research facility, and Isla Sorna: Let players use the sand option in challenge mode in islands that were updated to include sand in sandbox mode. The possibility of shale on all islands is not likely to happen due to the maps only allowing 4 terrain options at max, so at least let us use the sand option in these islands again.
  • Digsite Option (Choice): If possible, could we play a challenge mode map where we get to decide the dinosaurs we would like to use from each star rating. It will allow for a more personalized and choice driven challenge mode.
  • Legacy mode (on, off): This is a JP era exclusive option for players to select when choosing a map. This should allow for players to have access to at least all dinosaurs from the JW era in their JP playthrough as the 25 roster will be very limiting for replayability in the JP era challenge mode. Likewise, if possible, could we also have access for certain DLC content to be used in this era if it matches the JP aesthetic, such as new genes, advanced storm defense station, success rate 4.0, incubation speed 4.0, and the greenhouse with paleobotany.
  • Have the success rate 3.0 be unlockable in 3 stars: This is an unlockable that is very overshadowed by the later implemented success rate 4.0 upgrade. As it is unlockable in 4 stars, it becomes too easy to wait for a long period of time between version 2.0 and 3.0, only to have the option to skip to 4.0 altogether. Having it be at 3 star unlock would allow for us to utilize this upgrade properly before jumping to a 4.0 upgrade. So it will be 1.0 in zero stars, 2.0 in 1 star, 3.0 in 3 stars, and 4.0 in 4 stars.
  • Gradual Division Decay (on, off): This will be useful for players who like to play challenge mode without the looming presence of potential disaster from the 3 main divisions. Those who appreciate challenge mode's start from the ground up feel, but like to have more control with their park's growth, similar to the JP era division. This will be a Jurassic World Era exclusive option.
GENERAL GAMEPLAY

