What's the point to make Powerplay something like a mega-BGS, aka a mega-grind?
PP is already a mega grind. Making it open only will make it more of a grind as those who continue playing PP will have to work even harder to maintain the status quo, since a large number of PPers i suspect will simply quit should it go open only. On top, those in open will face people looking to stop them, making their task even harder. In effect it will be a nightmare grind for those trying to move the PvE tokens.
The BGS is less grindy as you are free to choose from a wide range of activities to perform and mix and match, while the current PP system (which would remain even if it went open only) is very limited in what you can do.
If you see the facts, in the end, Open Play is something that first of all changes the gamestyle dramatically, considering outfits, interactions etc.
Yes, which can be a plus and a minus. It enourages people to fly in well outfitted ships, although it does mean you have to consider the meta. But ok, no real objection to this comment, and those who are flying in open should be outfitting appropriately.
There's absolutely no point to copy the grindy mechanics already present in the BGS.
It wouldn't be a copy. It would be the BGS we have, just with the ability of powers to arise, with some pluses and minuses on top. And again, if you want to talk grindy, PP is 10x more grindy than the BGS.
Most importantly the new BGS rules are more than enough to make a faction grow with much more control than before (especially considering multiple conflicts, which allow a faction to take over more than a system per time completely in time). The BGS is already there, it works mostly because it's local, it's rare that two factions collide, because the bubble is pretty big.
This is theoretically a good thing isn't it? And allow more control over factions, so better for those looking to manage their empires. Some factions, and therefore powers, might look to avoid conflict, and perhaps work through diplomatic means. Which won't always work, there will be belligerent factions who would of course seek to provoke conflicts. All rather realistic to my mind.
Powerplay should fill a hole for Open Players
If someone likes powerplay, they can already do it, regardless of mode. Open only means taking PP away from those who prefer to play in other modes, just to satisfy the demands on those who play in open. Its 99% PvPers who are trying to get Open Only pushed though, and its 99% people who have zero interest in actually doing the PvE aspect of PP.
Think about this, what is going to happen if it goes open only? Who is actually going to be doing all that PvE grinding? There are a couple of extremes here (with a middle ground of course). Assuming those who play "git gid" (because if they don't gid gud they will not be playing PP for long), either on the balance of things, you can make successful runs of PP tokens, in which case, its just an annoyance getting pulled from time to time, or the PvPers will usually win the day, in which case the haulers will get frustrated. A lot depends on how many PvPers take to PP in relation to those hauling. If a lot of PvPers, then its not a big leap of imagination to think there will be systems covered by wings of PvPers, who will serial interdict any players entering systems.
So, while PvPers will go on at lengths about how its possible to survive any attack (Rinzler's git gud guide to trading), and it might be right, if we look at it at the player level, what is likely? Those who can't git gud, or just can't be bothered, will stop doing PP. Less people hauling PP tokens. Those who do git gud, will escape those interdictions most of the time, depending on presence of enemies and whether they get serial interdicted. Serial interdictions are not fun for targets, i'm hoping you agree. Eventually they wear you down, and enough and its just so frustrating you will just quit, so that would be even less people hauling PvE tokens.
Perhaps you see where this is going? After some time, who will be left hauling those PvE tokens? Only those who are really good at hauling and escaping from attacks and are really really dedicated to powerplay, and of course the PvPers. So, what will likely happen to the powers?
Sure, its speculation on my part, and others might think differently, but basically it seems to me like you will end up with a lot less people overall doing powerplay, only the hardcore, and those who are hauling simply won't be able to make enough deliveries to support their powers. The PvPers will hang around seeking out the remaining haulers, the haulers will have a nightmare time, and will have to grind like crazy, and since they are skilled pilots, they might just think, forget this, and go over to doing the PvP instead.
At which point, perhaps it would simply have been better if FD made PP a pure PvP activity and scrapped all the PvE aspects (something i actually created a thread about long ago).
Being Powerplay something so "large" in proportions (managing multiple systems) conflict is inevitable, well, it's the intrinsic characteristic of Powerplay, so Open Only is what should make the mechanic what it is.
How much conflict will there be if all the powers implode due to lack of haulers if it was made open only?
it just needs for the Devs to have a little courage and make it better, as they made better the BGS listening to the Community.
Excuse me, but please, you are not the community and neither are just the open only supporters. We are a large and diverse group of people with our own desires and priorities. If it was my decision, i'd probably have dumped PP a long time ago and stopped spending resources on it (which is pretty close to what FD appear to have done, although i would have actually removed it from the game until such a point where i could implement something better).
Ultimately, i see the problem of PP being one of mixed PvP and PvE, the combat people and the haulers.
For there to be an engaging PvP system, I personally believe it should be built 100% around PvP, with no PvE elements. This would also encourage PvPers to target PvPers rather than people just hauling goods. Maybe there could be some sort of territorial game associated with this, maybe not. The thing i hear most seems to be PvPers just want a reason to PvP, so it doesn't require it to be a territorial game, it just needs something that will provide a focus for the PvP.
Please note, i don't really have a horse in this race. I turned off PP soon after 1.3 landed, and if FD did make it open only, it wouldn't affect me much. Actually, it might be even a benefit. With less people doing PP (at least, that is what i think), and most of them just shooting each other, it should mean less people messing with the BGS flipping systems to be friendly to their powers. It might be a real boon for those of us who work the BSG without considering PP.
My objections mainly stem from how it would require FD to take a feature away from part of the community who have been enjoying it to please another part of it, and that other part, in my mind, won't actually get what they think they will get, and PP will end up being even less popular than it is already.
Of course, you may disagree with my predictions, and the only way we would ever know the truth is if FD were to actually make it happen.
Regardless, i came into this thread to try and enourage people to look for other solutions to the desire of people for PvP focused gameplay, rather than just "Open only, its the only way!"
Open only is not a solution i think... open only might be a partial solution, but it would need a lot more than just that. For a start, fortifacation/expansion/prep requirements would have to come down a lot, to counter the loss of all the PvE haulers who simply will not move to open, unless you want all powers collapsing overnight.
Remember, if people are to be believed, PP is currently dominated by people hauling in PG/solo... if that is indeed the case. Ever power seems to declare all
their people are in open, its only the other guys who are hiding in PG/solo
Sorry for making you read so much (assuming you read even half of it)