Patch Notes Update Powerplay Beta 4 Incoming

Status
Thread Closed: Not open for further replies.
@Michael - Any chance on a comment on https://forums.frontier.co.uk/showthread.php?t=148911 then? I really want the Diamondback to be my expo ship, but I can't imagine taking a >1k Ly trip in it without being able to pack both an AMU & a detailed scanner... :/ Otherwise, super-excited for this update & thank you for all the hard work!

Agreed. All I really want is space for both scanners without having to sorely under-utilize half my module slots. The C2 just doesn't feel right, IMO. I'm sure there are solid use cases for it, but I may just be lacking the imagination to think of them. Either way, some of my meager credit balance will find its way into Lakon's pockets. Maybe I'll just give the money a sour face before I do or something. ;)
 
I've seen a few NPCs marked as "enemies", but not "wanted" or red on my radar.
How would the new crime system deal with that if I would shoot first?
I guess "enemy" in this context means "from an opposing power", is this correct?
I was interdicted by one but didn't attack him. He didn't neither and so he vanished into SC after a while.

Speaking from my experience last night in Beta. I was interdicted by 2 condas and they opened fire so showed "enemy" but I never got off a scan with a Kill Warrant Scanner before killing them. I did not get a fines/bounties for killing them and of course I did not get any bounties I could turn in for killing them as I expected as like I said I never got off the KWS. I suspect that as long as they show as "enemy" you are safe to open fire without getting any fines.
 
Still not really convinced that this is the right way to fix the issue with bounties for friendly fire. This pretty much puts them back where they were pre-powerplay in terms of their overall disruptiveness. Really, there should be a way to clear such bounties on the spot. Maybe the space police could give you ten seconds or so to retract your hardpoints and pay a fine before they attack?
 
Very nice change to the bounty system! It makes more sense like this.

I hope you'll look into the powerplay ranking system next.
 
Agreed. All I really want is space for both scanners without having to sorely under-utilize half my module slots. The C2 just doesn't feel right, IMO. I'm sure there are solid use cases for it, but I may just be lacking the imagination to think of them. Either way, some of my meager credit balance will find its way into Lakon's pockets. Maybe I'll just give the money a sour face before I do or something. ;)


The extra scanner slot is important, but it won't hurt your income like an under classed Fuel Scoop. If you primarily use a D-Scan for explorer income, you will lose ~10-15% CR/hr compared to any explorer ship except a sidewinder/hauler. You will also be as slow as an FdL when traveling over 50LY. An F... d... L...
 
Feedback on Bounty timer scaling

Sandro, devs:

I am pirating NPCs without killing them, shooting the hatch or limpeting cargo out of the hold. I get a piffling 715 credit bounty for the assault plus a few more if an interdiction fine is added on to the bounty. Then I scoop the cargo and sell it. By the time I have done so, the 8 minute Assault bounty timer has expired and I am free to continue my reign of larceny undisturbed. This is just odd.

When I commit another crime, and I have legacy fines against me, I would expect as a repeat offender that the punishment and its timer would be increased.

At the very least, the bounty timer duration should be calculated using the sum of the new bounty and any legacy fines that the criminal has in that system, instead of only the value of the new bounty.

Oh, and would someone change NPC trader behaviour to flee once they have been interdicted, their shields dropped, and their cargo stolen by a pirate with a high threat value, instead of plinking at me with their class 1 pulse laser? I might lose my patience and boil them, ruining my unpunishable crime spree.

EDIT: Legacy fines for a system are not shown on the transactions tab nor are visible on the galaxy map. The only place you can see if you have a legacy fine against you is by docking at a station in that system and checking the local security contact.
 
Last edited:
I honestly swore I would never do this - as I never wanted to seem ungrateful or entitled or put any undue emphasis on what may be considered unimportant in the rather grand scheme of game development.

In this case though, still with the greatest of respect, I figure I'll ask.

Michael, oh mighty, bearded, coding author-warrior of doom (hopefully the use of your correct title will summon you):

<TLDR>

Is there any chance at all that you wonderful folks might consider adding an ability to discern the location where a bounty voucher might be claimed? I find it exceedingly difficult to track down "Green Flag Corporation" in amongst the 400 billion available star systems.

