Powerplay fix


Way to completely change all your numbers and then pretend you didn't. The thing is your computations for upkeep still give you 899 for the 1449 value and 999 for the 1549 value, neither of which align with an upkeep amount that you could have possibly had at any point.

It seems to be that what you're trying to claim is that Syntheng somehow costs you -184 CC, instead of -92.
 
This is whathappened to a very high degree of certainty.

Syntheng not bugging out would have left us with 14 CC.

If everything is working as intended, THEN expansions are allowed ONLY if it will lead to a positive CC. This is how things are happening in the game.

This DOES NOT prove that FDev sneaked in a mechanic. It could have been there ever since they applied the change to expansion mechanics. BUT, there is no possible proof (or at least this isn't proof) that implies FDev sneaked in a mechanic to help Aisling.

Expansions will only happen if they lead to a positive CC at the start of the new turn.

Turmoil will result in the shake-off of the system only if you end up with negative CC at the start of the new turn.

Aisling has both happen within the same turn according to FD.

Spot the oxymoron.
 
Expansions will only happen if they lead to a positive CC at the start of the new turn.

Turmoil will result in the shake-off of the system only if you end up with negative CC at the start of the new turn.

Aisling has both happen within the same turn according to FD.

Spot the oxymoron.

^^^This^^^
 
Way to completely change all your numbers and then pretend you didn't. The thing is your computations for upkeep still give you 899 for the 1449 value and 999 for the 1549 value, neither of which align with an upkeep amount that you could have possibly had at any point.

It seems to be that what you're trying to claim is that Syntheng somehow costs you -184 CC, instead of -92.

You seem to have access to the computation data which occurs during turnover. Please let me see it. If you can.

1671 (raw upkeep from step 4,5 bug occurs) - 1575 (raw upkeep from step 6) = 122. We're charged the entire undermined upkeep and not only the -90 because that's how it works.

Of if you want to make sure, then use a calculator to sum up all the upkeeps on the left hand side. You'll get 1449 raw upkeep as it states. There is no data manipulation.

https://docs.google.com/spreadsheets/d/1RwA9hpzQq90L33SGSmuakXrMcDNjYvTy_MAF5UhcWYg/edit?usp=sharing you can even confirm it here.

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Expansions will only happen if they lead to a positive CC at the start of the new turn.

Turmoil will result in the shake-off of the system only if you end up with negative CC at the start of the new turn.

Aisling has both happen within the same turn according to FD.

Spot the oxymoron.

Follow the steps and the checks. It's a coded game and it follows a sequence of computations because it checks for a lot of things.

Did you even go over the spreadsheet?
 
I will say that if somehow Syntheng was actually single-handedly worth -184 CC, that would reconcile the two sets of equations within a reasonable margin of error. But that would open up a whole other can of worms, since that's quite a large number.

There's also the fact that even with assuming that large value, it would still take a very contrived situation to ditch Syntheng and gain the expansions at the same time.

Of course, it would also leave AD balancing on a knife's edge even when she fortifies 100% of her systems, so she'd have a hard time expanding from then on out and all it would take is too many cancels in one week, not even a successful undermine, to tip her over.
 
I will say that if somehow Syntheng was actually single-handedly worth -184 CC, that would reconcile the two sets of equations within a reasonable margin of error. But that would open up a whole other can of worms, since that's quite a large number.

There's also the fact that even with assuming that large value, it would still take a very contrived situation to ditch Syntheng and gain the expansions at the same time.

Of course, it would also leave AD balancing on a knife's edge even when she fortifies 100% of her systems, so she'd have a hard time expanding from then on out and all it would take is too many cancels in one week, not even a successful undermine, to tip her over.

Where did you even get -184.


https://docs.google.com/spreadsheet...muakXrMcDNjYvTy_MAF5UhcWYg/edit#gid=520829301
 
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First of all, it's how much you change your CC balance by when you "put Syntheng back": it goes from 14 to -170, a change of -184.

