Powerplay 2.0 Activities

Latest update: The Battle for HIP 87621

There is now a contested zone around HIP 87621, clearly visible using the galaxy map in Powerplay view. Systems within this zone are treated specially for powerplay, including

  • Power Conflict Zones will generate automatically, use the Nav Beacon to locate them or get within 1000ls
  • Exploited systems do not require a fortified system in range
  • Markers will now be placed on the galaxy map indicating targets for undermining efforts
  • Merit bonus changes
See the linked post for details on all of the above

Previous updates are now in their own section below the main info.




This is a summary of Powerplay Activities based on the Pilots Handbook, info panels in the Galaxy map and information from players. See also @Ian Doncaster 's Activities Reference Card, part of his Powerplay tool suite, which has extra details on the Activities.

Activities are grouped according to the Power controlling the system they affect ('target system'). Usually the activities will take place in the target system. Sometimes there are additional requirements, noted alongside the activity.

There are three main types of target system:
  • Acquisition - the target is currently not controlled by any Power, and close enough to one of your Power's fortified or stronghold systems that your activity can help your Power to gain control (20LY for Fortified, 30LY for Stronghold.)
    • This will be abbreviated as AS (Acquisition System).
  • Reinforcement - the target is currently controlled by your Power. Your activity can progress it from Exploited to Fortified to Stronghold and resist attempts of other Powers to weaken and control it.
    • Abbreviated as RS (Reinforcement System).
  • Undermining - the target is currently controlled by an enemy Power. Your activity can weaken the enemy Power's control. If the system is weakened to a lower control level, enemy control of nearby systems might be lost.
    • Abbreviated as US (Undermine System).
For more on system types, see images in @CMDR Kraag 's splendid reddit post on finding Appropriate System Types


All the activities listed below should earn merits for all pledged players when done in the right system type as shown. (modulo bugs and documentation errors)

Additionally, Powers favour particular activities and will award bonus merits (50% has been suggested) according to their 'Power Ethos'. Those Powers are indicated alongside their Ethos activities as follows:
  • A: Aisling Duval
  • ALD: A. Lavigny-Duval
  • D: Archon Delaine
  • DP: Denton Patreus
  • EM: Edmund Mahon
  • FW: Felicia Winters
  • JA: Jerome Archer
  • LYR: Li Yong-Rui
  • NK: Nakato Kaine
  • PA: Pranav Antal
  • YG: Yuri Grom
  • ZT: Zemina Torval

Other abbreviations:
  • CS: Controlled system - any system controlled by your Power
  • Supporting system: a Fortified or Stronghold system where the (AS or Exploited RS) Target system is inside its control range (20LY for Fortified, 30LY for Stronghold).
  • PC: Power Contact - Contact for your Power via the contacts section in port menu
  • Enemy: vessel or personnel aligned with a different Power to you
  • Ody: the activity is an Odyssey (on-foot) task, done at Odyssey settlements
  • BUG?: likely bugged in some way, and more information is needed

ACTIVITIES

Acquisition
- in Acquisition System (AS)
  • Bounty hunting - collect bounty vouchers in AS, merits awarded on kill (ALD YG DP JA)
  • Holoscreen Hacking - at ports in AS (A ALD NK JA LYR FW)
  • Power Kills - kill Enemies in AS
  • Retrieve specific goods - (Ody) retrieve from Power containers at settlements, return to Supporting System (D)
  • Scan datalinks - at Megaships in AS (YG PA JA)
  • Sell for large profits - buy commodities in Supporting System and sell in AS with at least 40% profit (goods must not be stored on FC) ( ALD† EM DP LYR ZT) (see notes)
  • Sell mined resources - sell mined goods in AS, must be mined in Supporting System. (EM FW† NK ZT) (see notes)
  • Sell rare goods - sell rarities in AS, but not bought in AS. (Goods must not be stored on FC) (EM A DP LYR PA†)
  • Transfer Power classified data - (Ody) Download this data type from settlements in AS, deliver to Supporting System (YG JA D) (✽✽✽ re-enabled 11 Nov 2025)
  • Transfer Power association and political data - (Ody) Download from settlements in AS, deliver to Supporting System (A† ALD LYR D) (✽✽✽ re-enabled 11 Nov 2025)
  • Transfer Power research and Industrial data - (Ody) Download from settlements in AS, deliver to Supporting System (EM YG PA DP ZT) (✽✽✽ re-enabled 11 Nov 2025)
  • Transport Powerplay commodities - from PC in Supporting System to PC in AS (ALL THE POWERS) (see Powerplay commodity types)
  • Upload Powerplay malware - (Ody) obtain Injection Malware from PC in Supporting System and upload to settlement data port in AS (D)
Conflict - additional activities for AS that are in conflict state (two powers have enough control points to cross the conflict threshold)
  • Complete aid and humanitarian missions - Do Support missions(?) in AS (NK FW)
  • Flood markets with low value goods - sell commodities at below 500 credits per ton in AS
  • Scan ships and wakes - Scan ships and low wakes with built-in scanner, high wakes with Wake Scanner, in AS (YG†)

