Powerplay fix

Projections for next cycle from Galnet:

Cartoon\CC Balance

Disney Princess: -394

Roundboy: -379

Law And Order Princess: -879

Hillary Barre: -899

Evil Bail Organa: -1,048

T-1000: -80

Monte Haul: +170

The Dowager: -1,283

The NyBorg: -38

The Slurpee Pirate Lord: -16
 
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Maybe. Hudson had some very profitable systems prepared the cycle before he went into turmoil, but he was unable to expand into them. They simply didn't move from preparation to expansion, therefore no Military Strikes spawn, therefore none of them can receive any expansion merits no matter how profitable they would have been.

I expect the same was true for Winters, because when she was in turmoil I don't remember seeing any Winters expansions available for opposition.

So if you're not Aisling you can't expand in turmoil, because the expansions simply won't exist. If you can't deliver the merits, you can't expand.

Aisling was still able to deliver expansion merits during turmoil for some reason, and then all the non-profitable ones got magically dropped. Without any official word that this change was made on purpose and applies to all Powers now, we must assume that something went horribly wrong.

I'm sorry, but Aisling isn't the only power to expand while in turmoil. Sirius was in turmoil in week 8, when we expanded into 8 new systems but hadn't done nearly enough fortification (this was before they changed the rules so that an expansion would fail if it would push the power into turmoil). During week 8 we managed to expand into five of the six systems we had prepared in week 7 (including Ix - a system so poor even Aisling grinders would turn their noses up. The only explanations we can think of is fifth columnists or a Dune fan), but got ourselves out of the hole by fortifying.
 
Why are you guys still arguing about this? If the people who run the damn game and can SEE the actual numbers say that is how the numbers work out, then why not just believe them and move on?
 
I am curious about something. I am a very casual gamer, aligned with AislingDuval, and during this thread everyone is referring back to numbers from 1 and 2 cycles ago, about what was and what wasn't undermined. Now I can look at my computer and see this week info, in terms of what is currently happening, but I can't find previous week info. Specifically regarding what was fortified, what was undermined and what was simply left alone ( not fort, not under). As so many of you are able to access this info, to determine exactly how much every power should have paid and all the other info, I would like to see this info too. Did you take screen shots of each power, is it saved in galnet or on forums somewhere I can't seem to see?

Now, in regards to expansions during turmoil, I actually don't think any power in turmoil should be allowed to expand. As it does not make sense either from a business or governmental viewpoint; and if we look at this game and our powers, we are a combination of both business and government. But that is a different thread.

Not it that it will do much good, but I propose a cease-fire, neither side is willing to concede and both sides seem to be becoming more agitated and only the devs, if so inclined, can truly end this debate. Both sides have been heard, and you are now simply repeating ad infinitum.

Thank you you for your assistance and time

CMDR Azmondar

W collected info each week, so we have information from every cycle up to now.
 
Why are you guys still arguing about this? If the people who run the damn game and can SEE the actual numbers say that is how the numbers work out, then why not just believe them and move on?

Because in the past, and concerning many issues, the people who run the damn game proved themselves either incompetent or uninformed. In this particular case there are several contradictions in their statements.
 
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Why are you guys still arguing about this? If the people who run the damn game and can SEE the actual numbers say that is how the numbers work out, then why not just believe them and move on?
Because numbers can be twisted to one's favor, we don't know whether they're using some sort of "actual" data or manipulated data and formula since we have the numbers to do the math and came to various conclusions that contradict what is given to us.

As long as they keep this sort of hidden mechanics behind close doors and claim that they are fixated mechanics all along, for all we know they are just arbitrarily changing things to exercise favoritism. Thus we demand that we are informed of how they reached their conclusion and their "fix."

I would love to have 100% faith in FD, but that is simply not the case with their behaviors and methodologies. Thus we would like to see some communication on the subject.

- - - Updated - - -

Because in the past, and concerning many issues, the people who run the damn game proved themselves either incompetent or uninformed.

This as well.
 
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Why are you guys still arguing about this? If the people who run the damn game and can SEE the actual numbers say that is how the numbers work out, then why not just believe them and move on?

The answer is simple, they have been able to see these numbers from day one. Many powers have been in turmoil, and some more than once. But now, when the fastest growing power, and imperial, all of a sudden the devs claim bugs. A few people here have already proven it is not a bug, so my money are on the people in my power. Which is Shrink and Martin.

The devs don't give clear numbers or systems, which leaves so much room for manipulation.
 
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Rumours say that a number of players join Princess Space Bubblegum and "help" her to expand into bad systems to undermine Her Highness power and keep Her in turmoil. Is this "problem" real or is it just whining? Can it be counterattacked somehow?

If true, it can be none but the alliance scumbags! :)
 
Rumours say that a number of players join Princess Space Bubblegum and "help" her to expand into bad systems to undermine Her Highness power and keep Her in turmoil. Is this "problem" real or is it just whining? Can it be counterattacked somehow?

If true, it can be none but the alliance scumbags! :)
Every power faces this issue, not just Aisling. We all struggle with enemies working on our side to expand and prep useless systems.

We all deal with this.
 
I realy hope developers will appear here and explain clearly what rules applied to PowerPlay.

Yes. I'm running out of popcorn. A lack of transparency and communication doesn't help their case as trustworthy stewards and gods of the Elite: Dangerous universe.
 