Second of all, the only way to get my own calculation remotely close to yours would be to alter Syntheng from -92 to -184. The extra 92 points would send it from -82 to +10.

So it's the number that reconciles the two.

oh I see.

At step 3, we had 60 control systems. When syntheng bugged, it added to the control system count.

You get charged the whole -122. Then that's an extra 62.1 = 184.1

The game replaces the upkeep with undermined upkeep. It does not add 92 to the upkeep. That's why upkeep if undermined is listed separately and not as "additional upkeep if undermined"
 
oh I see.

At step 3, we had 60 control systems. When syntheng bugged, it added to the control system count.

You get charged the whole -122. Then that's an extra 62.1 = 184.1

The game replaces the upkeep with undermined upkeep. It does not add 92 to the upkeep. That's why upkeep if undermined is listed separately and not as "additional upkeep if undermined"

So basically it was bugged on multiple levels. When undermined normally, its 62 income would have canceled out the 62 overhead it has, leaving its net value at -122 (which is too small to pull you out of turmoil from dropping it).

When it's in turmoil you lose that income, but you also weren't supposed to be paying the undermined upkeep at that point: if that had been calculated correctly, it would have been worth -92 (overhead, normal upkeep, no income).

But it also got "undermined" again, raising the upkeep to 122 (a difference of 92 more), bringing its total value to -184.

Whatever code they added that checks for allowed expansions for some reason pretended Syntheng wasn't there and let the expansions go through, but then when it was time to decide if it was in turmoil or not it kept Syntheng and threw two more systems into turmoil.

What a train wreck. o_O
 
So basically it was bugged on multiple levels. When undermined normally, its 62 income would have canceled out the 62 overhead it has, leaving its net value at -122 (which is too small to pull you out of turmoil from dropping it).

When it's in turmoil you lose that income, but you also weren't supposed to be paying the undermined upkeep at that point: if that had been calculated correctly, it would have been worth -92 (overhead, normal upkeep, no income).

But it also got "undermined" again, raising the upkeep to 122 (a difference of 92 more), bringing its total value to -184.

Whatever code they added that checks for allowed expansions for some reason pretended Syntheng wasn't there and let the expansions go through, but then when it was time to decide if it was in turmoil or not it kept Syntheng and threw two more systems into turmoil.

What a train wreck. o_O

I believe it occurs this way:

The game does not do any mid-computation cancelling and totals raw values the way I did in the spreadsheet I provided.

It also computes for overheads, incomes, upkeeps separately. So it doesn't do the 62 cancelling out 62 which you did. It computes overheads with 60/61 control systems; computes incomes from all providing systems; computes total upkeeps from all relevant systems; when something is undermined the "standard upkeep" is swapped with "undermined upkeep"

Following that logic, when syntheng was lost - the game recomputes total upkeep and total overheads separately (the net effect would be removal of the 30 CC upkeep and reduction of overheads by 62.1

At this point syntheng is gone and we got 3 new systems so we had 60 control systems. The game recomputes overhead costs (net effect would be increase of overheads by 186.3); recomputes for total income; recomputes for total upkeep; all separately.

Then syntheng bugged as an undermined system. That which was originally gone was reintroduced (bugged 61st system when we should only have 60). Recomputations, then viola, a net effect of -184 (net effect of overhead increased by 62.1 and "standard upkeep" 30 CC being swapped with "undermined upkeep" 122 CC.

I believe this is true because as a game, it needs to go through an order of computations and cancelling incomes and overheads mid computation would force the game to do more operations to get the final numbers.

It's also relevant because if there was an error somewhere, the values can be identified separately and it would be easier to identify the problem.

It's not as much of a train wreck as you believe. And I think that it's not bugged on multiple levels.