Reinforcement - in Reinforcement System (RS)
  • Bounty Hunting - Collect bounty vouchers in RS, merits awarded on kill (ALD YG DP JA)
  • Complete aid and humanitarian missions - do Support missions in RS (EM A‡ PA NK FW)
  • Hand in biological research samples - turn in exobiology data to Vista Genomics in RS ( EM‡ PA LYR) (see notes)
  • Hand in cartography data - Sell exploration data in RS via Universal Cartographics (EM A PA NK LYR ZT)) (see notes)
  • Hand in salvage - collect salvage and hand in to PC in same RS (EM YG PA DP JA D FW ZT NK†)
  • Holoscreen hacking - revert hacked holos at RS ports (A DP JA)
  • Power Kills - kill Enemies in RS (ALD YG DP JA D)
  • Reboot mission completion - Do reboot missions in RS
  • Scan Datalinks - at megaships in RS (see notes below) (ALD D ZT)
  • Scan ships and wakes - Scan ships and low wakes with built-in scanner, high wakes with Wake Scanner, in RS (ALD YG PA DP NK JA D FW)
  • Sell for large profits - trade commodities making at least 40% profit in RS (goods must not be stored on FC) (EM A LYR ZT)
  • Sell mined resources - mine and sell mined goods in RS, must be mined in same RS (ZT EM FW) (see notes)
  • Sell rare goods - Sell rarities in RS, but not bought in RS (LYR D)
  • Transfer Power classified data - (Ody) Download this data type from settlements, return to PC in same RS (NK) (✽✽✽ re-enabled 11 Nov 2025)
  • Transfer Power association and political data - (Ody) Download from settlements, return to PC in same RS (YG LYR) (✽✽✽ re-enabled 11 Nov 2025)
  • Transport Powerplay commodities - from PC in Stronghold system (but not the RS) to PC in RS (ALL THE POWERS) (see Powerplay commodity types)
Undermining - in Undermining System (US)

NB: in Undermine Systems with a Stronghold Carrier, the normal undermining activities and vulnerabilities listed below are blocked (with some known exceptions - see notes). However, additional undermining activities are available - see the Undermining at Stronghold Carriers section below
  • Commit crimes - do crime in US (YG JA‡) (LYR D) (see notes)
  • Complete aid and humanitarian missions - do Support missions in US (EM FW† NK)
  • Flood markets with low value goods - sell commodities at below 500 credits per ton in US (A ZT LYR ) (must be traded where sold - see notes)
  • Hand in salvage - collect salvage in US, hand in to PC in RS; merits awarded on hand-in (PA FW NK† A† EM†) (see notes)
  • Holoscreen hacking - Hack holo ads at ports in US (A ALD JA LYR) (works at Stronghold Carrier systems)
  • Power Kills - kill Enemies in US (ALD YG DP JA D) (works at Stronghold Carrier systems)
  • Retrieve specific goods - (Ody) return Powerplay goods from Power containers in US settlements to a PC in CS (D)
  • Scan datalinks - at Megaships in US (YG DP JA FW)
  • Sell mined resources - sell goods mined in US in same US (see notes)
  • Transfer Power classified data - (Ody) Download from settlements in US, return to PC in CS (ALD DP FW YG) (✽✽✽ re-enabled 11 Nov 2025)
  • Transfer Power association and political data - (Ody) Download from settlements in US, return to PC in CS (EM A PA NK LYR ZT) (✽✽✽ re-enabled 11 Nov 2025)
  • Transfer Power research and Industrial data - (Ody) Download from settlements in US, return to PC in CS (ALD PA NK LYR ZT EM‡) (✽✽✽ re-enabled 11 Nov 2025)
  • Transport Powerplay commodities - from PC in a Stronghold System to PC in US (ALL THE POWERS) (see Powerplay commodity types)
  • Upload Powerplay malware - (Ody) obtain Tracker Malware from PC, upload to settlement data port in US (YG PA DP JA D ZT)
Vulnerabilities - each power is weak to two additional undermining activities in systems they control or (it seems) when in conflict with them for acquisition, as follows:​
  • A - holoscreen hacking, transfer Power association and political data
  • ALD - commit crimes, scan datalinks
  • D - bounty hunting, Power kills (both work at Delaine's Stronghold Carrier systems)
  • DP - commit crimes, scan datalinks
  • FW - retrieve specific goods, flood markets with cheap goods
  • EM - flood markets with cheap goods, holoscreen hacking
  • JA - commit crimes, retrieve specific goods
  • LYR - upload Powerplay malware, flood markets with cheap goods
  • NK - holoscreen hacking, flood markets with cheap goods
  • PA - transfer Power classified data, flood markets with cheap goods
  • YG - commit crimes, upload Powerplay malware
  • ZT - retrieve specific goods, sell mined resources
Note: The activity may already be an Undermine activity for your Power. Occasionally, in this case, the activity is shown twice in "local activities" in the powerplay info panel for the system.​
Undermining At Stronghold Carriers
additional undermining activities are available for all Powers at enemy Stronghold carriers (apart from at Power capitals) as follows:​
  • Destroy carrier objects
  • Kill power ships around carrier
  • Shutdown carrier defences
  • Disable carrier defences
  • Disable carrier generators
  • Hack carrier datalinks
  • Hack carrier cargo bays



