Yes I know about the expansion passes I have one myself. However if they are truly going to roll out planet landings in a phased way with the "easy" ones first, this does bring up the quesiton of how to price that rollout. Maybe it will be "planet by planet" where you pay for each planet one by one, and you have to be a millionaire and wait til the real 3330 to buy them all
To be serious though, what's pretty clear is that only very small areas of a planet could be custom designed, whilst most of it will have to be generated in some automatic way.
As regards not announcing anything till early next year, I think that depends on whether there is a secret team working in parallel on paid expansions, as mentioned in another thread. It would certainly seem to make some business sense to have some of the team working on something that's going to generate new sales from existing players, and bring new players in as well. We also have to keep in mind the capability of the development managers to control all those separate streams going on - there is probably a limit to their ability to manage things and make sure they don't diverge too much.
Buy per planet? This gives a whole new meaning to pay to play

And I thought that Trexel was a cash sucking machine LOL
Seriously speaking, there will be no announcement in the short run....maybe in the Christmas period, since this is when people shed money more easily (they already have our money for the pass, which gives little incentive to finish quick...ever wonder why they pay you 2 weeks or a month after that you do your job, and not before ?

). And for sure there will be a limited amount of custom made content...it is impractical to imagine that there will be people that will add something interesting to each planet.
I expect the usual random stellar forge, exploding another universe but this time with the planets data too; so you land and do exactly like you do in a point in space: warp out of SC and see what is going on.
Sadly this is how this game was designed; it is good on one side, since there are limitless to the universe that you can traverse, but the downside is that you are at the mercy of the random number generator stats, to find something interesting to do on a planet.
Unless someone wake up and decide to make ED, as the game that it was supposed to be. But again; this is hard to happen after a game release; once you get the money, the incentive to do better is purely in the hands of the person that work on the game, and their inspiration. I will be glad if they make useful planets where you can land; and just spare me the waste of time to land on a planet that has nothing happening on it. IF I need to do a planet re-entry, to land on a platform instead than on a platform on the spaceport; I am fine to not have it at all.
FP module is another shot in the dark; walking around aimlessly is cool for 10 minutes; them people want something to do in that mode. This is another example that if it has to be done , like most of this game, just to say "we have a feature that let you walk around", then I would rather not have it, and get some more interesting game mechanics.
Now we are at the point that is not enough to say "I have this feature"; this is not acceptable anymore; a feature must be implemented to a certain point; this is neither Steam greenlight nor Alpha.
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I quote the quote....now taht's a game that had no beta out there, no pre-sale, made by a small team, but HECK, WHAT A RESULT!!!!
Skyrim in comparison feels like a cute game; and it is barely 3 years old?