Edit: we're basically trying to see how a machine works by breaking it down to simple parts; we can't identify how it works completely unless we know how it was engineered. But I also believe that my spreadsheet and the actual bugged values this week is strong evidence that the game is operating in the way I described in my spreadsheet - to a reasonable extent.
 
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I get where you're coming from. Regardless of why the government started paying attention to the bathroom, the bathroom was still fixed and benefited everyone.

You conclusion is a little disturbing, what you're suggesting is that a second-class citizen is allowed and I can probably extent this to racism at this rate without saying I'm going overboard. I mean the opinion is definitely valid and I acknowledge its equivalence to mine, but I personally find it disturbing.

In our case, FD has identified that there is a problem. They called it out without anyone bringing up the bug.

I saw your post prior to the release of this fix, it definite got their attention, and I want to know why.

They have the appropriate means to address the situation but doing so would anger part of the player base. The fix would be be by no means unfair if it is as they described and fixing it will not result in an unfair change. The matter will not sit well with everyone but the problem would be fixed and the wrong outcome would be changed into the correct outcome. Withholding this fix would be unfair because they already identified the problem and accepted it as a problem, and would still refuse to fix it.

What you're dealing with are absolutes. That's kind of a dangerous way of thinking, at least I personally believe. If a fix implemented in a certain fashion will knowingly anger a considerable portion of the playerbase, then it's the company's duty to implement it in a way that does not, or at least reduce the amount of anger that it generates.

Imagine if people YYY started using the bathroom. The government then tells everyone that there's something wrong with the bathroom. They then proceed to not fix the bathroom because it would anger people XXX. That would be even more unethical for the government. They're withholding appropriate resolutions to maintain their image.

This is where you compensate the XXX people, it's simple political science.

This is speculation and forgive me if I'm wrong, I am a student of Political Science and what you're suggesting here is very disturbing. It's like the idea of compromise never crossed your mind, or rather, other people's interests never cross your mind. I get that it is human nature, but it's slightly distasteful to see it still raw and untamed after living in a society where morality specifically coerce you against that.
 
The difference in response speed is definitely annoying. Also annoying is that we had to learn about both the three-system turmoil limit and the new expansion-culling rule this way.

Now we're all going to have to adjust our strategies, potentially including allowing controlled turmoil to occur, in order to account for these changes.

As far as AD, we'll just have to remember to cancel two or three more systems next time.
 
You conclusion is a little disturbing, what you're suggesting is that a second-class citizen is allowed and I can probably extent this to racism at this rate without saying I'm going overboard. I mean the opinion is definitely valid and I acknowledge its equivalence to mine, but I personally find it disturbing.



I saw your post prior to the release of this fix, it definite got their attention, and I want to know why.



What you're dealing with are absolutes. That's kind of a dangerous way of thinking, at least I personally believe. If a fix implemented in a certain fashion will knowingly anger a considerable portion of the playerbase, then it's the company's duty to implement it in a way that does not, or at least reduce the amount of anger that it generates.



This is where you compensate the XXX people, it's simple political science.

This is speculation and forgive me if I'm wrong, I am a student of Political Science and what you're suggesting here is very disturbing. It's like the idea of compromise never crossed your mind, or rather, other people's interests never cross your mind. I get that it is human nature, but it's slightly distasteful to see it still raw and untamed after living in a society where morality specifically coerce you against that.

It's primarily due to our differing set of values.

