Thanks again, Sandro, for your responses and for continuing to accept ideas and constructive criticisms.
Now ...
If the choice is only going to be:
1. Merits with decay as now
2. Merits with decay + Favours
3. Favours instead of decaying merits
Then door number 3 for sure BUT does this not all just skirt around the issue? If you are willing to substitute favours that can be banked and spent later for the decaying merit mechanism, then clearly decaying merits can't really be that important to start with and are only there right now because you guys feel it is a "good thing" ... so if that's the only justification then why not just remove the decay mechanism? I get the distinct impression that you are trying to hold on to a complex system when simplicity is preferable.
Simply change it so merits do not decay. Offset the accumulation blow-out by increasing the number of ranks, and greatly increasing the threshold for each rank - just like combat, exploration and trade ranks. You do it there and it works - why not do it for Powers?
The statement that "powers and minor factions are on a different scale" is troubling. Many of us are saying that the divide in both mechanisms and dynamics between how minor factions operate and how Powers operate feels very artificial. It would be much more immersive if minor factions and Powers were two ends of a continuum instead of being completely different systems, and that interaction with one influenced (albeit indirectly) the other through the same mechanisms.
With the upcoming player minor factions and the possibility of their eventual evolution into Powers, doesn't it make sense to have both Powers and minor factions use the same gameplay instead of two totally different systems?
I'm not suggesting you ditch every part of Powerplay, but rather integrate bulletin board missions, CGs, minor factions and Powers into one system, and allow Powers to arise in a much more organic and chaotic fashion through that system.
Now ...
... would you prefer to see the merit system mutate into something like the favour system, rather than have both active at the same time (I think something along those lines has cropped up a couple of times)? Before you respond, have a think about what would be gained versus what would be lost: the system would be simpler, but less dynamic. In essence, it would likely be a little more like a XP bar/resource.
If the choice is only going to be:
1. Merits with decay as now
2. Merits with decay + Favours
3. Favours instead of decaying merits
Then door number 3 for sure BUT does this not all just skirt around the issue? If you are willing to substitute favours that can be banked and spent later for the decaying merit mechanism, then clearly decaying merits can't really be that important to start with and are only there right now because you guys feel it is a "good thing" ... so if that's the only justification then why not just remove the decay mechanism? I get the distinct impression that you are trying to hold on to a complex system when simplicity is preferable.
Simply change it so merits do not decay. Offset the accumulation blow-out by increasing the number of ranks, and greatly increasing the threshold for each rank - just like combat, exploration and trade ranks. You do it there and it works - why not do it for Powers?
Also pretty unanimous is a desire for stronger connection to minor factions. Again, we're down with this. However, it's important to remember that A) powers and minor factions are on a different scale, and that B) both systems are pretty complex. But that's just a caveat, really - we'll certainly spend some more time going over options here ...
The statement that "powers and minor factions are on a different scale" is troubling. Many of us are saying that the divide in both mechanisms and dynamics between how minor factions operate and how Powers operate feels very artificial. It would be much more immersive if minor factions and Powers were two ends of a continuum instead of being completely different systems, and that interaction with one influenced (albeit indirectly) the other through the same mechanisms.
With the upcoming player minor factions and the possibility of their eventual evolution into Powers, doesn't it make sense to have both Powers and minor factions use the same gameplay instead of two totally different systems?
I'm not suggesting you ditch every part of Powerplay, but rather integrate bulletin board missions, CGs, minor factions and Powers into one system, and allow Powers to arise in a much more organic and chaotic fashion through that system.