Just a thought:
Add Strongholds.
Every faction starts with 1 in the HQ.
You can build anther one within a certain range from the initial one.
You can disable them.
They provide:
slow down the influence change of the factions within that bubble.
create police - thus making undermining more difficult, or they could create conflict zones for undermining, thus making undermining more difficult.
If they are near enough to an enemy HQ they can create conflict zones near the stations. As capital ships and stations take no damage this will put pressure on the fortification effort. Thus Open/Solo will be almost irrelevant for Power Play.
Add Strongholds.
Every faction starts with 1 in the HQ.
You can build anther one within a certain range from the initial one.
You can disable them.
They provide:
slow down the influence change of the factions within that bubble.
create police - thus making undermining more difficult, or they could create conflict zones for undermining, thus making undermining more difficult.
If they are near enough to an enemy HQ they can create conflict zones near the stations. As capital ships and stations take no damage this will put pressure on the fortification effort. Thus Open/Solo will be almost irrelevant for Power Play.