From top to bottom:

The analogy I provided was in context of the game. I'm looking at it in the perspective of ED being a game governed by mechanics. If a bug was identified, then it should be fixed. Who benefits and who is angry matters little as long as the discrepancy in the mechanics is addressed. Of course, extending it to racism would be a bit too much. Not to mention that none of us are classified as "first class" or "second class" citizens.
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My prior post focuses on how Turmoil selection occurs and how it causes increased deficit while tailoring it to address the need (for everyone, not just Aisling, to get rid of bad systems). As it stands, bad systems are essentially a permanent liability. That shouldn't be the case. Having the bad systems naturally fall off first during turmoil will provide a solution for it but it does not remove the ability for players to push powers into turmoil repeatedly - when there are no more bad systems to get rid off during turmoil, further turmoil will cause the power to lose the good systems as well. At the end of that thread, I added an explanation and a demonstration for my proposal. https://forums.frontier.co.uk/showthread.php?t=174903&page=13&p=2700155&viewfull=1#post2700155. Also note that FD has not replied in the thread and it's a separate concern from the Syntheng turmoil situation. It got attention, but the attention it got was from other players.
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Again, in a game perspective. Things are not working as intended as pointed out by the developers so they should fix it. On one hand, you have people who are directly and negatively affected by the bug by being inconvenienced by it; on the other hand, you have people who are indirectly affected by the fix that will resolve the bug - by feeling angry that the developers helped those inconvenienced. Fixing the bug would fairly resolve the situation and alleviate those directly inconvenienced. Not fixing the bug will satisfy those who would have felt angry with the fix - but the but would still inconvenience the players affected. I believe, that they should fix it because there are people inconvenienced by the problem and those who will feel angry will not be inconvenienced at all - they would just feel angry. Choosing not to, in favor of maintaining public image is simply corrupt.
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The government should fix the bathroom and learn to fix everyone's problems in due fashion. Prioritizing fixes for a specific group is wrong. But deliberately not fixing problems that were identified is also wrong.

In the situation of ED, people are screaming for the fix not to be administered because that particular player group that would benefit the fix already had its share of fixes. They don't want the fix to be administered because it's not their problem that is being addressed. That attitude is clearly selfish.

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Perhaps psychoanalysis would be better suited for people you actually talk to in real life. But I'm not an expert in that and of course, you're still free to analyze my mental framework based on my responses. I don't really mind since it's interesting to read.

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The difference in response speed is definitely annoying. Also annoying is that we had to learn about both the three-system turmoil limit and the new expansion-culling rule this way.

Now we're all going to have to adjust our strategies, potentially including allowing controlled turmoil to occur, in order to account for these changes.

As far as AD, we'll just have to remember to cancel two or three more systems next time.

We're basically vulnerable, even with the fix. But I'd like the fix to be implemented so we're opposed in a fair manner, not due to a bug causing a system to go rogue
 
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It's primarily due to our differing set of values.

From top to bottom:

The analogy I provided was in context of the game. I'm looking at it in the perspective of ED being a game governed by mechanics. If a bug was identified, then it should be fixed. Who benefits and who is angry matters little as long as the discrepancy in the mechanics is addressed. Of course, extending it to racism would be a bit too much. Not to mention that none of us are classified as "first class" or "second class" citizens.

I understand that you apparently specialized in Chemistry, and that field of study deals with precision and refinement of said precision without dealing with sentimental subjects, say, humans.

A mechanism's flaw should be fixed. If a laundry machine keeps ripping clothes to shreds or staining clothes, of course we would want it fixed as fast as possible since the purpose of the machine is to wash clothes and clean them. However, with a game where you are dealing with people, and the mechanics of the game is there to clarify and maintain a fair playground for people who participate in it, the purpose of the said mechanics is no longer prioritized to establishing some sort of iron stipulations, but also to keep the people who are participating in the game relatively happy and wanting to continue their participation of the said game.

This is basically the role of the government.

PP is very political in nature and therefore essential to maintain balance and keeping the participants feeling content and fair due to its competitive nature. Rules and stipulations are not protecting the people, the people are protecting the regulations. If FD fails to inspire the people to feel obligated to do so due to its constant changing of mechanics and suspicious backdoor maneuvers, no one would want to protect said "law," let alone call it just and fair.