</TLDR>

With my sincere respect

Steve
 
Looks that way, which I think is fantastic.

I've tested it out this evening, see my post above. The penalty for a sustained assault leading to cargo loss or hatch breaker drone use should be increased, otherwise non lethal piracy is effectively decriminalised by this change.
 
Great change to the bounties.

Other fixes I think are required:

- reputation decrease over time completely removed.
- gimbal weapon nerf removed or significantly reduced.
- 10% module loss removed until storage system implemented.
- Powerplay rewards system heavily reworked to make the system favour cooperation.
- remove mission requirements based on levels, instead make the missions scale depending on which level the player has.
- increase mining rewards to make it comparable with trading income (not sure via which mechanic this should be done).
- community goal combat bounty income based on damage done rather than kills (nothing to do with the new update, just needs doing).

There's probably more but I'm half asleep.
 
Speaking from my experience last night in Beta. I was interdicted by 2 condas and they opened fire so showed "enemy" but I never got off a scan with a Kill Warrant Scanner before killing them. I did not get a fines/bounties for killing them and of course I did not get any bounties I could turn in for killing them as I expected as like I said I never got off the KWS. I suspect that as long as they show as "enemy" you are safe to open fire without getting any fines.

You may have been in an anarchy system, it sounds like it. Be careful. Shooting a hostile ship (will show red on your scanner) that hasn't fired on and hit you could lead to a bounty for you in non anarchy space, as you need to scan them (ship scan, not KWS) to ensure they are wanted. And that would also be why you got no bounty claims, as kills in anarchy space require a KWS to get a bounty as it will always be from another system.
 
The extra scanner slot is important, but it won't hurt your income like an under classed Fuel Scoop. If you primarily use a D-Scan for explorer income, you will lose ~10-15% CR/hr compared to any explorer ship except a sidewinder/hauler. You will also be as slow as an FdL when traveling over 50LY. An F... d... L...

It's a valid criticism, but I never really had a dog in the fight for a C4. I would've been happy with one, sure, but it was never my real sticking point.

We get a mostly combat-improved Cobra, with similar or better range. I don't see myself personally taking trips beyond 1000 light years in a Diamondback, but there are plenty of systems within inhabited space that are worth money that my ship computer doesn't know about. That alone is a reason for having two scanners, but not at the expense of a major module slot.

Granted, my Space Cheesewedge does everything (as well or better, in most cases) as my Space Apache will, but I'm not looking at it from a purely Cr/hour perspective. The Diamondback has other things that make it compelling over the Cobra (agility, speed, and excellent hard point placement), but that damnable C2 filled with an advanced scanner, but no room for its surface scanner brother is going to annoy me for a while.

I'll get over it eventually. Maybe. ;)
 
Last edited:
Is the configuring shaders for 20-30 seconds a beta thing? Every time I launch the beta it appears that it has to recalculate the shader stuff. My setup hasn't changed.
 

Michael Brookes

Game Director
Is the configuring shaders for 20-30 seconds a beta thing? Every time I launch the beta it appears that it has to recalculate the shader stuff. My setup hasn't changed.

It only calculates it once, the subsequent starts are simply checks to make sure that you're up to date or that your hardware or drivers havn't changed. If they have changed then a new cache is generated.

Michael
 
I honestly swore I would never do this - as I never wanted to seem ungrateful or entitled or put any undue emphasis on what may be considered unimportant in the rather grand scheme of game development.

In this case though, still with the greatest of respect, I figure I'll ask.

Michael, oh mighty, bearded, coding author-warrior of doom (hopefully the use of your correct title will summon you):

<TLDR>

Is there any chance at all that you wonderful folks might consider adding an ability to discern the location where a bounty voucher might be claimed? I find it exceedingly difficult to track down "Green Flag Corporation" in amongst the 400 billion available star systems.

</TLDR>

With my sincere respect

Steve

What this man says! As well as the ability to discard vouchers (and the removal of black markets from the map. :) )
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom