Powerplay 2.0 deep dive - Frontier Live 27th March

Open only advocates of Powerplay and those who continue to want to play in solo or PG will never agree on what mode should Poweplay be in or what is "fair play". That much is clear.

If they could somehow fix the 5th column aspect of Powerplay, and the deliberate sabotaging of a power... that would fix a lot of things. But, perhaps this "rework" or "re-write" or "reset" of Powerplay will do that.

The majority consensus of Federal Liberal Command (the chief Powerplay faction of Felicia Winters, for those who don't know us) is that we reserve judgement on Powerplay 2.0 without seeing what exactly the mechanics are of this new Powerplay.
 
It's very simple. Shields are the only module that is not a weapon.
If different powers would give different modules, energy, engines, etc. then everything would not be so clear.
The playing field should be level. They should just move all powerplay modules to tech brokers. No more module shoppers.
PP should be about direct PvP conflicts in Open. If it's not your thing, you could just stay away from it without any downsides.
 
The playing field should be level. They should just move all powerplay modules to tech brokers. No more module shoppers.
PP should be about direct PvP conflicts in Open. If it's not your thing, you could just stay away from it without any downsides.
A mechanic to remove bad systems that is easier to do then the current method of un-pledging from your current Power and repledging to another power to attempt a self-turmoil /scrap would also be beneficial. (We successfully did one this past cycle for Felicia Winters, but it takes a lot of effort and a lot of work and also a lot of sacrifice for your Power, as well as hoping the 5c (Fifth Column) of your Power doesn't catch on what you're attempting to do and then tries to scuttle the attempt).
 
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PP should be about direct PvP conflicts in Open. If it's not your thing, you could just stay away from it without any downsides
And lose more players, im sure Fdev would be bothered then to invest in a game play mode that only a fraction take part in, just like CQC.

O7
 
And lose more players, im sire Fdev would be bothered then to invest in a game play mode that only a fraction take part in, just like CQC.

O7
Open is not "a game play mode that only a fraction take part in, just like CQC".

Edit: Or you mean powerplay by 'mode'?
 
Open only advocates of Powerplay and those who continue to want to play in solo or PG will never agree on what mode should Poweplay be in or what is "fair play". That much is clear.

If they could somehow fix the 5th column aspect of Powerplay, and the deliberate sabotaging of a power... that would fix a lot of things. But, perhaps this "rework" or "re-write" or "reset" of Powerplay will do that.

The majority consensus of Federal Liberal Command (the chief Powerplay faction of Felicia Winters, for those who don't know us) is that we reserve judgement on Powerplay 2.0 without seeing what exactly the mechanics are of this new Powerplay.
I think that making the systems "independent" gameplaywise would kill 5C. 5C always made its strong point in making your Power conquer useless systems that made more possible to lose the good ones. If new systems would not make more problematic to keep the old ones, 5C will be no more.
 
The playing field should be level. They should just move all powerplay modules to tech brokers. No more module shoppers.
PP should be about direct PvP conflicts in Open. If it's not your thing, you could just stay away from it without any downsides.
For fans of PVP games there is Arena, and if I want PVP I go there.
All other games are available in any mode.
I bought the game and play it as I like. I enjoy flying in the open game when traveling.
I enjoy playing the current PP in single player and I love it.
 

Ozric

Volunteer Moderator
Stop it now!

You had been doing so well. This is a thread about Power Play, you want to discuss PvP go to the PvP section. You want to discuss why one mode is better than another, then you know where to go.

Knock off the attitude towards other posters, or you'll be banned from the thread.
 
And here we are to the same old same old. "I play this way and I wanna keep doing that."
PP2.0 is something new. PP will stay in legacy if you want to keep play legacy PP. :p
Anyway, apart of any consideration: let's check what the new mechanics actually are first. And: I do not think that PP2.0 will be Open Only, I don't even hope that. What I am saying is something different: new game mechanics should be something far less grindy, far more variable and far more balanced than they are now. For everything else... we will see.
 
And by the way: I find far more interesting to try to understand:

  • How Powers will affect systems (security, economy, modules availability, etc)
  • How being pledged will affect players
  • What players should do to make their Power influence stronger in different systems
  • What players should do to make other Powers' influence weaker in different systems until they lose them
  • What players should do to make their Power expand
The aesthetics part is cool but it's not what will get players to play that mechanic.

EDIT
Oh and of course: what are the rules of the BIGGER games, if systems will be treated independently etc.
 