My prior post focuses on how Turmoil selection occurs and how it causes increased deficit while tailoring it to address the need (for everyone, not just Aisling, to get rid of bad systems). As it stands, bad systems are essentially a permanent liability. That shouldn't be the case. Having the bad systems naturally fall off first during turmoil will provide a solution for it but it does not remove the ability for players to push powers into turmoil repeatedly - when there are no more bad systems to get rid off during turmoil, further turmoil will cause the power to lose the good systems as well. At the end of that thread, I added an explanation and a demonstration for my proposal. https://forums.frontier.co.uk/showthread.php?t=174903&page=13&p=2700155&viewfull=1#post2700155. Also note that FD has not replied in the thread and it's a separate concern from the Syntheng turmoil situation. It got attention, but the attention it got was from other players.

FD is known to not reply to a post and rarely take in the input. The piracy issue I stated earlier was addressed in a similar manner. Also, I personally believe that your post is relevant to this fix despite not discussing perfectly identical subjects.

Again, in a game perspective. Things are not working as intended as pointed out by the developers so they should fix it. On one hand, you have people who are directly and negatively affected by the bug by being inconvenienced by it; on the other hand, you have people who are indirectly affected by the fix that will resolve the bug - by feeling angry that the developers helped those inconvenienced. Fixing the bug would fairly resolve the situation and alleviate those directly inconvenienced. Not fixing the bug will satisfy those who would have felt angry with the fix - but the but would still inconvenience the players affected. I believe, that they should fix it because there are people inconvenienced by the problem and those who will feel angry will not be inconvenienced at all - they would just feel angry. Choosing not to, in favor of maintaining public image is simply corrupt.

I feel that you're impulsively feeling that people angered by this fix sets out to ruin the game with bugs and glitches. I don't think that's the case. You are purposely ignoring the situation that people complained about potentially the same bug and problems of same or greater urgency and still receive no attention. After repetitively observing the attention and advantage given to a single faction, anyone with functional induction and deduction abilities can conclude that there is favoritism going on.

The government should fix the bathroom and learn to fix everyone's problems in due fashion. Prioritizing fixes for a specific group is wrong. But deliberately not fixing problems that were identified is also wrong.

Again, no one's telling FD to not fix the bug. However, as you said, "prioritizing fixes for a specific group is wrong." Look at Archon Delaine's expansion and our post in the bug section and tell me that FD isn't prioritizing fix for a specific group.

In the situation of ED, people are screaming for the fix not to be administered because that particular player group that would benefit the fix already had its share of fixes. They don't want the fix to be administered because it's not their problem that is being addressed. That attitude is clearly selfish.
Again, I don't think anyone here is going against fixing the game. However, people want to see how it is done and what are the mechanics that we aren't given and hidden behind doors for possible manipulation.

Perhaps psychoanalysis would be better suited for people you actually talk to in real life. But I'm not an expert in that and of course, you're still free to analyze my mental framework based on my responses. I don't really mind since it's interesting to read.

I don't mind, and I think I am picking up a few things from your manner.

First, as a student of Chemistry, you have some inherent apathy, or insensitivity for things outside of "hard-math," "set in stone mechanics." This creates issues when you interact with others since there's constant compromises to be had. This is especially the case when you believe that a second-class citizenship is allowed under the analogy I gave. You denied it, but as we have seen in FD's bias in the Empire that this is substantial. In PP, factions are intrinsically equal in the sense that they are all player interactive, therefore no matter what more population one faction has over another, an issue presented is to be addressed immediately if it severely affects the faction. We have seen the contrary here with this fix.

Second, you are perhaps overly-assertive. In the sense that you told me to read properly just because I replied something you disagree with or did not necessarily understood at the time. Then following that, you keep thinking that people that are questioning the fix is set on destroying AD and trying to drive it to the ground when in reality, everyone's confused by the mechanics and are asking for FD to address and reveal what is really going on since the fix retrospectively affects a lot of other factions. You claim that people don't want this "fix" to be administered because it's not their problem and is being selfish. Well, frankly I can say the same in the sense that you want this "fix" to be administered because it is your problem and is being selfish.