Previous updates/changes

Dodec Update, 2025-11-11:

System score and merit gain from the on-foot transfer power data activity has been re-enabled.

Activities affected are marked: (✽✽✽ re-enabled 11 November 2025), I haven't tested perssonally.

Escape Pod assignments have been removed. (But still mentioned in Codex->Pilots' Handbook->Powerplay->Activities)

Other PowerPlay fixes, affecting merits and care packages are detailed in the patch notes



Update, 2025-06-12:

we have temporarily disabled system score and merit gain from the on foot transfer power data activity

See the link for whys and wherefores. Assignments requiring this can still be completed (see comment and clarification).

Activities presumed affected are marked: (✽✽✽ disabled 12 Jun 2025)



Note: (after April 30th Trailblazers Update)
  • Merits are restored for the rares trading activity.
  • The Escape pods activity is gone. (They can appear in assignments and will complete by collecting and handing in in reinforcement systems without awarding merits apart from for completing the assignment. Also still mentioned in the Powerplay Pilots handbook activites section.) Other activities replace them as Ethos activities, marked where this occurs.
  • Some divergence from previous information here are apparent, marked . These could be errors in previous versions of this post or undocumented changes in the deployed version, and will be clarified where possible (see comment for details.)
  • Exploration and exobiology merits were buffed, details likely to appear in the exploration merits thread.
  • Merits were nerfed somewhat in reinforcement systems and increased slightly for undermining and acquisition.




Notes:
  • Systems with Stronghold Carriers: normal undermining activities have no effect apart from: Power Kills and Holo-hacking against any power, and Bounty Hunting in Delaine systems only, see links. Thanks to @skittlekiller for bringing me up to speed on this!
  • See also (or instead!) the spreadsheet from @Ceres_O7 via a comment here. H/T for the "vulnerabilities" !
  • Sell for large profits - Acquisition: the requirement to buy commodities in a Supporting System is undocumented, see comment here.
  • Flood markets with low value goods - "the commodity must be traded by the station (demand or supply)" according to one reputable source
  • Sell mined resources - The requirements for sourcing (mine in Supporting System for Acquisition, mine in same US/RS for Undermining/Reinforcement) are not documented, Thanks to @Zombi3, @DemiserofD and @Ian Doncaster for info on this.
  • Removed from Powerplay as of 30/4/2025: Collect Escape Pods for undermine systems claims to reward merits on scooping the pods, but this is not the case, even before suspension of merits for escape pods. This might be an in-game bug or a documentation error.
  • Scan datalinks appears as a favoured activity for ALD, D and ZT for reinforcement systems in right-hand panel in gal map even though it isn't listed as a reinforcement activity in the handbook
  • Commit crimes more information is needed on exactly what illegal actions will be rewarded with merits and when. Murder counts, crimes against property less so, it seems.
  • Hand in biological research samples - Players reported this is not earning merits. However, threshold to earn merits seems to be quite high and merits are not displayed when handing in, you need to check Powerplay UI to see gains. See the thread starting to collate merit rewards for exobiology and exploration. Merits were buffed 30/4/2025
  • Hand in cartography data - Players reported this was not providing merits. Merits were buffed 30/4/2025. See also the exploration merits thread.
  • Hand in salvage - Thanks to @Ashnak for details on salvage activity in Undermining Systems
  • There will be some mistakes, I'll fix if you let me know.
 
Last edited:
Love this list, have been looking for this.

My big question is...these are favoured activities. but are they restricted activities? Can you do any of these actions in any system as any power and get merits, or do you only get merits for specific ones? or is the answer even more complicated than that? does doing a favored activity give you more personal merits, or does it it pay the same for everybody and just help the undermine/acquire/reinforce activity more?
 
Great list, thanks! I wasn't aware the different powers favored different activities. They just need to add piracy and smuggling to the "Commit crimes" activities that contribute, especially for Delaine.
Thanks. It's still in progress - as mentioned in the notes part some undermining activities are available depending on who you're undermining, and I still have to fix/add stuff to take that into account, so use it as a rough guide and check with the Powerplay Information panel on the right hand side of the galaxy map to be sure!
 
