Powerplay and exploration

I start to think that when powerplay goes life,
The days of exploring without weapons and shields will be over.
 
Already have weapons and shield. But why would Powerplay change exploration? From what I've heard of PP, explorations is not a major thing. I get the feeling this update is more for the pewpew and haulin' crowd.

// G
 
I always sacrifice a small portion of my jump range for a couple of basic weapons and always, always have shields...
 
I'm a shark with all four rows full of teeth, even ready to mine one of these pristine rings 15,000 ly away from Sol.

And hey! I still can jump 30 ly!! Do you really need more? It depends on what style of exploration you do and to where do you go.

With that being said, jump range is overrated IMO. I mean, beyond 25ly jumps, thats more than fair for most I would say.
 
... jump range is overrated IMO. I mean, beyond 25ly jumps, thats more than fair for most I would say.


The difference in jump range is more than just raw jump range difference. There are more than twice as many stars within a 32LY jump range as there are in 25LY jump range. TWICE. That not only doubles your options for exploring, it also increases the likelihood that you can travel in a straighter line to any ultimate destination you might have.


This is a big part of the reason why my 30LY range combat-fitted Asp can reach the edge of the blue jump path sphere in ~2 jumps, while my 15LY range Vulture takes 3 to 4 times as many jump to go the same distance ...when it doesn't have to turn around or go sideways to find a scoopable star.
 
The difference in jump range is more than just raw jump range difference. There are more than twice as many stars within a 32LY jump range as there are in 25LY jump range. TWICE. That not only doubles your options for exploring, it also increases the likelihood that you can travel in a straighter line to any ultimate destination you might have.


This is a big part of the reason why my 30LY range combat-fitted Asp can reach the edge of the blue jump path sphere in ~2 jumps, while my 15LY range Vulture takes 3 to 4 times as many jump to go the same distance ...when it doesn't have to turn around or go sideways to find a scoopable star.

Is all relative....you see it as disavantage, I see it as opportunity...even more when I go for some stretches on economy route....the more systems you hit, the more chances to find ELP, and what have you...ultimately exploring for things in the systems, like planets, is better to visit many systems....explorign to reach a region in a galaxy, is more sensitive to jump range... is a matter of style...

My Asp can jump 30ly as well...but rarely have I used the whole range...after all I am just heading to the core....same reason why I dont see a conda with 4 more ly as all that superior when it comes to exploring....but I know for some it is due to reach...

On the other hand, than number you mention, might be true in some regions, and not in others, its all depending on density...
 
On the other hand, than number you mention, might be true in some regions, and not in others, its all depending on density...


Exactly. And the lower the density, the more critical that extra 5 LY becomes. But if your goal is to meander and explore deeply rather than broadly or directly, then a 12-15 LY ship will do the trick if you stick to the spiral arms and don't mind rerouting or backtracking to refuel. It would definitely make exploring more of a challenge.
 
Exactly. And the lower the density, the more critical that extra 5 LY becomes. But if your goal is to meander and explore deeply rather than broadly or directly, then a 12-15 LY ship will do the trick if you stick to the spiral arms and don't mind rerouting or backtracking to refuel. It would definitely make exploring more of a challenge.

Well, yeah..my original point was "anything above 25ly would do just fine in most cases"....12-15ly is doable....by all means....also painful...lol...but hey! CMDR R4Nger did it! To the other extreme of the Galaxy...

But just jump range for the sake of jump range, specially to new explorers, is just no-no in my book...there is much more to it than just the jump range....
 
If the space around the bubble turns dangerous it won't change the basic defensive strategy of an explorer: run.

The best defense is a large fuel scoop.
 
With powerplay you just will have to find a route through save (allied) regions. Well, plus the pirates :-(
I have the weakest shield for defensive reasons, it buys me time when running from an interception. I need no weapons because I don´t intend to fight, just to run. The dangers of returning into "civilised" space are the ONLY reasons for shields and chaff what is a bit sad.
I am still thinking about using my Clipper for that. I WOULD go without shields and other defensives because the clipper ist fast enough. The shorter range is not a problem because I don´t intend to visit the outer regions.
 
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