This kind of claim is, in essence, null. People are self-seeking, no one can do anything about that. All we can do is try to keep our fingers to ourselves and prevent ourselves from being overly biased as much as possible out of the consideration of others who also share this nature.

This brings up the third point. I really think you have trouble relating to others and have mutual consideration for your peers. Advancing one's interest is of human nature, but knowing how to advance one's interest in consideration of others doing the same is a different story. The latter makes a human while the former makes an animal. You put in a lot of effort helping AD, others put in a lot of effort helping their respective factions, and they are equivalent. However, FD pulls yet another apparent favoritism, it would be strange that the other factions aren't angry. But none of them are angered by the game getting fixed, but rather why their efforts are apparently not equivalent to AD's in comparison and demand to know what mechanics that brought about the fix.

Concluding, I think you have a narcissistic personality. Wait, wait, this is not an insult (Don't kill me Mods, I have puppies to feed!), I am not trying to degrade your character, merely reflecting on my observation and providing my perspective. Obviously, everyone is flawed in one way or another. And that flaw is only a flaw because we measure ourselves to the scale, or standard provided by society. Otherwise they're just neutral, simple traits.

It's not your fault that you have a certain characteristics, since they are determined by both genetics and the environment you were nurtured in. These are things out of our control. However, recognizing what we have that conflict with others better our abilities to interact with others, since we can consciously suppress said "flaw." The refusal to do so or at least attempt to do so, in my opinion, is an abandonment of humanity and its gregarious history.
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I would like to point out that the main source of frustration is not necessarily the bug getting fixed per se, though FD's hand always being there to catch the Empire when it falls is getting rather old.

The big frustration is coming from all the things they're not fixing, and from the fact that so far they've been establishing a reputation that if you want to get something fixed, make it the Empire's problem.

We shouldn't have to exploit broken mechanics as weapons against the Empire in order to get those mechanics looked at in the first place.



I understand that you apparently specialized in Chemistry, and that field of study deals with precision and refinement of said precision without dealing with sentimental subjects, say, humans.

A mechanism's flaw should be fixed. If a laundry machine keeps ripping clothes to shreds or staining clothes, of course we would want it fixed as fast as possible since the purpose of the machine is to wash clothes and clean them. However, with a game where you are dealing with people, and the mechanics of the game is there to clarify and maintain a fair playground for people who participate in it, the purpose of the said mechanics is no longer prioritized to establishing some sort of iron stipulations, but also to keep the people who are participating in the game relatively happy and wanting to continue their participation of the said game.

This is basically the role of the government.

PP is very political in nature and therefore essential to maintain balance and keeping the participants feeling content and fair due to its competitive nature. Rules and stipulations are not protecting the people, the people are protecting the regulations. If FD fails to inspire the people to feel obligated to do so due to its constant changing of mechanics and suspicious backdoor maneuvers, no one would want to protect said "law," let alone call it just and fair.



FD is known to not reply to a post and rarely take in the input. The piracy issue I stated earlier was addressed in a similar manner. Also, I personally believe that your post is relevant to this fix despite not discussing perfectly identical subjects.



I feel that you're impulsively feeling that people angered by this fix sets out to ruin the game with bugs and glitches. I don't think that's the case. You are purposely ignoring the situation that people complained about potentially the same bug and problems of same or greater urgency and still receive no attention. After repetitively observing the attention and advantage given to a single faction, anyone with functional induction and deduction abilities can conclude that there is favoritism going on.



Again, no one's telling FD to not fix the bug. However, as you said, "prioritizing fixes for a specific group is wrong." Look at Archon Delaine's expansion and our post in the bug section and tell me that FD isn't prioritizing fix for a specific group.


Again, I don't think anyone here is going against fixing the game. However, people want to see how it is done and what are the mechanics that we aren't given and hidden behind doors for possible manipulation.



