I’d like to addesss the argument “Frontier made it that way in 1.3 therefore...”
It’s a terrible one. Think of all the various tweaks and balances that have been implemented over time to existing content, including Powerplay itself. To argue that “it was implemented that way deliberately in 1.3 therefore it should remain that way forever” is crazy. Game features go live and then get tweaked in response to how things handle and play all the damn time, and mistakes inarguably get made; look at the cull of skimmer and mining missions TODAY alone.
If the argument simply posits that 'FDev didn't do it then, and FDev won't ever change it,' then, yes, it is a flawed argument. If the stance is 'FDev hasn't changed it yet, so yelling at people who don't follow 'community rules' is needlessly antagonistic unless FDev gets involved in the discussion again,' then that argument can hold some merit.
GoStu, I've never seen you be needlessly antagonistic in these discussions until the end of that post, so I'm not directly replying to you, specifically, just the general toxicity of the 'Open Only' debate.
Reading this thread off and on over the past month has given me some ideas, and exposed me to some of the arguments against 'Open Only' for Power Play that rely on the problems with Open Mode in general. I like to think
I came up with a few good ideas, but no one ever responded to the thread, so I'll never be able to workshop them.
While Power Play is Elite's 'consensual PvP flag', it also heavily relies upon indirect team PvP, complete with the ability to cancel the other team's moves. There are few rewards for direct PvP, but post-3.0, minimal risks for direct PvP in PowerPlay compared to the rest of the galaxy.
While FDev has become notorious for removing credit-earning bonanzas, they rarely remove gameplay opportunities, and they've never broken their pre-launch promise of Solo and Open being the same gameplay. So it is unlikely that FDev will remove Power Play contributions from Solo and Private Group, because that will strip those participants of the ability to play on a team and support their Power.
Veteran Power Players want Open Mode confrontations to matter, to make a stronger impact on Power Play statistics than someone hauling for their team in a different dimension, and most importantly we want to encourage our team members to participate in Open with us, so we can fly in wings and have more fun.
With 3.0, Power Play activies and Power Bounties are entirely separate from the Crime and Punishment system. We are literally dueling it out under a separate law. Let us encourage FDev to use this separate law to figure out the best way to encourage Open Mode PvP.
- Don't punish anyone who doesn't use Open Mode.
- Don't reward Open Mode, but reward for surviving hostile PvP encounters.
- Increase the Power bounties incurred when PvP is asymmetrical, and reduce the monetary consequences when a victim of asymmetrical Power Play PvP.
You can justify these changes because the Powers can reimburse or reward CMDRs who lose ships in service of their cause.
Rather than spewing vitriol across the game modes, let's encourage FDev to work with us to devise a better system to encourage CMDRs to participate in Power Play in Open Mode.