It's August 17, Monday 12:30 UTC.

Will FDev let Aisling remain in unjust and unfair turmoil due to a clear bug by Syntheng?

Our players worked hard in fortifying all but one of our control systems last turn to get out of turmoil.

Our systems Kwatsu and Kelin Samba are unjustly at risk of being lost.

Syntheng wrongly cost us extra CC which caused this troubled situation.

- - - Updated - - -

The answer is simple, they have been able to see these numbers from day one. Many powers have been in turmoil, and some more than once. But now, when the fastest growing power, and imperial, all of a sudden the devs claim bugs. A few people here have already proven it is not a bug, so my money are on the people in my power. Which is Shrink and Martin.

The devs don't give clear numbers or systems, which leaves so much room for manipulation.

I put up my own calculations proving it is a bug. Please review it here: https://forums.frontier.co.uk/showthread.php?t=175255&page=18&p=2701769&viewfull=1#post2701769
 
Let it be! Let it be..let it be..let it beeeee!

Every power faces this issue, not just Aisling. We all struggle with enemies working on our side to expand and prep useless systems.

We all deal with this.


I agree - every power has this issue. But its not an issue. Its the state of play that enemies will do this to undermine an enemy power. This is the dynamic of an open world system and the Devs should not artificially messing around with its evolution so they can maintain some kind of artificial balance amongst the initially established powers. If one power loses ground and ultimately disappears, then that it the evolution of the game. Perhaps one power might end up controlling only one system - or its supporters may end up in small groups across the galaxy fighting for their cause (Rebel Alliance??) - but that's the beauty of open world - we have to let this happen. As I have said before, throw in player controlled systems and player created powers and player 2 player trading etc - and the whole thing opens up into a great open world experience. What are the devs afraid of - let it be, let it happen and this game becomes so much deeper.
 
It's August 17, Monday 12:30 UTC.

Will FDev let Aisling remain in unjust and unfair turmoil due to a clear bug by Syntheng?

Our players worked hard in fortifying all but one of our control systems last turn to get out of turmoil.

Our systems Kwatsu and Kelin Samba are unjustly at risk of being lost.

Syntheng wrongly cost us extra CC which caused this troubled situation.

- - - Updated - - -



I put up my own calculations proving it is a bug. Please review it here: https://forums.frontier.co.uk/showthread.php?t=175255&page=18&p=2701769&viewfull=1#post2701769

Mnyiaa made a confirming statement and then proceeded to undermine themselves and the people they confirm almost without pause for breath. I doubt they will make much better out of your link, unfortunately :(


Every power faces this issue, not just Aisling. We all struggle with enemies working on our side to expand and prep useless systems.

We all deal with this.

When you actually go to Lambda 1-Tucanae and realise that 1400+ cmdr's were there in the last 24 hours and compare it to another more approved system and see there were 40 cmdr's there in the last 24 hours it does offer you more perspective on the problem.

Still, there is one system that we know of that was practically one man's agenda and if it's possible for one determined person to claim a system for their own, fighting 1400 takes on new meaning still!
 
I agree - every power has this issue. But its not an issue. Its the state of play that enemies will do this to undermine an enemy power. This is the dynamic of an open world system and the Devs should not artificially messing around with its evolution so they can maintain some kind of artificial balance amongst the initially established powers. If one power loses ground and ultimately disappears, then that it the evolution of the game. Perhaps one power might end up controlling only one system - or its supporters may end up in small groups across the galaxy fighting for their cause (Rebel Alliance??) - but that's the beauty of open world - we have to let this happen. As I have said before, throw in player controlled systems and player created powers and player 2 player trading etc - and the whole thing opens up into a great open world experience. What are the devs afraid of - let it be, let it happen and this game becomes so much deeper.

Your idea of deeper is to take the mantel of the Power you oppose and then play them into the ground and claim victory. Scum bag tactics that can f off as far as I'm concerned.

This is not emergent game play it is abusing a system. If there was some way to keep all players in the same instance, in open so players can be identified eventually or some background process in which a Power aligned CMDR attacking their own could be determined and punished, like as with defection, then I could understand it. At the end of the day FD did not allow for this in the mechanics of the game and so it remains a scum bag move. It's abuse of the game. The fact that people doing this then cry when things are changed "Because we worked so hard to undermine them", is just pure hypocrisy. If you can abuse FD's Power Play mechanics why shouldn't they?
 
Mnyiaa made a confirming statement and then proceeded to undermine themselves and the people they confirm almost without pause for breath. I doubt they will make much better out of your link, unfortunately :(




When you actually go to Lambda 1-Tucanae and realise that 1400+ cmdr's were there in the last 24 hours and compare it to another more approved system and see there were 40 cmdr's there in the last 24 hours it does offer you more perspective on the problem.

Still, there is one system that we know of that was practically one man's agenda and if it's possible for one determined person to claim a system for their own, fighting 1400 takes on new meaning still!

Still, Mnyiaa might mislead a few readers out there who are watching this thread. The least it could do is avoid his statement from misleading people. Of course, there would still be those who will insist that it's not a bug because they want to see Aisling collapse (dear other readers, if this isn't the way you think then you shouldn't be affected, thank you)

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It would be nice if there was an incentive to fortify other systems than the closest one. Too bad we're equally rewarded for fortifying Lambda-1 Tucanae (nearest) and Kwatsu (farthest).
 
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