Powerplay Beta 1.3 live, lets test if it improves performance for VR!

Exactly, a simple bit of communication would have gone such a long way

Maybe they have tried to incorporate support for the new SDK in with the beta and it's done more harm than good

On a positive note it did seem to wake up the VR community, I have certainly seen a lot more posts from users who don't often post
 
Something smells fishy If FD knew VR was broke in 1.3 why the hell didn't they say something?

My thoughts exactly. And Michael doesn't make any mention of the sudden drop in image quality. He only speaks of the power map issue. Frontier really do have a massive communication problem that creates unnecessary frustration all round and on multiple levels.
 
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Frontier really do have a massive communication problem that creates unnecessary frustration all round and on multiple levels.

Wow, I really am shocked someone thinks this. I've never come across a more transparent developer than Frontier. And they are light years ahead of anyone else. Lots of the stuff they reveal probably breaks compliance so they are actually doing us a massive service. To say they have a "massive communication problem" is just wrong.

It is such a nightmare communicating to your clients, especially when a lot of them are actual shareholders/backers. Anything can be taken as an official statement, and the legal and compliance department must be one of the most stressed-out of their kind in the industry, at Frontier. Yet we get constant responses from the whole dev team from design, to programming, to management themselves, we get a weekly(!) dev update from the executive producer which always is full of upcoming stuff (like seriously, I haven't seen that in ANY other game), and then he goes on to respond to hundreds of questions throughout the week on it, giving real answers, not lip service. Devs come in and respond all the time to posts here, programmers have been seen all over this particular VR forum. Problem is as soon as they show their faces, someone almost always pushes their luck and immediately asks a question they legally can't answer (it's not just some prohibitive arbitrary policy, it's a legal matter), and scares them off. But the fact they were even here is just incredible. Again, never seen anything like it for any other game.

I know you said that in anger, but seriously, don't exaggerate to the point of talking complete insulting nonsense just to let off steam
 
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Wow, I really am shocked someone thinks this. I've never come across a more transparent developer than Frontier. And they are light years ahead of anyone else. Lots of the stuff they reveal probably breaks compliance so they are actually doing us a massive service. To say they have a "massive communication problem" is just wrong

They do on a lot of issues. Combat logging and cheating for example. They didn't make any statements until the forum was kicking off even though there have been so many videos posted all over reddit and everything became common knowledge. I still regularly meet multiple combat loggers every time I play and I report them but I have lost all faith in fd to take it seriously after one of the cheaters who was caught on multiple videos only got an email from fd warning him not to do it again. We're talking about an anaconda sitting in the station docking port with infinite shields hack gunning multiple players down here . . .

With this vr issue a single post from any of the devs before the beta telling us that they were having problems with the new sdk would have helped. It's nice that they added it to this dev update but they still only mention the powerplay map issue even thought multiple users are talking about a massive degradation in performance.

FD has a tendency to communicate a lot and that's a good thing but their problem has always been that they seem to communicate too late to nip things in the bud.
 
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SlackR

Banned
Frontier communicate when they wish to OR when enough people start shouting loud enough - which is a shame IMO as the VR guys here are a nice bunch and shouldn't have to resort to temper tantrums! Really glad to hear we will get a fix soon though as I really want to give the Beta a good looking at.
 
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I know you said that in anger, but seriously, don't exaggerate to the point of talking complete insulting nonsense just to let off steam

I meant every word. And I am not the only one who thinks so. This has been an ongoing criticism for a long time so I am a bit bemused you think its insulting nonsense.

They only communicate when they want to or when its to nip something in the bud that they could have quite easily avoided.

This has nothing to do with their secrets and protecting shareholders and investors - its about simple stuff like, "hey guys SDK update is still not quite ready for Powerplay release, sorry to have to make you keep waiting but we will keep you posted when Oculus get back to us!"

We get none of that.

Michael making it part of his dev update was clearly triggered by all the frustration vented in this VR forum along with all our bug reports. Its blatantly obvious and I am not about to pat them on the back for their fantastic VR news update which we had to shout loudly for and had we not done so there would have probably been continued silence on the matter.

EDIT: I'm pretty sure its all down to a ban on DEVS being allowed to comment on the forums. They probably have to get approval before they can post - signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters.
 
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Just tried the update. The Power map is fixed, but the problem with the SS and general look in VR still resides, it still looks awful for me. Also the Oculus reset still does not function.
I guess like they say, they are working with Oculus to fix the issue with the new SDK. I guess we will see improvements once they have that sorted maybe.
 

SlackR

Banned
Same :(

I set the ss to x2 and the DSR to x4 and it's still way below par, but good enough to at least have go. I am a little concerned about the new SDK though... frontier have thus far been unable to get direct mode working and have been in consultation with oculus for many months over the problem. Seems like it never got resolved. I hope this new SDk doesnt create quite as a big a headache!
 
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I meant every word. And I am not the only one who thinks so. This has been an ongoing criticism for a long time so I am a bit bemused you think its insulting nonsense.

They only communicate when they want to or when its to nip something in the bud that they could have quite easily avoided.