TOURS

  • Jurassic World Tour Trucks should be destructible: To make these trucks feel more exciting, they should have a similar vulnerability to the jurassic park tours. These trucks could be more fortified, and take a slightly bigger beating, but having it be destructible altogether would make them stand out more from the gyrospheres in the game.
  • Have the JW Tour Truck Path go over water: All tour vehicles have the capability to go over water if they player chooses to drive the vehicle. I think at the very least, we should have the tour truck vehicle go over water due to how the trucks are well built to be able to drive over the bodies of water in JWE. If possible, the gyrospheres could get this feature too if it works well, but I do not think the JP tours should as the tours are electric and can not mix well with water.
  • Allow tour paths to intersect if the requirements are met: Having the tour paths intersect within the same circuit or other tours should allow for circuits to reach further areas with little obstruction. This could also be possible if the tours need to intersect with the thinner guest paths.
  • Let us change the circuit direction of the tours: So far, the tours always leave in the same direction in all tour options. Let us have the option to swap between the two directions to have park layouts cater to differing directions.
  • Let us have the option to restart the tour: Sometimes, the tours would unfortunately be stuck in a caravan of tour vehicles with little room to have them readjust to get back into order. Could we have a button in the tours that allows us to restart a tour with a prompt asking us for further confirmation?
PALEOBOTANY
  • Have the Paw Paw and Mosses lose some harming effects: The Paw Paws and Mosses are literally the same plant in terms of pricing, research, and effect on dinosaurs. Could we have it were the Paw Paw is only harmful to the Ceratopsidae and Sauropoda, and the Mosses are harmful to Iguanodontidae and Ornithomimidae? That way the two plants could be different from each other without overpowering their benefits to certain dinosaur species, and that the restrictions for the paleobotany would be not as strict so that the iguonodontidae, ankylosauridae, and stegosauridae have more roommate options.
  • Let the hybrids, ankylodocus and stegoceratops, have two primary plant options: This is so that the hybrids could gain an additional boost from certain plants that would otherwise be harmful to, which adds to their characters of being a hybrid of two differing herbivores. So the Ankylodocus could have primary choices of Ginkos and Horsetails, with a secondary choice of Conifers and Tree ferns. The Stegoceratops then have Rotten Wood and Paw Paws as their primary choice, and Horsetails and Palms as their secondary choice. This could be more fun in combining these hybrids with either of their ingredient families.
BUILDINGS
  • Increase the radius of the Advanced Storm Defense station: The advanced tower has too small of a radius of effect that it has a very niche use. Expanding the radius of the tower to at least 85% that of the standard tower should not only have it do it's single use niche protection, but would entice more players to use the towers more often.
  • Give hotels an employee management bar to increase guest capacity by 80%: The hotels do lack a means of management, as they are only placed in to fill a guest quota. By letting players expand guest count, we could have more guests in our parks and not have to over rely on too many hotel buildings. This should be applied to both JW and JP eras.
  • Raptor Pen provides exclusive scenery rating boost: To at least to make this building useful, the raptor pen could give the velociraptors close to it a +30 boost in scenery items rating. That way the raptors are tied to the building, making the raptors more unique from the other small carnivores, and would give the building itself a useful feature.
  • The JW Operations Center should have a redesign: The building is too similar to the security building, to which it feels like a placeholder. Now it makes sense to look like how it does in the claire's sanctuary campaign, as it is taking place on an Island that is about to erupt. However, it should receive a redesign for the sandbox and challenge mode maps. This should also be applied if a placeable operations center will be taken into consideration.
  • Give the ACU and Ranger buildings adjustable waiting times: there are many occurrences when the player wishes to give more tasks to a ranger team or acu team, and those teams would bolt to their bases. Other cases would be when they stay in a dangerous enclosure for too long after feeding. The adjustable waiting times would be a unique management in which we could task these teams with more stuff nearby in exchange for their vulnerability.
  • Add a subtle sound effect to electric fences: To make the electric variant of fencing be more different from the standard fencing, the electric fences could have a unique and subtle sound to them that adds to the environment in how this dinosaur is being contained.
  • Add dinosaur sounds to the incubation lab: If a dinosaur is ready to be released, then we could hear said dinosaur without needing to head to the incubation lab. It should add to the suspense and excitement of releasing a dinosaur to the world.
  • Have the trees shake in the incubation lab: Similar to the previous dinosaur sounds, if a dinosaur is ready to be released from the lab, we could visibly see that as the trees inside would shake, giving us the idea of whatever creature is in there is excited to leave. It could be more rapid depending on the species of dinosaur.
  • Have the dinosaur shake the trees in the forest areas: Sometimes the dinosaurs will hide in the forested areas of the park, to add some visual flair, could we have the trees shake depending on the size and speed of the dinosaur? It will add to the tense moments when you are looking for a large carnivore and see this visual hint of trees shaking, giving an idea of where that creature is.
AVIARY
  • Let there be a feeding frequency management option (frugal, recommended, additional, generous): This will give players a sense that these pteranodons are alive if we could determine how often we will feed them and the task of sending the ranger team to refill their feeders. These 4 options will determine how often we will have to send the ranger team to refill their feeder in exchange for how long they could live. If players are to leave the pteranodon feeders empty for a period of time, then they should start dying one by one until their feeders are filled again.
  • Introduce genetic modifications to their lifespan gene: The Pteranodons have a lifespan stat and a rating stat. This is very simplified compared to other dinosaurs as we may need to select a single gene trait to determine what the pteranodon would be like.
DINOSAURS
  • Have carnivores attempt to breakout if left to starve: Having the carnivores attempt to breakout if they get hungry for too long would add a sense of urgency to refill certain feeders. The current consequence is that the carnivore will starve and die on the spot, but having the carnivore breakout and attempt to eat guests and/or dinosaurs would make them more believable. They will breakout if their habitat needs are not met, so breaking out due to the lack of food would make just as much sense. Plus it will add to the dialogue prompts that often say "keep your animals fed" with a strict tone that alludes to the dangers of not feeding them properly.
  • Have the indoraptor take 3 tranquilizer darts: Movie canon, the indoraptor could not be tranquilized with 2 darts alone, to make it more in line with movie canon. Let us have the indoraptor take 3 darts, this may make him more difficult to capture compared to the indominus rex, but it should fall in line with how dangerous this hybrid is.
  • Have the Majungasaurus kill members of their species as an option for food: If no food option is available, and before they could break out to eat the guests, have the majungasaurus attempt to kill each other to eat each other to make use of their recorded cannibalism.
  • Have defenseless herbivores scout more often: The defenseless herbivores that would be hunted down by a large carnivore, would initiate a scouting animation. Have them do this more often outside of a carnivore attack to make it seem more part of their lifestyle and not only if they are about to die.
UI
  • Have the 'tranquilized' icon be visible in forests: The tranquilized icon is currently hidden in forested areas, which makes transporting dinosaurs to their enclosures irritating as you have to open the map to find them first.
  • Have the UI palette have optional colors: The game currently focuses on the blue palette of the UI. Could we the option to change the colors of the UI to have them fit our taste and direction in park management? Or at least have a color palette/UI design that is unique to the JP era.
RANGER JEEPS
  • Have the camera not default back to 3rd person: Jeeps could now have a 1st or 3rd person view. However, upon leaving and returning back to the jeep, the camera gets back to 3rd person, even if you chose first person. Could we then have it where the camera sticks with a preferred perspective through out our playthrough?

These are the last few options I would love to see come into the game. Please let me know what you all think and if you have any further options we could have in the game.
 
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I have finally updated this thread with all potential tweaks and small additions I could think of. Hopefully they won't be too taxing as these are meant to be slight changes that utilize any assets already in the game without requiring much in new additions to make the game much smoother and more enjoyable in certain areas. I hope you all find this useful! Let me know if I missed any QOL or small additions that may make the experience better!
 
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