Powerplay proposal: split tasks to suit each mode, elaborates on Sandros last ideas

Please be aware this suggestion has been superseded by more recent ones like this:


For reference: https://forums.frontier.co.uk/threads/powerplay-proposal.426940/#post6696898

Problem: Powerplay does not function well across the three modes, with antagonism between solo / PG and Open players being a drag on progress. The following offers Powerplay to both groups.

Idea: Powerplay is split into two halves: one half is Solo /PG, the other Open only. The Solo/ PG part is mission based and contributes to a weekly CG that helps players in the Open only half. So, rather than make all modes try to do the same things you provide each mode with specific jobs that amplify that modes potential.

This outline uses all of Sandros ideas plus a few more based on the 3.x BGS rework.

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General:

Both sets of players share ranks and perks as they are now.

Solo and PG players can vote as normal, thus they have an equal say in a powers choices.

The allocation increment between ranks is removed. It starts at a flat 25 per half hour.

Solo/ PG tasks (this fleshes out Sandros 'missions / favours' he went into).

Solo / PG players can undertake Powerplay themed missions (that use current mission mechanics in new ways) that contribute to a singular CG for that Power, forming a support role. This CG is tiered and each level reached unlocks a perk for the 'open side'. This would be in the form of allocation sizes and time intervals but could be extended to other bonuses (see *extras*section below).

PP themed missions would consist of the following, and would be biased in generation depending on power ethos (i.e. a power that is all hauling would have mainly hauling tasks, while a power that has violent ethos traits would have more combat missions). So covert = spy / steal missions, combat = combat, social = positive delivery missions, economic = hauling etc.

Some ideas:

Spy recovery: your power tasks you in recovering a captured VIP on a surface base or defended location. Use your SRV and break them out!
Kidnap: wipe out a visiting dignitary's escorts and steal his escape pod.
Protect: protect a Powers megaship from waves of scum sent by your enemies!
Courier: you must deliver important data that enemies want to prevent being seen.
Kill: a rival Powers ace pilot has been spotted- kill them for a propaganda coup.
Data thief: steal data from a rivals surface data point/ megaship / instillation without getting caught
Passenger (A): a VIP power dignitary wishes to tour your powers control systems. Make sure they come out alive
Passenger (B): Saboteur- smuggle these illegal passengers into rival control systems to lower their CG. If you are scanned you will be fired on.
Haul: some powers who move slaves / dissidents might have missions where you move these unfortunates, with mission wrinkles being other powers trying to convince you what you are doing is 'wrong'.

New pledges might have to undergo a mission to prove their loyalty, and once complete get a message from your glorious leader.

Wing missions could be harder versions of the above, or provide more of a challenge to solo players.

As these are completed the CG level is increased, unlocking more perks. If rivals seed saboteurs then it will lower.

These missions could also have more of your Powers 'flavour' to them- for example Archon Delaine might have more organised crime themed missions, Zemina Torval more mining based, and so on- aspects that are glossed over and forgotten. They could also be good RP windows into your power, showing what its like rounding up Utopian crimethink dissidents, or corporate officespeak with Li Yong Rui.

Solo PG also has the task of BGS upkeep (as it is now).

Open tasks:

In this proposal, all tasks that are done today are done in Open only here. So fortifying, prepping, UM, expansions are done on a level playing field (or as near to one as you can get technology wise).

Expansions by combat now use the 'new' CZ mechanics. Although this does mean more hopping between zones it does stop AFK (away from keyboard) players farming merits in tough turret based ships that use heal beams (as demonstrated in the Healies 4 Feelies videos). Each intensity (lo,med high) also reward more merits based on difficulty chosen.

All of Sandros suggestions in the link at the top of the thread would be used (weighting, prep votes etc) and would hopefully make 5C more manageable. Along with CZ changes it would limit exploitation. Being realistic it will not wipe out all problems but thats down to P2P in the end. All powers are inbound fortifiers, 'uncapped' undermining (which dovetails well into solo players increasing allocations to help), BGS footprints now in capitals / control systems only (so only these systems need to be aligned to lower fortification) and so on.

Extras:

If Crossplay was an option, this would be fantastic.

You could make two CGs for solo players: one CG that makes fortifying easier, and one that unlocks personal bonus perks. So Solo players would then have a choice to either enable personal bonuses and / or help the power globally as the week goes on. So it might be Hudsons CGs would be (as a quick idea):

CG (fortify logistics) - each tier increases allocation size and lowers allocation timer

CG (bounty payout) - each tier increases bounty multiplier by 20% (or some figure)- it might be this bonus is the one normally locked to (3 /2/1) Galactic standing that a lot of smaller powers never see.

Blocking rules: blocking rules could stay the same if there was a clause stating pledges cannot block other pledges from play. To make it fair outside of PP, you can switch off your pledge but it disables your Powerplay UI and resets your merits to 0 (or some penalty).

