Having given it some thought, here is my feedback. Before doing so, I would just like to say that I am enjoying Elite, enjoying powerplay, and I appreciate the opportunity for us to proffer our thoughts.
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Favour: I like the Favour idea. However, I like the sound of Muetdhiver's 'stakeholder' idea more. Certainly there needs to be a better way to tie folks to a power than simply the modules. I don't have anything against the idea of decay, either merits or faction rep, although I do think it is on the harsh side at the moment.
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Freedom Fighter/Flag: I think the freedom fighter idea is sound. However, Kremmen is right when he talks about over-aggressive goon squads operating outside the law. This seems odd, and all fighters should be working Under the same 'law'. If I shoot someone who is not 'enemy' or 'wanted' I should get punished. If I am attacked by someone who is 'wanted' I should get local protection; if I get attacked by an 'enemy' and return fire in a 'home system' I should get local protection. The whole concept of getting wanted for returning fire when you are clean needs looking at: perhaps the flag system might help this, but I am wary of it being an on/off button, and I don't like on/off. It would be better to look at the underlying law as Kremmen has suggested.
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Voting: The up/down vote is definitely a step in the right direction, even if folks ignore it, it at least helps. Again, looking at Muetdhiver's idea about 'stakes' this could be linked and made more effective.
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Ethos: This sounds like it might give more nuance and another layer of gameplay, which is good. However, it is likely that, without direct personal reward, not too many would participate. Therefore, I would suggest this is where faction specific CGs or missions could come in to play: Accept a mission to try and flip a system, or push a minor faction to a certain level + get xxx merits for doing so. Would probably work better as a CG that only the pledged could see, so it can be done by many at once.
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Missions: this is really important I think. It would be so much nicer (even though it would not actually change much) if you accepted missions to carry out PP operations like deliveries, or kill x number of faction y ships, rather than sit and wait in 30 min blocks, or pootle off to a random control system and start firing off.
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Other general points: Tesshin is right when he mentions how it would be nice, at least, for power sub-forums, and easier communication. You could also probably get a lot by engaging with some members of groups who have begun to build up the storyline around their power, or have tried to bring existing storylines together to form a cohérant narrative in a central place. That would help build some depth and empathy for power leaders. Those storylines, working in faction created alliances or diplomacy, and putting it in a dedicated sub-forum could really build relationships and make the player base feel involved. Again, I think Muetdhiver is on the right path mentionnig power-specific decals etc.. which just give a little more personalisation, and make you feel a little more attached to a power. I agree with everyone who has mentioned the whole module balance thing, and the feeling of favouring Imperials. If lots of people perceive there to be a favouring, and gravitate to a power, or powers for certain modules - then something is wrong. Hudson may well have the biggest single amount of pledgers, but add Hudson and Winters, and then add ALD, Patreus, Torval and Aisling together - what is the balance then? (not that it should be evenly spread, but it certainly feels like space is full of Imps to a lot of people). Returning to Tesshin and others, some of the rank rewards would benefit from tweaks. As Tesshin said, a 200% bonus on exploro data looks great, but is almost impossible to actually use, given decay and the time taken to get merits. And on that note, re time/decay/casual players - Chero has hinted towards a daily limit on deliveries which I think would really help people with less time, rather than having to sit in dock for 30 min blocks, or spend money on speeding things up.
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A final word also for ElectricZ's interesting idea about general commercial activity determining CC. I think that is Worth exploring further. Also, a word in support of Kremmen's extended post on background sim integration, which sets out some very good ideas. Finally, my own pet-peeve is the PP UI: It would be nice to access it via the Galnet button, just as you can access Galnet from the 'Galactic Powers' link. Secondly, the 'distance from me' info would be better replaced by a 'distance from HQ' figure, as Jemy has suggested elsewhere, as well as being able to sort lists within the UI based on criteria like distance, cost, profit and so on. I appreciate this and other ideas may be more or less doable.
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thanks again for taking the time to seek our input.
-
Favour: I like the Favour idea. However, I like the sound of Muetdhiver's 'stakeholder' idea more. Certainly there needs to be a better way to tie folks to a power than simply the modules. I don't have anything against the idea of decay, either merits or faction rep, although I do think it is on the harsh side at the moment.
-
Freedom Fighter/Flag: I think the freedom fighter idea is sound. However, Kremmen is right when he talks about over-aggressive goon squads operating outside the law. This seems odd, and all fighters should be working Under the same 'law'. If I shoot someone who is not 'enemy' or 'wanted' I should get punished. If I am attacked by someone who is 'wanted' I should get local protection; if I get attacked by an 'enemy' and return fire in a 'home system' I should get local protection. The whole concept of getting wanted for returning fire when you are clean needs looking at: perhaps the flag system might help this, but I am wary of it being an on/off button, and I don't like on/off. It would be better to look at the underlying law as Kremmen has suggested.
-
Voting: The up/down vote is definitely a step in the right direction, even if folks ignore it, it at least helps. Again, looking at Muetdhiver's idea about 'stakes' this could be linked and made more effective.
-
Ethos: This sounds like it might give more nuance and another layer of gameplay, which is good. However, it is likely that, without direct personal reward, not too many would participate. Therefore, I would suggest this is where faction specific CGs or missions could come in to play: Accept a mission to try and flip a system, or push a minor faction to a certain level + get xxx merits for doing so. Would probably work better as a CG that only the pledged could see, so it can be done by many at once.
-
Missions: this is really important I think. It would be so much nicer (even though it would not actually change much) if you accepted missions to carry out PP operations like deliveries, or kill x number of faction y ships, rather than sit and wait in 30 min blocks, or pootle off to a random control system and start firing off.
-
Other general points: Tesshin is right when he mentions how it would be nice, at least, for power sub-forums, and easier communication. You could also probably get a lot by engaging with some members of groups who have begun to build up the storyline around their power, or have tried to bring existing storylines together to form a cohérant narrative in a central place. That would help build some depth and empathy for power leaders. Those storylines, working in faction created alliances or diplomacy, and putting it in a dedicated sub-forum could really build relationships and make the player base feel involved. Again, I think Muetdhiver is on the right path mentionnig power-specific decals etc.. which just give a little more personalisation, and make you feel a little more attached to a power. I agree with everyone who has mentioned the whole module balance thing, and the feeling of favouring Imperials. If lots of people perceive there to be a favouring, and gravitate to a power, or powers for certain modules - then something is wrong. Hudson may well have the biggest single amount of pledgers, but add Hudson and Winters, and then add ALD, Patreus, Torval and Aisling together - what is the balance then? (not that it should be evenly spread, but it certainly feels like space is full of Imps to a lot of people). Returning to Tesshin and others, some of the rank rewards would benefit from tweaks. As Tesshin said, a 200% bonus on exploro data looks great, but is almost impossible to actually use, given decay and the time taken to get merits. And on that note, re time/decay/casual players - Chero has hinted towards a daily limit on deliveries which I think would really help people with less time, rather than having to sit in dock for 30 min blocks, or spend money on speeding things up.
-
A final word also for ElectricZ's interesting idea about general commercial activity determining CC. I think that is Worth exploring further. Also, a word in support of Kremmen's extended post on background sim integration, which sets out some very good ideas. Finally, my own pet-peeve is the PP UI: It would be nice to access it via the Galnet button, just as you can access Galnet from the 'Galactic Powers' link. Secondly, the 'distance from me' info would be better replaced by a 'distance from HQ' figure, as Jemy has suggested elsewhere, as well as being able to sort lists within the UI based on criteria like distance, cost, profit and so on. I appreciate this and other ideas may be more or less doable.
--
thanks again for taking the time to seek our input.