I think that making the systems "independent" gameplaywise would kill 5C. 5C always made its strong point in making your Power conquer useless systems that made more possible to lose the good ones. If new systems would not make more problematic to keep the old ones, 5C will be no more.

I think people don't realize that one of the main reasons Open Only players detest Powerplay players who are in solo or PG isn't so much the legitimate playing of Powerplay as it is that the 5C players hides in solo or PG to do their sabotage without us knowing who they are or with a way to stop them.

I've long advocated that at a minimum the bounty boards or news sections in a orbital site in control systems should not only contain the names of the Top 5 players in each Power's system that have the most current powerplay bounties, but who are the most active Powerplay haulers for that particular power to the specific control systems. It would at least give us a clue as to who is either doing this randomly and not knowing they aren't helping the power they want to help and we can reach out to them to explain the game mechanics.. or else it will give us an idea who the saboteurs are)

The "independent system" theory is an intriguing one.
 
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I read about a rumor that this ship will have an FSD that can't be intercepted.
That would be ......interesting but then makes the only place you can be attacked around stations or areas of activity. Station zones of control are small as it is, so FD would have to have something in mind as in the open they effectively negate interdictors- making traversal like in PP V1 immune to anything.
 
I enjoy playing the current PP in single player and I love it.
Things change all the time. Mac and console users all used to enjoy playing ED and they loved it. I used to enjoy the better performance in Legacy Horizons and I loved it. Then Odyssey came.
You'll adapt.

For fans of PVP games there is Arena, and if I want PVP I go there.
CQC is bad, and even if it wasn't, it's a completely different game, so it's irrelevant. If I want PvP I just stay in Open in ED. :)
 
I think people don't realize that one of the main reasons Open Only players detest Powerplay players who are in solo or PG isn't so much the legitimate playing of Powerplay as it is that the 5C players hides in solo or PG to do their sabotage without us knowing who they are or with a way to stop them.

I've long advocated that at a minimum the bounty boards or news sections in a orbital site in control systems should not only contain the names of the Top 5 players in each Power's system that have the most current powerplay bounties, but who are the most active Powerplay haulers for that particular power to the specific control systems. It would at least give us a clue as to who is either doing this randomly and not knowing they aren't helping the power they want to help and we can reach out to them to explain the game mechanics.. or else it will give us an idea who the saboteurs are)

The "independent system" theory is an intriguing one.
Well it's just something I deduce looking at the new Powerplay map, there are no more Power Bubbles, so I think we can deduce that.
 
And here we are to the same old same old. "I play this way and I wanna keep doing that."
PP2.0 is something new. PP will stay in legacy if you want to keep play legacy PP. :p
Anyway, apart of any consideration: let's check what the new mechanics actually are first. And: I do not think that PP2.0 will be Open Only, I don't even hope that. What I am saying is something different: new game mechanics should be something far less grindy, far more variable and far more balanced than they are now. For everything else... we will see.

This was a quote I saw elsewhere from someone, after viewing the stream

I would love it if the exploited->fortified->stronghold stuff was fort/UM kinda like now, so you can do all that solo etc. But that contested systems are Open Only. Then everybody can get their rocks off... The map implied that you could only "move" along the given links. So contested systems would be where two territories meet at a link. So there's only a small number of contested systems.. They kept talking about making it more obvious what's going on and where to help, and the links thing would do that... I think for sure it's a reset. The map shows links, not bubbles, and that's a huge change.
 
This was a quote I saw elsewhere from someone, after viewing the stream

I would love it if the exploited->fortified->stronghold stuff was fort/UM kinda like now, so you can do all that solo etc. But that contested systems are Open Only. Then everybody can get their rocks off... The map implied that you could only "move" along the given links. So contested systems would be where two territories meet at a link. So there's only a small number of contested systems.. They kept talking about making it more obvious what's going on and where to help, and the links thing would do that... I think for sure it's a reset. The map shows links, not bubbles, and that's a huge change.
I'll have to look at it again but the dev on the livestream IIRC did mention fun stuff happening in contested areas.
 
What I've never understood about PP is its relationship to BGS.
If I work on a station, perform mining missions, improve the situation in this system and it somehow does not affect the PP ?
I always have the feeling that BGS and PP do not affect each other.
 
What I've never understood about PP is its relationship to BGS.
If I work on a station, perform mining missions, improve the situation in this system and it somehow does not affect the PP ?
I always have the feeling that BGS and PP do not affect each other.
The BGS affects PP when the majority of exploited systems are of a certain gov type. Beyond that its not connected (except for perks and bonuses).
 
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