This has nothing to do with their secrets and protecting shareholders and investors - its about simple stuff like, "hey guys SDK update is still not quite ready for Powerplay release, sorry to have to make you keep waiting but we will keep you posted when Oculus get back to us!"

We get none of that.

Michael making it part of his dev update was clearly triggered by all the frustration vented in this VR forum along with all our bug reports. Its blatantly obvious and I am not about to pat them on the back for their fantastic VR news update which we had to shout loudly for and had we not done so there would have probably been continued silence on the matter.

EDIT: I'm pretty sure its all down to a ban on DEVS being allowed to comment on the forums. They probably have to get approval before they can post - signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters.

Did you even read what I wrote? You have to understand that they have zero obligation to tell us anything. And (literally) 99% of companies take full advantage of that fact. These guys are extremely transparent. And just because x amount of people have been thinking it for y amount of time doesn't mean that it's right. Just adds to the insulting nonsense by xy

You act like it's the easiest thing in the world for them to keep us completely updated on every little thing they are working on. But then you go on to say yourself that it's actually extremely hard - it's not because they are lazy or don't care. I HIGHLY doubt Michael said what he said in response to our whining. I seriously bet he would have said it anyway, but you can take your cynical approach if you want. No proof either way. And FYI, it's not only DEVS who are constrained. Everyone in the company has to answer to compliance and shareholders ok? Even Michael. Even Braben.

And stop ignoring the fact that it's NOT because of some arbitrary reasons that they don't tell us everything. There are real legal reasons. And even if not, they are EXTREMELY busy.

I really wish you could comprehend what they do. I've played many games and I'm telling you, they are literally light years ahead. A lot of games get maybe a small patch every 3 months, usually delayed by two weeks. It contains maybe 10 or 15 changes and fixes, 5 of which are actually broken and don't get addressed until the next big patch 3 months later. These guys produce a massive update every 2-3 months, which contains literally hundreds and hundreds of changes. They then release patches every week or so addressing most of the key issues. They are a relatively small team, with a limited budget (backing is long over and there are no subscription fees), and they are doing miracles with an extremely complex and hard to balance game

So please stop this negativity and speculation about how and the reasons as to why they are failing to communicate certain things.

I'm sorry, but it's really hard to see such negativity towards someone you have a lot of gratitude and respect for. Maybe this is your only online/developing game experience so you have nothing to base it on, but if you knew just how much we get, in terms of communication and actual content, you'd know how I feel.
 
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And just because x amount of people have been thinking it for y amount of time doesn't mean that it's right. Just adds to the insulting nonsense by xy

Its an opinion. Lets drop it. I invested very high in the Kickstarter and I felt let down by them - lets leave it there.
 
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SlackR

Banned
Im sorry dude but I also must disagree ...
This is a KickStarter and whilst they may be under no obligation to tell us jack, common sense and star Citizen show the power of doing otherwise. Frontier are definately getting better in this regard, but have struggled in general to come to terms with this brave new world of public source funding.
I am personally invested to the tune of five or six hundred pounds for a fifty pound game. I don't expect to be privy to design information but I do hope to be kept more in the loop about the aspects of the game I care about... In this instance VR.

Like I said things are getting better, but it is still a case of he who shouts loudest and that is the part I find distasteful.
You are more than welcome to disagree but I feel that it being a Kickstarter changes the rules of engagement.
 
You're right it does change the game to quite a significant degree so my comparisons to other games were a little bit unfair. Doesn't detract from my point about how busy they are though. If you want to say backers are in some ways their "bosses" then let's try not to be the nagging boss that's constantly putting their "employees" under pressure to be perfect
 

SlackR

Banned
0.6.0 was released about two weeks before Powerplay went to beta. Just chill out everyone!

I'm too tired to do this again, but rest assured we are chilled... I'd just like my graphics back to at least how they were... The next SDK will come when it's ready, but in the meantime Id like to try this new Beta... At the moment I don't have the inclination.
 
and btw SlackR, I'm almost 100% sure that it's not "he who shouts loudest". If I had invested £600 in the game I would damn well hope they hired a good market and research team who will conduct their own polls as to what the majority of the community wants and NOT look at whoever "shouts the loudest" on the forums as the two are definitely not correlated.
 

SlackR

Banned
and btw SlackR, I'm almost 100% sure that it's not "he who shouts loudest". If I had invested £600 in the game I would damn well hope they hired a good market and research team who will conduct their own polls as to what the majority of the community wants and NOT look at whoever "shouts the loudest" on the forums as the two are definitely not correlated.

Your opinion but not mine... Steam keys, FDL and vulture prices ... Combat and exploration profits increases... Watch this space for the 10% module wars! ;)
 
Your opinion but not mine... Steam keys, FDL and vulture prices ... Combat and exploration profits increases... Watch this space for the 10% module wars! ;)

That's just them listening to people - a good thing. I'm sure they'd do it whether people shouted loudly or just made their point known. They are not the ones making it distasteful, no evidence of that.
 

SlackR

Banned
I would argue the flip side is not being listened to if you don't "shout" but let's just agree to disagree.
 
I'll shout and throw a tantrum (do it anyway) and you guys try the "nice" approach. One of 8us is bond to get through, eventually. :D

Now, give me my favorite VR toy back!
 
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