Add to all this the enigma of the Python Mk2 and FD teasing about its enhanced PvP role in Powerplay that was not mentioned yesterday either.
This is why FD can be smart and leverage the mission system. You can then quantify risk, reward and allow the player to choose what they want to do. So you can have boring milk runs worth very little or have balls out hell runs into fiery gauntlets for legendary returns.I think that IF they want for PP2.0 to really work they should solve the main issues with good old powerplay: the grind.
Variety should be the key word to make the game enjoyable, and after variety they should think about balancing the different activities considering:
It's not easy, but they need to keep in mind such factors to make the game enjoyable.
- time spent in completing a single action
- difficulty in completing a single action
- prepareness, aka how advanced should be a player to complete such action (which seems the same thing than difficulty but it's not exactly the same)
And as for personal rewards... as I said many times before being pledged should grant some tactical gains for the single player, which should be incentivized to play for his power to keep such favours in as many systems as possible. For example, if your Power grants a bonus in bounty hunting in your Power's systems, it's only natural you would love to have that advantage in as many systems as possible. Same goes for environment changes, like availability of some specific commodities, or change in prices for some others etc.
I don't think the Python will have anything to do with PvP in PP.Add to all this the enigma of the Python Mk2 and FD teasing about its enhanced PvP role in Powerplay that was not mentioned yesterday either.
IIRC they explicitly mentioned it on livestream 2 or 3. In any case FD have something lined up and we'll know more about the special sauce when it arrives.I don't think the Python will have anything to do with PvP in PP.
What i think they were eluding to is that its another combat based ship to use against FDL etc rather than the normal Python which is multi role.
O7
There's no doubt it was a success since all of them must have died laughing.I once did some PvP trolling using mining lances to attack gankers.
Please NO!The modules are ok - but they should be taken away if you un-pledge (and hence you would lose any engineering as well). And you should get attacked by NPCs while you remain pledged so you have to make an actual choice about whether they are worth the hassle.
My way would be that you can have it all, but if you are caught using them by the rival powers they get angry.Please NO!
Making me choose between Prismatic Shields and Packhounds is like making me choose between mom and dad.
Modules should be removed from PP altogether, nobody ever pledged to a power long term because of pack hounds.My way would be that you can have it all, but if you are caught using them by the rival powers they get angry.
So if you are an LYR guy with prismatics being scanned by Aislings guards will get you an Imperial kicking (or some other wrinkle).
I think asymmetry is inevitable with current PP mechanics because hauling several thousand tons of trinkets is basically the only way to meaningfully work the system.
But the Python 2 was on one of the banners we saw when they were showing off the new look concourses.Add to all this the enigma of the Python Mk2 and FD teasing about its enhanced PvP role in Powerplay that was not mentioned yesterday either.
Well, the whole idea was that if you log in to cqc, you know what you're getting into. It should be the same for logging into a CQC type of mode for power play only.Waste of time, CQC failed because not enough players have any interest at all in PvP, no point destroying PP going down that route.
The idea is to get more folks interested in PP, making into a side game like CQC wont solve that.
O7
Exactly and look how many folks were interested in thatWell, the whole idea was that if you log in to cqc, you know what you're getting into
So why would players like me bother with PP?An alternative to that would simply be anything done in Solo or player groups only provides 10% of what it would accomplish if you had done it in open.
I think the years of neglect and longstanding design flaws probably contributed more than disinterest.Exactly and look how many folks were interested in that
O7
The lack of interest in PvP gave Fdev no incentive to sort out the issues in CQC, whatever way you dress it up the majority of players don't come to ED for PvP.I think the years of neglect and longstanding design flaws probably contributed more than disinterest.
I liked it, apart from the fact that at least 9 out of 10 games being matched against top tier players, so spending most of a round coming back from the 'rebuy' screen...Exactly and look how many folks were interested in that
O7
I'm not so sure. For example I'd find it interesting if powers loaned you your module and that you could return it if you leave a power but if you stole it you got barred / hunted like a dog.Modules should be removed from PP altogether, nobody ever pledged to a power long term because of pack hounds.
O7