Another idea is that the second CG might act as a weekly Powerplay salary multiplier- R5 is currently 50 million which is peanuts in the face of void opal mining. This might be a fun temptation to allow powers to help pilots who focus 100% on Powerplay get a decent reward.

Players have two ways to get a module: a tech broker at that powers capital (no pledge required), or pledge and gain 1000 merits.

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As you can see, this proposal elaborates on the groundwork Sandro undertook, separating out Powerplay into tasks that work with modes and not try to make everything fit (which does not work, at least IMO). It uses mechanisms in the game now (CGs, 3.X BGS features and missions) and would not require any new assets other than new mission templates- more importantly it is not much more than what Sandro felt was possible in the dev time available. Everyone has an interlocking role regardless how they play- solo guys get PP missions that explore the power from the inside out (and determine bonuses and allocation perks), while open players get organised team v team gameplay.
 
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You know we have not seen Sandros Last seen Nov 16, 2018 Almost a year now. So do you like beating a dead horse and the topic you are quoting is over a year old.

For my self I like a game of choices. Equal in all modes.

I can only play solo due to Paid to play open. So why PUNISH ME.
 
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You know we have not seen Sandros Last seen Nov 16, 2018 Almost a year now. So do you like beating a dead horse and the topic you are quoting is over a year old.

For my self I like a game of choices. Equal in all modes.

And it is equal across modes- both halves of Powerplay in this idea are essentially the same with players in both modes helping each other. Its much better than trying to stretch what we have now across modes because it simply does not work.

Plus, Sandros proposal is useful as it shows what he, and by extension FD were willing to do. By sticking to that outline it keeps ideas realistic in scope- especially since FD said they were happy with most of the changes and were waiting for an opportunity to do it.

So relax! You can eat and play Powerplay. Win win!
 
Seems to me there was already enough to do for solo/pgers with the pure OpenOnly proposal.
Mechanics min-maxers are all found in solo/pg as its the most efficient place to be (no distractions, nothing unexpected. Netflix & grind.)

The rest, the precious few actual dedicated solo/pg players who do powerplay, would have their hands full with BGS work at the control systems.

However It is better to keep all contributors earning merits, and Solo/PG explicitly included in as significant and meaningful way as possible (without nullifying & ruining Powerplay for everyone, as these modes do now)

Introducing powerplay themed missions with flavour would be a great step forward. Could these be obtained from the powerplay contact to avoid cluttering the main mission board any further? (Besides, weve heard many times how any trace of powerplay gives some people an embolism)

All in all, while id vote for it in a heartbeat and fully respect the intent, the OP is pandering to the forum echo chamber which doesnt represent Powerplayers at all.
Velixar is an interesting outlier. He could be the only non-subscription console powerplayer, and should get a feature or a medal for that.
Ive certainly never heard from any others like him in all the years. Maybe they dont do discord or reddit. Or any/ many merits. We track those and can account for 100% of the non-sab merits some cycles. Still. Im all for harmony and working together & all that, so +1 to the OP :D
 
Seems to me there was already enough to do for solo/pgers with the pure OpenOnly proposal.
Mechanics min-maxers are all found in solo/pg as its the most efficient place to be (no distractions, nothing unexpected. Netflix & grind.)

The rest, the precious few actual dedicated solo/pg players who do powerplay, would have their hands full with BGS work at the control systems.

However It is better to keep all contributors earning merits, and Solo/PG explicitly included in as significant and meaningful way as possible (without nullifying & ruining Powerplay for everyone, as these modes do now)

Introducing powerplay themed missions with flavour would be a great step forward. Could these be obtained from the powerplay contact to avoid cluttering the main mission board any further? (Besides, weve heard many times how any trace of powerplay gives some people an embolism)

All in all, while id vote for it in a heartbeat and fully respect the intent, the OP is pandering to the forum echo chamber which doesnt represent Powerplayers at all.
Velixar is an interesting outlier. He could be the only non-subscription console powerplayer, and should get a feature or a medal for that.
Ive certainly never heard from any others like him in all the years. Maybe they dont do discord or reddit. Or any/ many merits. We track those and can account for 100% of the non-sab merits some cycles. Still. Im all for harmony and working together & all that, so +1 to the OP :D

The mission board for PP would be from the Powerplay contact, in my head they'd repurpose the now defunct nomination tab space. Powerplay themed missions would be a great way to bring the personalities of the powers and the leaders forward in a way that is easy for the devs to add to (its server side) and requires no continual stories / lore (so its self contained).
 

Robert Maynard

Volunteer Moderator
Seems to me there was already enough to do for solo/pgers with the pure OpenOnly proposal.
There was no Powerplay whatsoever for those in Solo and Private Groups in the pure Open only proposal, if that's what is meant by "already enough to do".
 
Still beating a horse that died 18 months ago?
Let it rest in peace

Those being said, i'd agree with any PP change that does not touch the modes.
All modes are equal. No open only crap

So, a proposal from FD is now useless, even though the devs themselves said they were happy with most of it? As I highlighted, its useful as it shows what FD are willing to change- stick to that scope and at least any suggestion remains realistic (i.e. complete rewrites are even more fantasy than this proposal).

