Just wanted to add that as of the latest patch to 1.3 my performance and graphic fidelity is better than it has ever been 
Just wanted to add that as of the latest patch to 1.3 my performance and graphic fidelity is better than it has ever been![]()
for me yes but I'm stressing for me because this may be an issue not effecting everyone so don't wanna get anyones hopes up who had issues.
like you I am running 2 x 980s and I can now run in DSR x 4 with a mixture of high, medium and low settings and I have only slight just in only certain situations but mainly inside stations are smooth as are res sites..
just applied todays patch and its worse again! argh!
just applied todays patch and its worse again! argh!
just applied todays patch and its worse again! argh!
just applied todays patch and its worse again! argh!
It shouldn't be necessary to run 4x dsr or ss to get results on par with 1.2, there's definately a huge issue with the current VR in game.
Do me a favour dude... Check the oculus slider ... Move it to lowest setting... Is it the same or have I tweaked a little too much?![]()
Do me a favour dude... Check the oculus slider ... Move it to lowest setting... Is it the same or have I tweaked a little too much?![]()
I'm not seeing any difference copying over the GraphicsConfiguration.xml. The main problem seems to be heavy aliasing / jaggies around interface lines and text. The best part for comparison is to look at the info panel on the left when in the galactic map. You can see how badly pixelated the panel and text are compared to 1.3.
Okay try moving the app xml also... Might have been that that cleared things up somewhat.
I think the real issue lies buried somewhere in the win32 folder but I can't find it... I switched a bunch of files and parameters out and got the res back to the standard 1.2 but then killed the Beta in the process! Lol
Currently reloading.