Powerplay stronghold fleet carrier interiors: tie them to your PP progress using existing assets and mechanics

We already have FC interiors, as well as prison ships and station interiors. So why not jam PP2 mechanics and these spaces together in a lovely sandwich?

PP2 is very much a war of control in both ships and at a higher, more strategic level. This can be represented with interiors of PP fleet carrier groups seen in strongholds, synergise with the upcoming Vanguards and make PP 2 ranks feel personal and special.

What do I mean?

1: On a superfical level you have PP fleet carrier interiors that can use assets from PP adorned stations as well as guards. These assets already exist, its a matter of enabling them.

2: PP pledges have ranks- to gain full access to ranks you must undertake loyalty missions...so why not extend that to access to areas of the FC?

Low level (say, ranks 1 > 10) you have the hangar and refuel / rearm

Medium ranks you gain access to material traders and tech brokers with more generous thresholds. These would replace the care packages. So rather than drown players in things they can't use, have a shop that has bargain prices instead or that the more ranks you have the lower the prices.

High ranks you can access command decks that allow access to dependent system reports detailing thefts, PP / NPC losses (and anything related to UM). You could have a really nice Battlestar Galactica vibe with these mighty ships- perhaps even have random 'raids' by NPCs so you can launch and fend them off for merits (or do the same for player attacks). It would be amazing to see a red alert go off (a bit like when Thargoids attack).

3: These spaces would be ideal as meeting grounds for Vanguard groups and would provide more value to having PP FCs beyond simply eye candy. You could also extend these to player run FCs as modules too.
 
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I like the idea of a PP focused carrier. But I think the downside should be, if you renounce your Power, then you have to give back the carrier too. And start over 😁
Or that the module self destructs the entire FC

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Before the crazies latch on, that was a joke*


or was it?
 
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I'm assuming this FC version will have SLFs - launchable 7 at a time maybe? (Might as well make it an honest to goodness warship).
 
I like everything about this. Anything and I mean anything to breathe more life into PP would be welcome.
Its ironic because PP2s mechanics and how it works is great. What it needs is stuff slotting into it that is not more care packages but more privilege.

Stronghold FCs can be the ideal clubhouse for Vanguards, for lone commanders, anyone really. It would add a layer of feeling as if you are slowly being let into a power and rewarded with more layered information, a step beyond the superficial decorations on stations.

I mean, what if at the top end of your rank you gain automatic access to local permit locked systems within range of a stronghold FC? Its stuff like that that makes you go 'yes, I am a big shot'.
 
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