I don't mind, and I think I am picking up a few things from your manner.

First, as a student of Chemistry, you have some inherent apathy, or insensitivity for things outside of "hard-math," "set in stone mechanics." This creates issues when you interact with others since there's constant compromises to be had. This is especially the case when you believe that a second-class citizenship is allowed under the analogy I gave. You denied it, but as we have seen in FD's bias in the Empire that this is substantial. In PP, factions are intrinsically equal in the sense that they are all player interactive, therefore no matter what more population one faction has over another, an issue presented is to be addressed immediately if it severely affects the faction. We have seen the contrary here with this fix.

Second, you are perhaps overly-assertive. In the sense that you told me to read properly just because I replied something you disagree with or did not necessarily understood at the time. Then following that, you keep thinking that people that are questioning the fix is set on destroying AD and trying to drive it to the ground when in reality, everyone's confused by the mechanics and are asking for FD to address and reveal what is really going on since the fix retrospectively affects a lot of other factions. You claim that people don't want this "fix" to be administered because it's not their problem and is being selfish. Well, frankly I can say the same in the sense that you want this "fix" to be administered because it is your problem and is being selfish.

This kind of claim is, in essence, null. People are self-seeking, no one can do anything about that. All we can do is try to keep our fingers to ourselves and prevent ourselves from being overly biased as much as possible out of the consideration of others who also share this nature.

This brings up the third point. I really think you have trouble relating to others and have mutual consideration for your peers. Advancing one's interest is of human nature, but knowing how to advance one's interest in consideration of others doing the same is a different story. The latter makes a human while the former makes an animal. You put in a lot of effort helping AD, others put in a lot of effort helping their respective factions, and they are equivalent. However, FD pulls yet another apparent favoritism, it would be strange that the other factions aren't angry. But none of them are angered by the game getting fixed, but rather why their efforts are apparently not equivalent to AD's in comparison and demand to know what mechanics that brought about the fix.

Concluding, I think you have a narcissistic personality. Wait, wait, this is not an insult, I am not trying to degrade your character, merely reflecting on my observation and providing my perspective. Obviously, everyone is flawed in one way or another. And that flaw is only a flaw because we measure ourselves to the scale, or standard provided by society. Otherwise they're just neutral, simple traits.

It's not your fault that you have a certain characteristics, since they are determined by both genetics and the environment you were nurtured in. These are things out of our control. However, recognizing what we have that conflict with others better our abilities to interact with others, since we can consciously suppress said "flaw." The refusal to do so or at least attempt to do so, in my opinion, is an abandonment of humanity and its gregarious history.
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Well, he is an Imperial player. The Empire is kind of built on second-class citizens. ;)
 

Jenner

I wish I was English like my hero Tj.
Although the people involved in this psychology discussion are both willing participants, I think we should get back to the topic of the thread please. This threatens to derail the Power Play topic here and isn't exactly ED related.

Thanks!
 
Well, he is an Imperial player. The Empire is kind of built on second-class citizens. ;)

As a loyal follower of Princess Aisling Duval, I am disgusted that you think that our Empire was built on second class citizens. That old hag Zemina Torval, that prissy Arissa, or dirty Denton Patreus may be built on the bones of its people but ours is built on their hard work, loyalty, and happiness. Should you come across an Aisling follower profiting off of slaves, you have our permission to kill these traitors on sight. They aren't welcome in our slaveless Empire.
 
I just logged on to the game to read Galnet.

Looking at the Power Play economic projections, it seems there is going to be a CC deficit of -1,238 next cycle for Zemina "Dowager" Torval.

Does that mean she moves to the #1 spot? :)

A tremor in the force says that an earlier Galnet article is foreshadowing a merger of two Imperial factions.

And, The Dowager isn't the only one with a CC deficit of over a thousand.

This Power Play math makes perfect sense! :)
 
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