Thanks. It's still in progress - as mentioned in the notes part some undermining activities are available depending on who you're undermining, and I still have to fix/add stuff to take that into account, so use it as a rough guide and check with the Powerplay Information panel on the right hand side of the galaxy map to be sure!
I should clarify that piracy and smuggling don't currently reward merits or any benefit in PowerPlay, which is surprising. I'm hoping FDev add them as crimes that contribute in undermine systems.
 
Grom pledger here. I've got a couple of pics for you showing that rare good selling gives us merits in Acquisition and Reinforcement systems. I would assume that directly translates to actions that affect the power stats of these systems.

Kudos for the exhaustive list, I'm sure this will be of big help to a lot of players down the line o7

Pic 1: Current pledge status
1730758863407.png

Pic 2: Acquisition - Sold 20 Soontill Relics at Darkwater Station in the Stopover system (unoccupied) - Bottom right corner shows I received 944 merits for this transaction; you can also notice that I had a weekly task to sell rares in an acquisition system

image (1).png

Pic 3: Reinforcement - Sold 20 Soontill Relics at Gallardo Agricultural Farm in the LFT 142 system (Grom exploited) - Bottom right corner shows I received 771 merits for this transaction
1730759078595.png
 
Grom pledger here. I've got a couple of pics for you showing that rare good selling gives us merits in Acquisition and Reinforcement systems. I would assume that directly translates to actions that affect the power stats of these systems.

Selling rares should earn merits for all pledges in Acquisition and Reinforcement systems. The Powers I've highlighted alongside are ones that earn extra bonus merits because of their "Power Ethos."

The pilots handbook explains this:

activities.jpg


You can check if you'll get a bonus for some activity by seeing if it's listed as a "local activity" in the Powerplay Information panel using the button on the right of the galaxy map.

Here's what I see if I pledge to Grom

Reinforcement:

grom_reinforce.jpg


Acquisition:

grom_acquire.jpg


So this means you should get the base+bonus merits for those activities listed, and just base merits for ones that don't appear. This is separate from the bonus I think you get if it's a weekly activity. The merits for rares also depends on how much profit / how far away the rares are sourced I think.

Hope this info is of some use. I'll try and add something to make the base + bonus situation clearer!
 
I have a basic question about Ranks, I have 2500+ merits for a given power, but I am still listed as Rank 0. Do I need to do something, talk to someone to "Rank up"?
 
I have a basic question about Ranks, I have 2500+ merits for a given power, but I am still listed as Rank 0. Do I need to do something, talk to someone to "Rank up"?
Have you already completed ALL of your listed specific 'Weekly Assignments' shown within panel-1 transactions tab yet ?
 
Last edited:
these are favoured activities. but are they restricted activities? Can you do any of these actions in any system as any power and get merits, or do you only get merits for specific ones?

Favoured, not restricted, base merits for any of the activities, base + bonus for favoured ones is my understanding. Other modifiers exist like "behind front lines penalty" in undermine actions, for example. I hope I've clarified this a bit now in the post. Somehow I only just saw your comment!

or is the answer even more complicated than that? does doing a favored activity give you more personal merits, or does it it pay the same for everybody and just help the undermine/acquire/reinforce activity more?

It definitely gives you more personal merits, I assume it helps the system progress more but no hard data on that AFAIK. The normal relation is one merit equals one point of system progress, but not for the weekly task bonuses, according to one comment, at least.
 
That's not only surprising... it is a total no-sense.

Seems that crimes only get merits when you're caught? If you get merits for being caught with stolen/illegal goods (?) then it's at least a bit odd for unsuccessful smugglers to progress the system while successful ones have no effect!

Selling goods to a black market would be a good undermining activity to add, maybe.

The distinction between piracy and murder is a murky one to me, and I guess murder counts as a crime at least!
 
Seems that crimes only get merits when you're caught? If you get merits for being caught with stolen/illegal goods (?) then it's at least a bit odd for unsuccessful smugglers to progress the system while successful ones have no effect!

Selling goods to a black market would be a good undermining activity to add, maybe.

The distinction between piracy and murder is a murky one to me, and I guess murder counts as a crime at least!
Piracy is stealing stuff, hopefully without having to actively kill someone although that does sometimes end up being necessary.
Murder is just straight up killing.

At least, that's the distinction I make.
 
Seems that crimes only get merits when you're caught? If you get merits for being caught with stolen/illegal goods (?) then it's at least a bit odd for unsuccessful smugglers to progress the system while successful ones have no effect!

Selling goods to a black market would be a good undermining activity to add, maybe.

The distinction between piracy and murder is a murky one to me, and I guess murder counts as a crime at least!
Well.. committing crimes vs. being caught whilst committing crimes... I don't get it either 🤷‍♂️
 
Back
Top Bottom