Plus, this proposal is about as functional as you can get between modes- each side has its role. Solo and PG generate the wealth and have BGS and RP flavour, the Open side is where you risk that generated wealth if you want to. It moves Powerplay forwards, provides the game with something unique.

Why missions? Think about it: solo Powerplay is one of two basic missions anyway with very limited NPC responses. If this is broken away into self contained missions you can then beef up the experience & have more choice at the same time.
 
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There was no Powerplay whatsoever for those in Solo and Private Groups in the pure Open only proposal, if that's what is meant by "already enough to do".
solo/pg players who do powerplay, would have their hands full with BGS work at the control systems.
I explained what was meant in the paragraph following your snip.
I kept rank 5 for 130-something cycles in a row, yet done far more BGS activity solely for benefit of my Power, than Powerplay activites themselves.
Its all coordinated in exactly the same way as Powerplay activities, in fact theres no distinction made between the two. They both matter just as much. One gives merits, one doesnt, but its just as much a part of powerplay.
 
So, a proposal from FD is now useless, even though the devs themselves said they were happy with most of it? As I highlighted, its useful as it shows what FD are willing to change- stick to that scope and at least any suggestion remains realistic (i.e. complete rewrites are even more fantasy than this proposal).

Plus, this proposal is about as functional as you can get between modes- each side has its role. Solo and PG generate the wealth and have BGS and RP flavour, the Open side is where you risk that generated wealth if you want to. It moves Powerplay forwards, provides the game with something unique.

Why missions? Think about it: solo Powerplay is one of two basic missions anyway with very limited NPC responses. If this is broken away into self contained missions you can then beef up the experience & have more choice at the same time.

What you don't want to accept is that the only PowerPlay has to change, not the Game's most core feature: the modes.
There should be nothing like Open only or Solo only or PG only feature or mission

IF you insist for something unique, then Powerplay should be removed and detached entirely from the game and have it's own mode like CQC
I'd rather have this happening than seeing PP or parts of PP being restricted to Open Only.
(Although that would not solve the underlying issue of Botting pretty much the same as Open Only will not solve it either.)
 
What you don't want to accept is that the only PowerPlay has to change, not the Game's most core feature: the modes.
There should be nothing like Open only or Solo only or PG only feature or mission

Why not? Rather than have a thin game feature spread horizontally that struggles, you split it intelligently down the middle and see each side as being different? Dogma has killed Powerplay stone dead because realistic design choices are blocked.

IF you insist for something unique, then Powerplay should be removed and detached entirely from the game and have it's own mode like CQC
I'd rather have this happening than seeing PP or parts of PP being restricted to Open Only.
(Although that would not solve the underlying issue of Botting pretty much the same as Open Only will not solve it either.)

And if you bother to actually think about this idea, thats essentially what you have- a BGS Powerplay that is vital for the Open side to maintain a competitive edge, and a PvP / team v team co op battle side that makes PvP a role. That, and its within what was suggested in the proposal. A proper, integrated team game. Everyone is catered for.
 
And if you bother to actually think about this idea, thats essentially what you have- a BGS Powerplay that is vital for the Open side to maintain a competitive edge, and a PvP / team v team co op battle side that makes PvP a role. That, and its within what was suggested in the proposal. A proper, integrated team game. Everyone is catered for.

As far as i'm concerned, modes are not negotiable.
 
Why not integrate PvP into PP? Get PvP to have value to the players, and PP. Adding on a layer of content, rather than separating content by mode.

This can be done by rewarding PvP engagements between PP Commanders. Give the victorious Cmdr three PvP Voucher to the winner, and one to the vanquished, offering incentive to participate. These vouchers would be redeemable for PP ingluence, or merits.

There is no need to buy into the notion that one mode is any different than the other through PvE bucket filling. Add a PvP layer.
 
... or corporate officespeak with Li Yong Rui.

I love the idea of PP themed missions and this literally made me laugh out loud.

I can see it now:

“Client services says we need to be more nimble in this market. We’d like if you could go there and streamline our operations, so that we can provide a more robust product by the end of this quarter. Leave no survivors.”

I’d get back into PP for this. :p
 

Robert Maynard

Volunteer Moderator
I explained what was meant in the paragraph following your snip.
I kept rank 5 for 130-something cycles in a row, yet done far more BGS activity solely for benefit of my Power, than Powerplay activites themselves.
Its all coordinated in exactly the same way as Powerplay activities, in fact theres no distinction made between the two. They both matter just as much. One gives merits, one doesnt, but its just as much a part of powerplay.
Indeed - players in other modes don't get to perform direct Powerplay activities, merely peripherally affect Powerplay via the BGS with none of the Powerplay rank rewards.

.... are those players expected to remain engaged in a feature that they don't receive rewards for or might they just do their own thing with respect to the BGS regardless of how it affects Powerplay?
 
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